Am I retarded? (SF4)

Nah, in that case, you’re wrong man…

You don’t “link” that… that’s a cancel, as you’re canceling c.mk into the fireball attack.

A link would be this Ryu ST combo…

c.mp (link) c.mk (cancel) hadoken.

Links differ in that you’re getting the entire animation before the next one comes out, whereas a cancel, you’re canceling the animation with another attack. A PERFECT example of this would be this Bison ST combo.

C.lp, c.lp xx scissor kicks.

The two c.lp MUST be linked. If you hit them too fast, you get a cancel, so you can’t get the scissor kicks out.

Ah my bad then. He still knew what i was on about though so why bother with such a reply , lol

Because I’m sick and tired of people calling AE retarded for every reason under the Sun, most of which typically boils down to “it isn’t ST”.
There’s a bunch of genuine stupidity in the game, make no mistake, but many things are just different.

It’s a bit like someone playing the Vintage format in MTG (~every card ever allowed, highly spell-based format with few on-the-battlefield things, where games last few turns because tons of things happen in one turn) saying some good Standard format (Much more battlefield-based format, games apt to last many turns with fewer plays/turn) is retarded, when it’s just a different kind of game.
There’s stupidity in both formats - Vintage, you can Just Die ™ before being able to do anything, in Standard (especially in more recent Standard iterations) you can occasionally have no real decisions to make because the deck’s construction forces your hand. Some people have different tolerances for different things and end up playing different formats (or, to get back on topic, games) as a result.

Just for future reference, Mr. Komatik…
I understand where you’re coming from, but OGs and terminology don’t mix… We old people have a hard time remembering… We just do stuff…
I mean, as a Blanka main, I didn’t know any of his attacks had official names until SF4 came out… Super Turbo for like 10 years before I played SF4, and I’m like, “What the fuck is Amazon River Run”? Ball, Hop ball, up ball, electrics, slide, hop, back hop… Had no idea any of that had official names… Terminology and old people… bad times.

ANYWAY… this is stupidly off topic now.

The only thing your post does is spreading misinformation because 1. People don’t know you. 2. People here are newbies who don’t know the games really well and don’t know what’s good and why.

Hey man, three people, including the OP got a good laugh about it.
Oh well, no sweat off my back.

Mod note: the newbie dojo is not general discussion. If you want to carry on like it’s general discussion, fuck right back off to general discussion. Thanks.

Don’t get discouraged by the trials. Just go through them, do the ones you can do, and leave the ones you can’t do for a later time. Watch vesperarcade’s tutorials on youtube. My gateway into Super was watching Daigo do fadc ultra 1. I wanted to do that, so when I first got the game, that’s what I practiced. I had previously played Street fighter since SF2, but the last SF I had played was the second update to SF III (only a couple of games). Anyway, before I could do all the linking and plinking in SF4, I focused on basic things like jumping and attacking and defense; So, that’s my advice to you. Pick a character you like, do battle with them, and stay in training mode. If you lose a match, try to figure out why in training mode. If you win a match, try to get a streak going, but try to do that by doing something differently on occasion. I say that so you can be aware of your habits from the get-go. Are you jumping a lot? Do you always do a jump-in kick and try to throw immediately after? Do you always do a wake up move after you get knocked down?

I wish Capcom had incorporated the auto-play combo mechanic from Tekken 3, on PS1!. It gave you a visual and audible understanding of the timing. Anyway, think of some of the harder combo links/trials as a type of song. Songs have different timing, right? Blues can be slow. Metal can be really fast. And, Clair de Lune is Clair de Lune. This may sound strange, but go to Youtube and listen to the different timing of these songs: Sweet Jane by the Velvet Underground, Round about Midnight by Thelonius monk, and Clair de Lune by Debussy. The combos in SF4 aren’t always tap,tap,tap or mashing taptaptaptap. Sometimes they’re like tap…tap,tap, with slight holds in-between.

I know there’ll be people who will disagree with me but a fight-stick is the way to go. It will save a lot and I mean a LOT of frustrating moments (trust me on this one).

What does a stick has to do with links aside from plinking.

Some could say your fingers are more dexterous than your thumbs. I know a couple pad players that have better execution than me so I know that whole argument is dumb. It’s all about personal preference, and you can plink with pads too.

Still hasn’t played a fighting game yet…

So how does SF4 cater to casuals again?

In short, the execution requirements for everything have been extremely lowered, fadc’s are basically “do over” buttons, ultras are still a form of comeback factor no matter how you look at it, and a moderate percentage of the cast (abel, viper, seth, fuerte ect.) is just gimmicks so you really don’t need to have any concepts of footsies and spacing to play the game or those characters at a decent level

Well I’ve been playing Ryu since everyone’s said he’s a beginner-friendly character and I’ve taken a liking to him even though he’s overused. Right now, I’m too scared to play anyone else haha. I actually won my first match (granted it took me 35+ tries lol) but I don’t care. One thing I have trouble with is doing an ultra. Most of the time i get an EX shoryuken instead of an ultra.

Thanks for the advice everyone.

If you’re getting an EXSRK, there’s two possibile problems you have. Either you’re not inputting :qcf::qcf: properly, and getting some sort of a :dp: motion + :lp::mp::hp: OR, you’re not hitting all 3 punches at the same time.
The only way to figure out what you’re doing wrong is to go into training mode, turn on inputs, and seeing what you’re doing.

:lmao:

it’s indeed about preference. There’s nothing you can do on stick that you can’t do on pad, though some things are easier, depending on which you pick. I play MvC2 and Tekken Tag on pad because fast flies and back dash cancels are easier, since I think going to neutral is easier, but I play CvS2 on stick because I can’t roll cancel anything with Blanka on pad. It also depends on the pad. A 6-button face is easier to work with than a 4 button and shoulders, but again, that depends on the game, as I think MvC2 and Tekken Tag work just fine integrating the shoulders.

I really disagree, the execution barrier, footsie game, and know when to use certain moves puts this game way past casual friendly in my experience. You won’t get reversal dped if you don’t drop your combos, I see that as being an excuse for the game being casual friendly, it is probably more abused by higher level players than lower.

If you bait dps, from newer players free punish, but this is my perspective.

I think defense is really casual-friendly in SF4. good offense is harder to come by and requires you to commit some time to picking it up. I think this has to do with walk speed being slow and throws being really easy to tech, so some traditional means of getting damage or threatening offense at the midrange or as you walk up aren’t really scary in SF4. in SF4 you usually get damage off post-knockdown setups or counterhit setups at point blank range. characters who were built for the midrange game end up sucking as a consequence.

when people complain that SF4 is casual/scrub-friendly I believe this is what they mean. midrange pressure that worked really well in old SF games is not much of a threat. they can just down back and react to your slow ass walk ups. it’s only when you have jump arcs that are hard to anti-air that you become scary on offense.

The Ultra has more input priority than the EX SRK. Often when I get an EX SRK, it’s not because I got an SRK motion (that’s impossible not to get when you do :d::df::f::d::df::f:). It’s because I didn’t do the last :f: motion. So I have to make sure that I actually complete the last :qcf:.

That was the first thing I said…