Alpha 3: Q & A

Characters can only tech (flip out) in the air if their opponent reaches a neutral state, which is why you’ll notice that you can only tech after a certain point when hit (ie. when Ryu lands a jab dragon punch, his opponent can’t tech until Ryu lands). For example, if you hit your opponent with a counter-hit air fierce punch, they will be able to tech when you land because your character naturally goes into a neutral state if you don’t do anything. What the crouch cancel does is eliminate the neutral landing, so you can immediately jump up again and hit your opponent without them flipping.

You can’t do this. You can’t link crouching LK to crouching HK.

Again, its not about “instantaneous” or being fast. Its all about how big an area your attack covers.

And I’ve airthrown Ryu out of his hurricane with Charlie, Dhalsim, and Vega.

Which character? Some characters just need to get an attack blocked near a corner.

Umm… specificly for Sagat, Dalshim balrog/birdie, and adon.

What can Ken punish a blocked standing M&HK from Charlie with?

X-ism, mad damage.

On a side note anyone know anything for balrog in v-ism

I thought so but wanted to make sure, thanks rock. :tup:

np

btw i was messing around with v-rog and came up with

vc1 s.lp, s.hp, b,df+lk, [b,f+k] till u run out

it’s not much, but i can’t find anything else anywhere

Rog isn’t any good V-Ism, Except for like Counter Hit activations and etc but its not even worth it.

A-Rog is too nasty, just ask Apoc :tup:

Right now all I have the opportunity to play A3 on is the Playstation version of the game.

As such, I’ve got a few questions:

How toned down/more difficult to perform are V-Combos on the PS version?

Throwing DeeJay, THawk, and FeiLong into the mix, how do they stack up against the rest of the cast? Preferred Isms?

Lastly, I know someone who plays a very difficult turtling Gen. He whores cr.FP and seems to get more than the usual number of guard crushes. Any help would be appreciated.

I’ve never played the PSX version, but from what I hear, it’s not so bad. It’s just the invulnerablitly at startup that’s been changed.

The new characters don’t get played much, but I’d say V for Hawk (anti-air VC, 360+P build meter like a champ), A or V for Dee Jay, and maybe X for Fei Long (good overhead, better damage, slightly faster walking speed- and, thus, slightly better throws- normals are basically all the same. Loses anti-air super, which I assume is nice to have vs V, however).

About Gen- what character(s) are you playing?

/
|
|
|
|
|

:confused:

Iono. Have you tried walking forward for a second and then jumping? Not a full second, of course, but something to dilute the d, u motion.

About Balrog:

http://www.shoryuken.com/forums/showthread.php?t=30631&highlight=balrog

http://www.shoryuken.com/forums/showthread.php?t=54824&highlight=balrog

I have never been able to pull of Adon’s V-combos on the PSX. Supposedly, this is because Adon recovers much faster from his specials in the PSX version, meaning that special-> special cancels that were possible in the arcade version were practically impossible for the PSX version.

There’s also something about V-Rolento on the PSX, but I can’t remember.

Charlie and DeeJay, both on V.

Maybe it was just a bad day of playing for me, but both Gen’s cr.FP and j.FP were totally breaking my game down. What made it worse were frequent guard crushes.

I realize both DeeJay and Charlie have valid anti-air moves with d-u K, but they would loose out a little too frequently and the only normal move I could get to beat out a jumping Gen was Charlie’s cr.sp

Thx for the links TS :tup:

I think it was discussed just on the previous page, but Charlie should never “resort” to using flash kick as anti-air. Frankly, it sucks. You can save yourself a lot of trouble and stick to lazy cr. strong and cr. jab, and combo into flash kick if the opponent was jumping in from close.

Maybe you could tell us what VCs you are trying to do?

As I understand, pogojump is during VC is a GOOD thing… it allows him to easily get into the air for crouch cancel business, as opposed to shadow-hit setups.

Daidoji: In order… and all IMO.

DeeJay is fucking CHEAP. His FB has no recovery. you can easily fit 2 (or more) in a corner combo. FB into instant j.HP AA trap is surprisingly effective for being so stupid. Corner pressure is nice because he can walk in after FB, do jabs/shorts, cancel into another FB, walk in, etc. If they ever jump the FB you can VC (hell, even super hyperfist sometimes). If he had an infinite I think he would be tops easy… i dunno. V and A are good. X doesn’t seem to get anything and losing hyperfist (and the other AA one) super sucks.

Fei d.HP is retarded. Anti-crossup retarded even. V-Fei has VCs for almost any situation, from far range even. Too bad none of them do any damage. Useful in all -isms IMO… though I’d lean on X/V.

Hawk is ONLY useful in V IMO. Too hard to land anything otherwise. His overhead super is the lamest super ever…

Guile (who you forgot :)) is only useful in V IMO. He has boom into AA VC stupidness. His VCs are easy and they do decent damage. But that’s about it. Charlie outclasses him easily…

Anybody got info on x-gen ? Like a list of his array of moves and how to make them come out (normal moves… usually far/close version). Does he still has the counter-friendly kkk low fierce ? Some info on links he can do (maybe some moves recover faster because of no chains) and cancellable moves.

Hey guys, first time posting in this Alpha 3 thread. I got a couple of questions as i have decided to get back into this game, maybe seriously this time.

-How do you pull of an otg grab with akuma? I tried doing a c.hk, and then the demon flip grab. immediately in V ism… nothing but a punch. or, do i just wait and grab him when hes up?.. I doubt thats how.

-When i do his Vism combo:

2 player side:

c.mk, hp fireball, hp demon flip, kick, s.hp, to corner, then do another empty demon flip to switch sides, s.hp, demon flip TRY to grab. will not grab…

Or should i do, side switch, s.hp, demon flip, deep hp, cancelled into another hp demon flip, Grab.??

That’s one of my main problem at the moment, demon flip grabbing in Vism mode. Can anyone help me out? much appreciated guys.

Practice. The opportunity to do V-Akuma’s OTG grab is very, very small (3 frames). Try landing the grab when your opponent bounces off the ground.