Alpha 3: Q & A

I took Bison to the arcade today to see if he was any good, I got a win streak with him, before I got barely beaten by Karin and her godly priority.

One thing I learnt is keep the mix-up going, remember to throw, and follow full screen psycho shots with something different everytime. I got better with the teleport, did lvl 1 scissors and then teleported out when they activated their super :lol:

Also stomp followed with a dive that goes to the opposite side can prepare a charge for a cr. SP >> Scissors/KneePress

In close you often get counterhits with SK which can set up a 4-hit combo, cr. SK, cr. SP, Scissors

Never EVER throw Psycho shots except at full screen(and even then check to see if they will approach quickly and kick you on recovery), during a knockdown, after an AA or during a close-up combo.

Anytime around sweep range, throw out st. FK during charges and stuff, it beats near anything since its so fast.

Main problem is using a reliable anti-air, st. JP can be airblocked, and sometimes completely misses. Wonder if opponent jumps in, teleport on the spot, throw would work?

Yeah the anti-air is the hard part. For non-reactionary jump ins situations, i use jump up fwd kick. It’s basically the jumping version of his st. fwd (i’m sure someone else i think it was you) mentioned it. Teleport is good, but i like to punish people for jumping :slight_smile:

Also, WHY DID U CHANGE YOUR AV???

I usually just d.MP (into special). far HP can work from afar.

Usually if I feel like I can’t deal with the jump, i’ll jump back (airblock) or just get out of there to where my anti-airs can work. :confused:

I’ll loving this j.LK air-to-air thing. :slight_smile: Pefect for chasing flippers a lot of the time. His jump is so fast I can easily change where I am.

yeah ive been trying cr. SP and that also missed at certain angles, cr. FP missed if the opponent jumps right on top of Bison which sucks, I’m thinking jumping with FK or SK or maybe even throw is better.

And I changed my AV cause A3 is now going to be at EVO

I’m a big Adon player in Alpha 3 and I usually use X-Ism cause I have no use for his Jaguar Kick Super and doing is Jaguar Kick is much easier in X-Ism (duh!?) and easier for set-ups and all. Mostly I’ve been lookin’ for corner traps wit his Jaguar Knee and all, good combos stats, pokes, patterns all that n all and I’m not a big V-ISM player at all but if anyone can teach and convince me to play V-ISM with Adon then do so

OMG! Are you serious? I’m so happy to hear that!

yes theres a thread in fighting games forum about it.

Something I noticed with Bison.

If you do d.MP into lvl1 scissors, you can’t juggle afterwards. (I don’t think so anyways). I never have my opponents flip afterwards, and I’ve never hit them.

But if you do anti-air d.MP into lvl1 scissors, you can squeeze in an attack afterwards. They might not flip because they don’t expect it. s.LK into headtomp/crusha/scissors/etc. If I’m too close the charge can switch for a sec (plain ol’ b, f+P can give you crusha) but otherwise it seems ok.

Once they do start flipping, immediate j.LK can hit the flip if you anticipate it (is it one of those unblockable ones? I dunno) and you can combo after that too. D.MP into lvl1 scissors again maybe and restart? Hell, I guess you could try to air-throw the flip if you wanted.

Maybe you can toy around with it and get something out of it.

jump back MP OWNS! :slight_smile:

Me again…

Just curious if anyone knows of any Rolento videos? I wanna know what I’m missing. I’ve seen Chikyuu from B5 or whatever but that’s about it.

Anyone know any Acho vids with rolento? I hate how they’re named… Just numbers and I’d rather not start downloading all of them just looking for one character. :frowning:

Maybe I should start an ā€œA-cho video descriptionā€ thread or something.

V-Rol getting owned

http://www10.plala.or.jp/achomovie/acho_zero3_20040321a.wmv

Yeah I can’t believe how much priority it has sometimes, im thinking it could be his best air attack, even better than SK but its range and angle seem to only make it good for when the opponents above you, when your jumping back or when your flipping out, I wish it was a jump straight up attack.

Anyways I’ve been thinking about anti air options and I completely forgot about his footspeed, you can JP someone out of the air, just walk under them and FP them when they flip out.

I was thinking perhaps you could just walk under jump-ins and throw from behind as well, but I haven’t tested it yet.

The guy at the arcade I play against alot times the flipout so i cant juggle in time after anti-air JP with super so I just switched to straight super when I had meter, its best to make sure they are pretty much on top of you before supering otherwise if they hit the front of you they get blasted away.

Also avoid juggling with the Psycho crusher in the corner unless the opponent is very low in the air otherwise you may only do one hit, since touching the wall automatically deactivates the Psycho Crusher.

uz2_1on1_first_round_07.wmv :smiley:

Match videos

I am after some tourny videos if anyone knows where I can get some. I have heard people talk about a hub, but I am not sure what they mean.

Cheers

Ki’]['ch.

It’s a real funny move… I think only his hands can hit? Sometimes I end up whiffing with j.MP because I’m too close. My arms are outstretched, but my opponent is INSIDE my j.MP touching my body, while my hands are behind him and I whiff.

**

I never use his jab… I don’t know why? I’ll try it out though.

Are you talking about his uppercut style HP? Man, I am so afraid of using those moves. They seem to have that if-they-don’t-attack-I-don’t-hit thing going on, but maybe I’m just not using it right. The only time I use them is against shotos… Air hurricane makes d.MP whiff, but uppercut hits it easily.

I love his far HP too. That shit hurts.

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Really? Maybe it’s because I’m playing Bastard A3 but It rarely ever whiffs for me as anti-air. The only time lvl3 doesn’t get all the hits is against grounded opponents at about sweep range. I try to hit their poke, they get floored on first hit and I whiff with the rest…

BTW: Thanks for the video links and stuff guys.

Kitch: there is a program called Direct Connect that lets you logon to ā€œhubsā€ and share files. (Google it)

goforbroke.no-ip.com is a Streetfighter hub where people share SF related files (and other things). There is a thread dedicated to it somewhere in the Fighting Games Forum (search for it) and it will tell you all you need to know.

Thanks Drunken Master.

Found the lot…!!

Cheers

K.

Yeah its weird you have to learn the range for it really well. Also I’ve had jumping-RK crossing up on characters but only when they are crouching or during certain moves, and the cross-up looks weird as well as if Bison is kicking right on top of them.

Yeah the uppercut style HP, its best if you experiment with each of this moves so you can get confident and experienced about what his certain pokes can and can’t hit.

Yeah Psycho Crusher is weird in some ways, its priority is only so-so, so it can get completely snuffed if opponents can see it coming, he only gets invincibility during the super flash and thats all. If you try and hit someone jump-in in from far away you’ll knock them away if they hit the front, also if you get a major counter on the ground you’ll knock them away, I think it has to do with the counterhit knocking them back faster than usual. If you can get opponents to drop somewhere on the middle of Bisons body, the Psycho crusher usually does full damage.

It’s much better if you use a Knee Press Nightmare on the ground, it has an increasing period of invincibility at the beginning rising as you use more super levels, so it can go through pokes, fireballs, and usually only a reversal can punish a blocked one at lvl 1 and 2.

Match videos

look at my sig

does anyone here still play V-Rose? i’m wondering if she’s had any upgrades on her bnb VC. just that i remember always struggling to land a VC when i first tried her because her VC starter - the reflect - had just such sad range, and i eventually gave her up for Z-Rose’s c.SP xx L3. i’d like to take V-Rose up again tho, if i could just know how she gets those VCs in.

http://www.shoryuken.com/forums/showthread.php?s=&postid=1337694#post1337694

Hey I am starting to pick this game up again with V-Ryu, and I have a couple questions.

  1. What setups do I use for VC’s? Right now what I’m doing getting them in the corner with a throw, then walk up, wait for an attack, then VC1 through it and Fierce Fireball till Im low on meter then sweep for the knockdown. I like the custom but any better setups, I know I can’t expect good players to constantly throw out pokes while in the corner and I have full meter:rolleyes:

  2. What are some of his better moves? I know b+RH is good, other than that what should I do in a non VC situation?

  3. How hard is his CC and is it worth learning?

Thanks