Alpha 3: Q & A

Hey guys what’s up?

As of late I’ve been playing alot of Alpha 3 and I’m really getting into it.

Naturally since I’m just starting to play I have some questions that I’m hoping some of you will be willing to answer:[list]

[]What is Karin’s Best “Ism”?
[
]What’s her best GC string?
[]What are Karin’s good match-ups?
[
]Her bad match-ups?
[]Is it a good idea to use her Palm Strike (QCF+P) outside of VC’s?
[
]Does she have a CC? If so, how do you perform it?
[/list]

If Karin’s best “Ism” is V-ism don’t worry about posting her VC’s they’re all listed in that “Character VC’s Reborn” Thread if I’m not mistaken (Like her OTG VC and what-not).

Any answers to the questions above would be appreciated. I apologize in advance if these questions are too simplistic, but you must remember I’m just getting into the game. :sweat:

Thanks in advance.

Karin’s best ism IMO is Definitely V, there are sooo many many ways to set up her v comboes :OTG’s, they jump in then activate and 360 them, you jump in activate and 360 them. Heck on scrubs try this: knock opponent down walk up to them and right when they get up activate vc 360 grab them and cancel right into the palm rushes. Once you have grabbed them with the 360 throw there’s nothing they can do! If you knock your opponent down in the corner just activate VC and OTG them into the palm rush combo. All the different ways you can set up Karins VC’s really make her deadly in V-ism.

For her corner crush activate VC2 and do repeated standing RH, if you time them just right you won’t get pushed away! Its kind of a glitch.

Hope that helped

Here’s a Nice combo after the ‘take no prisoners’ super. Learn it well! Need kawaks. (only works if your opponent lands in the corner)

transcript: TNP super, jump foward with mp, fp, mk knife, fp, mk knife. The mp jump is hard to land but what i do is during the TNP super i hold upforward and press mp rapidly and most often then not it connects. Oh and the knifes u havta let em go very fast!Hope this helps.

It helped quite a bit.

Thank you. :slight_smile:

Has anyone got the actuqal transcription for the rolento v combo from b5…

i cant make it all combo together… this is abouts wat i try

vc3: (cr.sk, st.fk, st.fp, scouter jump mp) xn

you can backflip after the super, and after the first knife. but getting a hit after take no prisoners still has a good success rate so its still good to go for since the opponent has very little time to flip

I play mostly Gen in A-ISM. But there is a small combo I cannot figure out how to do: A double Reverse Waterfall (=Gekirou). Someone once tried to teach me that, but I still cannot do it. How can you link them? Please try to describe everything as much as possible.

can the opponent jump out of the 360 grab if i active right next to them and they aren’t doing anything?

edit: for the karin cc i mean

no, they gotta jump before you finish the 360 command, a 360 has less frames than a jump atartup, so its gonna grab before they go airborne

will that Rolento TNP combo work in Z-ism? or is there some sort of difference in timing because of the input for his super jump in Z that prevents it from being possible?

Exactly its because he super jumps automatically in X but in A you have to press down up which is too slow. X is the way to go.

Yea hard to flip out when the fast spinning mp is comming for them i tryed this combo out on people with much success.

ok, question…i know this is a classic and well-known matchup, but does anyone have tips for the v-ryu v. a-gief fight? i was playing on kaillera earlier and this guy whooped me 20 times in a row using the strategies that TS and Gunter so distincly described.

well, i can attribute a lot of the losses to lag as wake-up dps are impossible, and dping through strings is unreliable at best…, though i get a lot more succes when i play ST

also, i never really noticed, but v-character’s damage is so piddly! are tourney damage settings placed on high, because the rate at which i was giong, it would take 3 dps to equal one a-gief cr. fierce. and these were on counter :bluu:

anywyas, it just seems that fbs are a no no because of the massive range on jump fierce…any help would be appreciated

i v seen it done as 5 hits of the mp, then full count of the lk, but everytime u can escape it…

Oops, missed marvelscrub’s question. Dee Jay is weak in Upper, because on the home versions, his air slasher/Max Out/whatever it’s called, has zero recovery time. On Z3Upper, it has more recovery time than any other projectile in the game (possibly tied with Bison’s fireball, but at least that one has a reason to be slow). I don’t know about priority tweaks, since I don’t have the game around, but that enough is a big blow to him.

That match is basically unwinnable on kaillera, especially if the other guy isn’t lagging. Anyway, standing(?) Jab vs his crouching Fierce, and far standing Fierce vs his jumping Fierce splash (or you can try far standing Strong). If you decide to just DP him, use Fierce. If he does the ground recovery (kk roll), which Gief doesn’t do much, you can do c.short into Roundhouse Hurricane Kick, and at least try and do some dizzy. Jump Jab is good vs lariat IIRC, and you can try to counter wakeup SPD by jumping back with an early Fierce the second he gets up. PP flip forward to avoid the slam super. C.FK into fireball sometimes, and throw when you can. If you can get him near the corner ever, jump at him, and hope he tries to c.sp/lariat/whatever you, so you can VC through it and kill him. that’s all I can remember about the fight at the moment.

Yeah, V-ISM characters are weak.

LOL! Come on now. That shit was funny, heheh.

Apoc.

i think he meant on a per-hit basis…if its some kind of inside joke then…:eek: i’m out of the loop.

anyways, about the VC…i can do hopkick->fb VC no problem, but it seems to do no damage. do i HAVE to insert another normal (i.e. low forward or st. fierce) to make it actually do any damage? i cannot get the st. fierce timing for the life of me

Vism is her best ism. Her bread and butter combo is

c.short x 2 -> s.short -> jab rekka ken into short slide

She’s fairly safe vs most characters since you bounce away.
For guard crush you can do a double kick instead of her slide. Also she has very fast footspeed. Using her 360 to cancel the recovery of her normals, you can pressure/GC really good with her.

Example.

s.strong -> whiff 360+K -> walk up s.strong -> whiff 360+k -> c.short -> s.short -> jab rekka kens into slide

Just an example of course.

I think her match ups are pretty good all around, its just that she has trouble dealing a lot of damage and has a slow building meter. I posted her CC and VCs in the a3 thread, it should be in there somewhere so I won’t go into details about those.

As for the palm thrust outside of a VC, I don’t see any good use for it, it has major delay.

hey A3 players… make sure you try to make it to ECC8. The biggest A3 event on the East Coast.

“inside joke?” Howz that. It’s common a3 knowledge that x does more damage and takes more and it trickles down all the way to V(then add vcs and the whole damage thing means nothing anyway). Nothing inside about that. Either way, as a joke, that was funny. For anyone to call the best ism in the game weak, especially based on damage from normals, is funny considering that Vism is superior in every other way. Vism is faster, has more normals, does more damage than level3s, easiest meter in the game to charge…etc. Vism weak? That’s like saying Sagat and Blanka are weak in CvS2 because they aren’t fast or something equally ridiculous.

Anyhow,

It’s easier to look at a3 from the opposite direction of a2. Basically, normals do all of the damage(generally speaking) while specials do little(again, generally) in custom combos.

If you just do fireballs in your ccs you’re not going to be doing the real damage. Gotta learn how to add in that fierce and such, heheh.

Apoc.

hhaa, no i think he was just responding to my comment on the damage on normals/specials for v-characters on an individual basis.

anyways, thanks for the help on normals…dammit gotta find more rhythym to do the alternate VCs