I took Bison to the arcade today to see if he was any good, I got a win streak with him, before I got barely beaten by Karin and her godly priority.
One thing I learnt is keep the mix-up going, remember to throw, and follow full screen psycho shots with something different everytime. I got better with the teleport, did lvl 1 scissors and then teleported out when they activated their super :lol:
Also stomp followed with a dive that goes to the opposite side can prepare a charge for a cr. SP >> Scissors/KneePress
In close you often get counterhits with SK which can set up a 4-hit combo, cr. SK, cr. SP, Scissors
Never EVER throw Psycho shots except at full screen(and even then check to see if they will approach quickly and kick you on recovery), during a knockdown, after an AA or during a close-up combo.
Anytime around sweep range, throw out st. FK during charges and stuff, it beats near anything since its so fast.
Main problem is using a reliable anti-air, st. JP can be airblocked, and sometimes completely misses. Wonder if opponent jumps in, teleport on the spot, throw would work?
Yeah the anti-air is the hard part. For non-reactionary jump ins situations, i use jump up fwd kick. Itās basically the jumping version of his st. fwd (iām sure someone else i think it was you) mentioned it. Teleport is good, but i like to punish people for jumping
yeah ive been trying cr. SP and that also missed at certain angles, cr. FP missed if the opponent jumps right on top of Bison which sucks, Iām thinking jumping with FK or SK or maybe even throw is better.
And I changed my AV cause A3 is now going to be at EVO
Iām a big Adon player in Alpha 3 and I usually use X-Ism cause I have no use for his Jaguar Kick Super and doing is Jaguar Kick is much easier in X-Ism (duh!?) and easier for set-ups and all. Mostly Iāve been lookinā for corner traps wit his Jaguar Knee and all, good combos stats, pokes, patterns all that n all and Iām not a big V-ISM player at all but if anyone can teach and convince me to play V-ISM with Adon then do so
If you do d.MP into lvl1 scissors, you canāt juggle afterwards. (I donāt think so anyways). I never have my opponents flip afterwards, and Iāve never hit them.
But if you do anti-air d.MP into lvl1 scissors, you can squeeze in an attack afterwards. They might not flip because they donāt expect it. s.LK into headtomp/crusha/scissors/etc. If Iām too close the charge can switch for a sec (plain olā b, f+P can give you crusha) but otherwise it seems ok.
Once they do start flipping, immediate j.LK can hit the flip if you anticipate it (is it one of those unblockable ones? I dunno) and you can combo after that too. D.MP into lvl1 scissors again maybe and restart? Hell, I guess you could try to air-throw the flip if you wanted.
Maybe you can toy around with it and get something out of it.
Just curious if anyone knows of any Rolento videos? I wanna know what Iām missing. Iāve seen Chikyuu from B5 or whatever but thatās about it.
Anyone know any Acho vids with rolento? I hate how theyāre named⦠Just numbers and Iād rather not start downloading all of them just looking for one character.
Maybe I should start an āA-cho video descriptionā thread or something.
Yeah I canāt believe how much priority it has sometimes, im thinking it could be his best air attack, even better than SK but its range and angle seem to only make it good for when the opponents above you, when your jumping back or when your flipping out, I wish it was a jump straight up attack.
Anyways Iāve been thinking about anti air options and I completely forgot about his footspeed, you can JP someone out of the air, just walk under them and FP them when they flip out.
I was thinking perhaps you could just walk under jump-ins and throw from behind as well, but I havenāt tested it yet.
The guy at the arcade I play against alot times the flipout so i cant juggle in time after anti-air JP with super so I just switched to straight super when I had meter, its best to make sure they are pretty much on top of you before supering otherwise if they hit the front of you they get blasted away.
Also avoid juggling with the Psycho crusher in the corner unless the opponent is very low in the air otherwise you may only do one hit, since touching the wall automatically deactivates the Psycho Crusher.
Itās a real funny move⦠I think only his hands can hit? Sometimes I end up whiffing with j.MP because Iām too close. My arms are outstretched, but my opponent is INSIDE my j.MP touching my body, while my hands are behind him and I whiff.
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I never use his jab⦠I donāt know why? Iāll try it out though.
Are you talking about his uppercut style HP? Man, I am so afraid of using those moves. They seem to have that if-they-donāt-attack-I-donāt-hit thing going on, but maybe Iām just not using it right. The only time I use them is against shotos⦠Air hurricane makes d.MP whiff, but uppercut hits it easily.
I love his far HP too. That shit hurts.
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Really? Maybe itās because Iām playing Bastard A3 but It rarely ever whiffs for me as anti-air. The only time lvl3 doesnāt get all the hits is against grounded opponents at about sweep range. I try to hit their poke, they get floored on first hit and I whiff with the restā¦
BTW: Thanks for the video links and stuff guys.
Kitch: there is a program called Direct Connect that lets you logon to āhubsā and share files. (Google it)
goforbroke.no-ip.com is a Streetfighter hub where people share SF related files (and other things). There is a thread dedicated to it somewhere in the Fighting Games Forum (search for it) and it will tell you all you need to know.
Yeah its weird you have to learn the range for it really well. Also Iāve had jumping-RK crossing up on characters but only when they are crouching or during certain moves, and the cross-up looks weird as well as if Bison is kicking right on top of them.
Yeah the uppercut style HP, its best if you experiment with each of this moves so you can get confident and experienced about what his certain pokes can and canāt hit.
Yeah Psycho Crusher is weird in some ways, its priority is only so-so, so it can get completely snuffed if opponents can see it coming, he only gets invincibility during the super flash and thats all. If you try and hit someone jump-in in from far away youāll knock them away if they hit the front, also if you get a major counter on the ground youāll knock them away, I think it has to do with the counterhit knocking them back faster than usual. If you can get opponents to drop somewhere on the middle of Bisons body, the Psycho crusher usually does full damage.
Itās much better if you use a Knee Press Nightmare on the ground, it has an increasing period of invincibility at the beginning rising as you use more super levels, so it can go through pokes, fireballs, and usually only a reversal can punish a blocked one at lvl 1 and 2.
does anyone here still play V-Rose? iām wondering if sheās had any upgrades on her bnb VC. just that i remember always struggling to land a VC when i first tried her because her VC starter - the reflect - had just such sad range, and i eventually gave her up for Z-Roseās c.SP xx L3. iād like to take V-Rose up again tho, if i could just know how she gets those VCs in.
Hey I am starting to pick this game up again with V-Ryu, and I have a couple questions.
What setups do I use for VCās? Right now what Iām doing getting them in the corner with a throw, then walk up, wait for an attack, then VC1 through it and Fierce Fireball till Im low on meter then sweep for the knockdown. I like the custom but any better setups, I know I canāt expect good players to constantly throw out pokes while in the corner and I have full meter:rolleyes:
What are some of his better moves? I know b+RH is good, other than that what should I do in a non VC situation?