Yes. Yes I am.
Drunken Master- Iām still not sure why there are 2 formulas. Maybe one is for invincibility and one is for how many frames you have to enter commands while the screen is still frozen? Iām not sure⦠As for the Rose thing, Iām still not sure what she says on the ground. She says āIllusionā when she activates in the air, give or take some Italiangrish. Thereās actually a section in the back of the book (p.398) where it lists all of the stuff the characters say when they do movs, get hit, are guard crushed, etc. It lists Roseās air activation quote, but not her ground oneā¦maybe because she says it somewhere else, like when she does her Soul Illusion super in Aā¦
shadowcharlie: Iām not sure about the hitstun data, but thereās a chart in the book for reversals (which is actually on page 253 on the LEFT, and not the right, like I said earlier), and it lists what I guess are hitstun and blockstun, but seems to say that all hit and blockstun are universal for all characters. If this data were correct, then knee bazooka -> somersault would be impossible. It ends up being a few frames too short, even on a counter hit, even assuming knee bazooka hits as a medium-strength attack. Rolling sobat (t+medium kick) would hypotheically work, if it were possible to charge fast enough. This same chart throws all jumping attacks into one category though, which doesāt make sense, so I dunno. Charlie PP air throw box is shown as being a little above waist level, from about his abs to his belt, and from about hs shoulder to his pointer finger (this is during the first part of his air throw animation, before he actualy moves to grab something). Kick air throw box is the same size, but below waist level. I imagine that if this was his regular jumping animation being shown, the box would still be below his shoulder, but then again I donāt know what the transition from the jumping frame (animation-wise) to the throw frame is.
Speaking of the air throws, theyāre all 1 frame (time wise; 1/60 of startup before you can throw), with the exceptions of Cody, Birdie, Roletno, Sodom, M. Bison and Roseās, which are 3. Regular throws are 5 frames, with the exceptions of Blanka and Balrogās who are 6.
Muskau- Some of it is probably wrong, so that balances it outā¦
The blue line from the examples earlier (the one under the supers and some special moves) is invinciblity framesā¦not necessarily meaning that youāre completely invulnerable (ie Akumaās teleport has a blue line under most of the time chart for the move, but you can still jab him out of it at the begining for about the first 20 frames. Likewise Jab DP has a blue line under it but their feet are still vulnerable.