Alpha 3: Q & A

You are my hero too. Your SRK Words of Wisdom rules beyond comparison.

I am no hero… :frowning:

Alas… I am nothing more than a geek with too much free time.

I argue that geeks can be heros too.

Ever seen Amelie? :slight_smile:

Actually, I think most good video games were the product of pure geek effort and people would consider the creators heros.

Bill Gates is argueably the anti-hero.

Yes. Yes I am.

Drunken Master- I’m still not sure why there are 2 formulas. Maybe one is for invincibility and one is for how many frames you have to enter commands while the screen is still frozen? I’m not sure… As for the Rose thing, I’m still not sure what she says on the ground. She says ā€œIllusionā€ when she activates in the air, give or take some Italiangrish. There’s actually a section in the back of the book (p.398) where it lists all of the stuff the characters say when they do movs, get hit, are guard crushed, etc. It lists Rose’s air activation quote, but not her ground one…maybe because she says it somewhere else, like when she does her Soul Illusion super in A…

shadowcharlie: I’m not sure about the hitstun data, but there’s a chart in the book for reversals (which is actually on page 253 on the LEFT, and not the right, like I said earlier), and it lists what I guess are hitstun and blockstun, but seems to say that all hit and blockstun are universal for all characters. If this data were correct, then knee bazooka -> somersault would be impossible. It ends up being a few frames too short, even on a counter hit, even assuming knee bazooka hits as a medium-strength attack. Rolling sobat (t+medium kick) would hypotheically work, if it were possible to charge fast enough. This same chart throws all jumping attacks into one category though, which does’t make sense, so I dunno. Charlie PP air throw box is shown as being a little above waist level, from about his abs to his belt, and from about hs shoulder to his pointer finger (this is during the first part of his air throw animation, before he actualy moves to grab something). Kick air throw box is the same size, but below waist level. I imagine that if this was his regular jumping animation being shown, the box would still be below his shoulder, but then again I don’t know what the transition from the jumping frame (animation-wise) to the throw frame is.

Speaking of the air throws, they’re all 1 frame (time wise; 1/60 of startup before you can throw), with the exceptions of Cody, Birdie, Roletno, Sodom, M. Bison and Rose’s, which are 3. Regular throws are 5 frames, with the exceptions of Blanka and Balrog’s who are 6.

Muskau- Some of it is probably wrong, so that balances it out…

The blue line from the examples earlier (the one under the supers and some special moves) is invinciblity frames…not necessarily meaning that you’re completely invulnerable (ie Akuma’s teleport has a blue line under most of the time chart for the move, but you can still jab him out of it at the begining for about the first 20 frames. Likewise Jab DP has a blue line under it but their feet are still vulnerable.

thanks ts that is some weird stuff and i think your right in thinking that it might be something else, oh well the hut continuez. =) oh btw does the book say anything about if u can store charges wit his command dash.

Maybe it has something to do with priority?

Like, a shoryuken will out prioritize most air attacks.

I’ve always wondered if someone actually compiled a listing for the priority rating of every attack in the game. Or at least every special move.

There are no priority ratings, it all depends on the size of the hit box and vunerable areas on the character, for example a shoryuken is near invincible near the fist, which would mean most of the hitbox takes up that area. However down around the feet and legs his vunerable hitbox is more prominent, so you can usually trade and on rare occassions win in that area.

But seriously, a well timed SRK beats near everything, why else woul Daigo use it like crazy?

Well, that’s sorta what I mean.

Maybe ā€œpriorityā€ was a bad word to use. I was thinking it could just be the odds of a move getting stuffed by another move. An SRK would have a very high rating because the odds of it getting stuffed are very slim.

Any new Alpha 3 vids?

Just Vampire Savior. Which are deliciously fun to watch. Mainly because Chikyuu rocks beyond comparison and Yankee is just insane.

[Edit]: Just FYI the ā€œnewā€ Vampire Saviors I’m referring to aren’t a-cho ones.

Anyone know if GameFAQs is not updating SFA3 stuff? Because I tried to send in an update of my old V-ISM Rose guide and I didn’t even get an e-mail back…

Well at the moment they just remodelled the whole site, maybe thats the reason?

Midwest Championships is comming up, and my goal is to have re-read through this entire monstrous thread again, and try to absorb as much knowlege as I can, since SFA3 is the only game I’ll be entering. Thanks to all contributors, but especially TS. :slight_smile:

iirc there was a guy around here looking for a place to post his Gen faq coz gamefaqs wasn’t taking anything new… this was months ago…

Good luck. :smiley:

Beef up on old and recent match vids too. @_@

TS, does the A3 book say anything about Classical Mode and what the throw range, walk speed and dmg is for them? Because I keep thinking Classical Mode does more and takes more dmg than X-ism, I wonder if the walk speed and throw ranges are increased also as well as the CPS chains? And does it go into any depth on the supposed limit that Classical Mode characters can be juggled outside of CC’s and VC’s?.

Good luck on the tourney dude. Alpha 3 is still up there in tourneys

Thanks for the goodlucks guys.

Yeah I watched the recent A-cho finals, very, very cool stuff. I’m thinking about starting V-Sak and if she doesn’t work switch back to the chars I have more experience with, V-Cody, A-Guy and A-sim.

Hopefully I get some easy matches though. :smiley:

gay. enough v-sak users in the world. no more 2 button wonders! (not refering to VC)

Yeah I know there are enough V-Sak players. And If I’d gotten practice the last couple YEARS in the game to feel I could go better than two-and-out unless I got lucky, I’d rep the V-Cody like a gangsta. :frowning:

I should probably do that anyway though…if only it was KOF '98 where I’m confident enough to play with any characters I like…