I may be the only one here… but I always hold down. I can’t help it really. It’s instinct now because of charge characters and airblock.
I find it’s much easier than tapping d,u. I can hardly do the tap stuff at all actually, but I can get 99 hits by holding. >shrug< You also get to charge, as well as not superjump… wee.
I find it makes it easier to catch reversals so you can go into crouch cancel->walk. You don’t have the muscle-memory of “d,u” so maybe you won’t be as likely to jump.
I dunno about frames, but as long as you jump again before you go into full crouch, you’ll be ok…
…about Charlie:
Is it just me, or does the sonic break super lick balls? Shitty damage, shitty startup, shitty this, shitty that. Maybe I’m spoiled by the good A2 sonic break?
as for VC stoppage… If he’s blowing through your shit, that’s your fault. What else can I say? If you’re caught with your pants down (ie: attacking) Try to cancel it into a flash kick or flash kick super or something if you can (if it is a normal attack). You might as well. You’re gonna get rocked anyhow.
If you’re blocking, you can still try to pop him with super or flash kick after he activates… it’s a good idea sometimes, especially if the Ryu likes to VC, then throw you into the corner. However, it’s a good idea to just block sometimes and not risk it. Alpha counter.
Like, say he activates midscreen. Just block the damn thing. Alpha Counter. If not, there WILL be a hole anyhow. Jump back, airblock a FB and try to roll or something. Just get away from him. If he’s just throwing FBs, it’s no big deal since they do shit damage, just wait for him to run dry.
Do NOT let him FB-and-Hopkick you into the corner. If you’re in the corner, you’re in hard shape. I think it’s worth the risk sometimes to try and pop his VC activation with flashkick/super. If not, block then Alpha counter. other than that, you’re kinda at his mercy… hopefully you can block the overhead (if he does it).
Watch out when using air-recovery near the corner… since you’re ACharlie, you’re going to have to use invincible nuetral flips to try and escape VCs. If you flip early, and he catches it, you’re DEAD. (You could fix this by joining the dark side and using V-ism :))