Alpha 3: Q & A

Use V-Dhalsim or Ken. Something different there for you.

Thanks fellas i know the question was simple but it’s been a Long while since i’ dont play Alpha… another ā€œsimpleā€ question… you are on the floor an you want yo catch your opponent who is in the air about to hit you with a super combo finish.

do i just have to start inputting the motion when i’m gettin up or after that?

Input the motion while you’re on the floor or just starting to do your stand-up animations (depending on how fast you can input the motions). You need to hit the button as you recover (right before complete recovery) if you want a reversal. IIRC you have a 1 or 2 frame window if you want a reversal, so timing is essential.

If you’re not going for a reversal, then just time it so that you input the motion as you’re standing and press the button right as you fully recover.

I’d have to reccomend A-Sim to someone who hasn’t played the game in a while…

Muskau- Classical mode shares the same properties as X as far as damage and stuff. It mentions the juggle limitations, but I can’t understand what they say. I read something about them in James Chen’s old combo systems guide…

Speaking of throws and walking speed, I can’t find anything that says that X/V have longer throw range than A. I think it’s an illusion created by the slight increase in walking speed (if A-ISM is rated 1.0, X is 1.2 and V is 1.4). Kind of like how Chun Li’s throw range is shorter than a lot of characters’ (24 pixels vs Shoto, Sagat, Charlie etc 32-34), but she can still get a lot of throws off, because she walks faster.

And god damn Japan. This old ass book has combos in it I’ve never even seen. 47-hit Balrog VC :wtf:

boxer Balrog? post it!
been looking for a reason to play V-Rog…

Chunster01

Just some little tips to add to this… :slight_smile:

Do the motion when you’re getting up, and finish it right before you can get hit, like Xenozip said.

But there are little button pressing tricks you can do to help increase your success rate once you do the motion.

Ok, so you’re getting up… and let’s say you want to do a DP as reversal. You perform your joystick motion, and then you can drum your fingers over all the punch buttons, and let them go. The same way you would drum your fingers on your desk if you were bored or something.

Remember, releasing a button is the same as pressing a buton when it comes to executing specials. So if you drum your fingers right, you get 6 punch button inputs, very quickly, in a very short time period.

Once you perform your joystick motion, the game will recognize it, and ā€œholdā€ it, waiting for a button input. So you can perform, and complete your motion just before you get up, and drum your fingers… if you happen to input a punch button during the reversal window, Voila! Reversal DP!

Instead of trying to pinpoint the reversal window EXACTLY with 1 single input, you have a constant stream of inputs happening. If the reversal window appears during this stream, you should get a reversal DP.

This makes it much much easier to perform reversals… Once I started using this method, my reversal success rate went up tenfold. It’s good. :slight_smile:

This is great is you don’t care which button executes the special… X-ism Supers for example. However, if you really want a specific button to execute the special you can use another technique.

If you really need that HP dragon punch, or HP for that A-ism lvl3… you can drum just the one button. One way is to use your middle and index finger. First, flick you middle finger downward on and off the button, and the your index finger right after. That’s 4 possible inputs. I geuss you could use 3 fingers… hell, I suppose you could use 2 hands and get 16 inputs or something. :stuck_out_tongue: But this should work well enough.

Then there’s other stuff to maybe keep in mind… like, if you have 2 levels of meter, MP and HP will both activate it, so drum both those buttons if you want a lvl2.

This technique is good for reversal sitautions (getting up, coming out of hitstun or blockstun, etc) but can also help with tight links or precise normal attack use… With normals though, releasing a button doesn’t count as an input.

Too much info? Maybe… but I would recommend EVERY player practice and take advantage of this. It makes it soooooo much easier to get reversal.

Keep looking. It’s just one of those Jab loop ones like the one from the old Fighters.net Rose video…

Jumping Fierce, VC2, [standing Jab x4, Jumping Fierce]x4, Standing Jab x3, VC ends, Dashing Straight. I don’t know what characters it works on, but he’s shown here working on Charlie, so I guess it’s not just the big guys. There are a lot of these types of combos, apparently…

Drunken: That’s also called ā€œThe Daigoā€. :slight_smile:

I’ve been thinking about Adon’s placement in the tiers lately, and I think he’s probably better than he’s given credit for. The main reasons I think he’s not higher because his best ism is X, and has problems with V-ism characters. Not only because of lack of AC and roll, but his Jaguar Kick confusion/poke game can be easily taken advantage of with VC activation, despite all these factors though, I have seen good X-Adon players take down V-ism after V-ism player.

I think all of Adon’s pokes have great priority, and his specials, if used sparingly are effective. He has good footspeed, throwrange, a jumping FK crossup, fast air throw, and a f+SP overhead. His Lvl 3 Jaguar Rush is nigh unpunishable, and even at lvl 1 his Jaguar Rush is tricky to punish, and in my opinion is one of the best lvl 1 supers in the game, start-up and priority wise. V-Adon is quite effective in V-ism as well, but I believe requires more stringent timing on his mid-screen and corner VC’s than most characters.

I just think that in general most players rank Adon around Mid bottom tier when I think he has the potential of being a bottom 2nd tier character. Why is it that I have seen barely any Adon players in tourney footage?

Does anyone else have any experience with playing/fighting against Adon?

I think its less about how much Adon doesn’t suck compared to how many characters are better than him. 2nd tier, depending on how many chars per tier you’d place it, consists of V-Ryu, V-Charlie, V-Sodom, and maybe V-Sagat? After that you still have Chun Li (who can arguably be moved up), Rolento, Cody, etc etc. I don’t think Adon is better than any of those characters

Well my opinion of the overall tiers is something like this, but I still believe alot of the 3rd tier characters are competive even though they are hanging near Dan :lol: but I don’t feel many of the 3rd tier characters belong in 3rd tier, since I think it’s really hard to rank them since they are almost equal to each other, since they’ve mostly been neglected in high lvl tournament play.


  • FIRST TIER

AV - Dhalsim
V - Akuma(Gouki)
V - Zangief
V - Sakura


  • SECOND TIER

AV - Charlie(Nash)
V - Ryu

  • MID SECOND

V - Sodom
V - Karin
A - Gen
AV - Vega(Balrog)
V - Cody
V - Sagat
A - Guy

  • LOWER SECOND

XAV - ChunLi
XAV - Rolento
A - Balrog(M.Bison)
V - Juni
XAV - Ken


  • THIRD TIER (?)

AV - Rose
AV - Honda
AV - Cammy
XA - Blanka
XV - Adon
A - M.Bison(Vega)
AV - Birdie
XAV - Juli
AV - Mika
V - Dan


I would move Chun Li above Cody but that’s just me. I hate that bitch, and she’s bad enough as it is with just her normals, but if her infinite setups are that widespread in Japan as someone discussed in some other thread, they said its possible she’d be in the top/2nd. I hate characters don’t require effort :mad:

And for fun:

Akuma
Dhalsim
Sakura/Zangief/Charlie/Sodom
Sagat/Vega

Ryu

Rolento/Chun Li/Karin
Cody/Gen/Ken

Guy
Adon/M. Bison/Balrog/Juni/Rose
Cammy
Rainbow Mika/Birdie/Blanka/Dan
E. Honda

Juli

Everyone in V except for Dhalsim (A/V), Rolento (A/V), Gen, Guy, M. Bison, Balrog,(A), Chun Li (X, A, V), Blanka (A/V) Honda (A/V), and Cammy(A/V). And maybe R. Mika.

Attaching my updated Rose FAQ…wasn’t sure where else to toss it.
part 1 below

and part 2, sections IX and X

Great FAQ, TS. I especially appreciate the matchup section because I really didn’t know what I should be doing at all versus some characters. Thanks!

Looking up at the A3 tiers I posted I’d probably knock Charlie and Sodom down one space. A3 is hard to tier not only because characters can hang with the tier above them (it’s probably more like 2 tiers, actually), but there are random counter matches, or at least ones where certain characters seem advantaged. Like I put Gen a bunch of spaces below 'Gief, but even though Zangief is top 4 probably, Gen has a tendency to work him really badly. And Chun Li can randomly beast on Dhalsim, and I think V-Rolento can hang with V-Akuma, etc. Also this is based on what I percieve to be their strongest ISM, so it doesn’t account for versatility. I think at high levels a good A-ISM Ryu would do pretty well vs V-Sak, and there are some characters who might want to consider switching ISMs vs Dhalsim since their VCs are neutered.

Anyway…yeah, A3 = Good.

Thanks. Going to NorCal regionals 2 helped a lot, since I got to play a bunch of really good people and experience some matches I never get to otherwise (ie Rose vs Balrog).

Thanks for reading. Still haven’t worked in any info from the All About Zero 3 book yet though…

Good informative FAQ, TS.

So I’m guessing Rose is best in V-ism? Or is it a character specific thing with her?

V-Rolento has an infinite? :confused:

according to that FAQ…

ah, thanks…

Muskau- I think at a certain point she’s better in V, mainly because the Level 3 Aura Soul Throw is probably her best super, and you can mash it down to like 25% damage instead of 50 if you damage reduce the whole thing (it’s only like 4 hits, which actually makes it a little bit tricky). Wish that Soul Illusion super was better… Also the infnite helps. But if you’re opponent doesn’t realize they can mash down the super, then playing A-Rose is about 3x easier. Does more damage, far standing Roundhouse (and far standing Fierce and crouching Fierce, I think) have better priority, and her supers aren’t bad at level 2. And Soul Illusion is fun to play around with even though the unblockables which worked in A2 look like they can now be jumped or reversaled out of.

Chunster01

Just call me lazy and get it over with. :stuck_out_tongue: