Alpha 3: Q & A

Last time I played A3 I was playin’ and tryin’ to get good with Adon so what are his best combo’s and strategies, patterns I would use him in X-ISM cause I’m not much for V-ISM at all!

M.Bison

He’s not a bad character at all, he just doesn’t have anything really abusable to put him in the top tiers. His VC’s are mediocre, and I don’t think anyones found any crouch cancels for him yet? He has a good anti-air and poking game and his mobility is good thanks to his fast walking speed, long jump and teleport moves.

He’s just a good mid-strength character, and prolly more suited to being used in A-ism, since there’s nothing really good to convince you to change over to V-ism.

Anyone know of a link were I can get match vids?

can anyone help me with Karin? I even made a thread

http://www.shoryuken.com/forums/thread55218.php

but nobody considered it :frowning:

Not many play Karin in the US and even fewer play V-Karin, thats why your not likely to get much of a response about it. You can try searching though the old threads to see if you can find someone who looks like they know about Karin and PM them or something.

avx plays v-karin, I’m pm him or something.

Match vids? Download DIRECT CONNECT at http://goforbroke.ec-ism.com then go to the goforbroke hub.

You’ll find tons of a3 and other fighting game vids there.

Oh yeah, has anyone made a list of the links the characters have? I saw Sagat do crouching SK, crouching SP link on some footage!

Been playing Guerilla tactics with Bison today, he’s not actually that bad, usually you end up JPing someone out of the air, cancelling into JP psycho shot.

The opponent blocks it, you jump-in with FP and poke, throw mixup then either jump back, throw psycho shot, bait a jump-in and hit it with a psycho crusher or air throw into the corner and start pressuring with SP, FK, SK Scissor Kick, throw, head stomp, skull diver, psycho shot.

If you get in trouble then you can use the teleport or skull diver to get out. He’s not that bad.

His things that keep him out of the top however, are his lack of overhead, lack of a wakeup special, lack of cross-up.

Weird thing is, people can airblock his st. JP :confused:

But I think if you worked at it, he might be able to hang with the lower 2nd tier people, I mean A and V Honda showed up at Acho, why not Bison?

Bison has a wake up move, it’s his teleport :slight_smile:

Oh yeah, I forgot about that. :slight_smile:

Anyways I posted some V-Bison stuff in the VC thread, I think V-Bison may actually be pretty good. I wonder if he has any anti-air VC’s I’ll have to muck around a bit.

I don’t understand these weird rules V-Bison has about not being able to cancel into a normal from a special within a VC, did Capcom think players would just spam the Psycho Shots in the corner or something?

Bison is underrated, and he’s annoying as fuck. Headstomp is ridiculous good, even beats Sagat deep fierce TU at times and a lot of non shoto-DP moves. Also good against non-V/V without meter giefs cause it beats Lariat cold and is out of range for horizontal anti-air normals, but how many non-V giefs are there :-/

St. fwd makes for good footsies, think of it as mini Sakura st. RH. Since Bison charges meter pretty well, level 1s are abundant, which is good cause Bison has some of the best level 1s in the game. Psycho Crusher is good for anti-cross up, and Knee Press Nightmare is IMO, the best non-grab level 1 in the game. Leads to weird mindgames if blocked. You can buffer another super during its minimal recovery, throw, teleport, whatever. It might be a parlor trick, but it works enough for some run.

Fireball->Stomp tricks are fun too.

Crouching Fierce is good anti-air, as is standing far Fierce if you can get them at the right range. That and far standing Roundhouse are good to have vs jumping 'Gief. IIRC, Bison’s crouching Strong and moreso his crouching Forward are really good pokes also. Standing Short is Ok, since you can pretend it’s Rolento’s Jab or 'Sim’s Short slide and do it over and over. Level 3 Psycho Crusher super > V-ISM activation. I think if you activate V-ISM and then walk forward you may be able to avoid it, but if you jut actvate V (air or ground) and either try to attack or let it pass through you, you’ll get nailed with it. Will have to test that out.

I have a question about cr. fierce: it works against the non-godly jump attacks, but what about the gay jump ins like sakura j. short? Also tips for jump positiniong would be great too, I often jump into positions to be easily thrown :frowning:

In V-ism Bisons B+RK and B+FP are good anti airs, Sakura’s jump-ins usually beat any of my attempts so if i see a jump-in I usually go for an air throw, against characters like that.

j.RK (counterhit) ccj.RK, c.SP xx headstomp, skull dive thingy.

i think his anti airs are a bit like Vega’s… u gotta anticipate and jump RK that shit. into crouch cancel, into super, maybe.

EDIT:
oh. and i think his crossup is j.SK.

Bison’s AC is alot like Rolento’s he teleports behind and can combo from there, so there’s an extra reason to use A-ism.

Also, jumping SK hasn’t worked as a crossup for me, I was testing on standing and crouching Ken and standing and crouching Gief, possibly it would be one of those corss-ups that only work air-to-air.

The Fake Stomp(Air Dive/Devil Reverse) Can be used to fake jump-ins and allow extra charge time, it can also cross-up, and if spaced properly, can be combo’d from with a jab or SP, although unless Bison has some links he can use for some charge time, its not that great.

Also if the opponent is in the corner and Bison throws a JP Psycho shot from 3/4 screen distance and follows it with the cr. RK, it combos. (Not too useful i don’t think)

Another mostly useless tactic, full screen distance, JP Psycho Shot Teleport, Thow. Doesn’t look like you get enough charge time to combo from it.

I’m sure V-Bison could probably do some crazy Teleport V-Dhalsim-like VC’s. :lol:

So… does Bison have any links?

And what are his most high priority air moves?

It seems Bison can’t keep a ground game going for too long, since he only has his cr. SP and st. FK to really rely on. You have to make full use of his teleport and stomp/dive to keep Bison from getting locked down or crossed up by the characters with the superior ground game.

Okay, I’m not a noob at this game, I’m okay, but I wanna start using combos. I’ve decided I’m using Guy and Charlie, and maybe Chun-Li because I haven’t heard them used much, unlike the Ansatsuken fighters, who are a cliche now, and they kick ass.:slight_smile: So…could I get a few things?

ISM pros and cons for each character, each ISM, and, if you want to, suggestions on which I should use for each character. I heard A-Guy is good. And I’m guessing A or V Charlie. Not sure on Chun-Li.

Suggestions on how to get canceling down… I can only do it with the HK, DP thing with Ansatsukens, and sometimes a jump-in, crouch 2 hit. The only multi-hit, as in past two, combos I’m getting are the multi-hit moves.(pain. in. the. ass.X_X)

And then maybe some very basic combos for me to start on for each.

Thanks.:slight_smile:

A-Guy is the usual ism choice, he is one of the toughest characters to learn in the game due to his chains, jump, special move dash etc etc.

If your a newb then the good choices are Charlie or Chun-Li in any ism, although I recommend A or X-ism to get down their basic game, and then perhaps move on to V-ism after a while.

lol… man he just said he’s not a noob :stuck_out_tongue:

i dunno. i wouldn’t even bother with X or A coz V-Charles is pretty different, much more mobile since he doesn’t need to charge to take off 50%. then he has that crouch cancel ender to the VC (in the corner) that refills his meter to about 40%. so yeah. all the Nashes have great normals but V uses them a lot more because he’s always got a blow-through when he has meter, and he almost always has meter.

for the exact transcript of the crouch cancel refiller-ender to the VC you’d probably wanna look up the VC thread, coz almost everyone gets it wrong quoting it. even me :confused:.

shotos kick ass!