Season 2.5 updated wishlist. I get it’s already released, but it’s just what I want.
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Powerbomb damage adjustments
L180/M190/H200/EX220 -
Cr.mp back to 7f
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(Altered)Head Crush damage adjustments
L160/M/170/H180/EX200
EDIT**
Upon further thoughts, the standardised damage for both Stomp and Headbutt is low considering their frame data on block, instead I propose.
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Stomp damage for L/M/H increased to 130, EX 150
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Headbutt damage for L/M/H increased to 180, EX 200
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St.lp +3 on block
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Slightly reduced pushback on st.mp
That’s all I’d ask for atm.
I sent this to ComboFiend, but I mean. I imagine he doesn’t read anything and gets hundreds of messages.
[details=Spoiler]
Hey Combo/Peter,
So the latest blog post highlighted a lot of upcoming changes in regards to SFV and the Season 2.5 balance patch, and well…I’m the sort to always push for extra “oomph” out of any character I play. I was wondering if you’d skim over these changes, and just give any feedback on if they can ever be considered for implementation.
I’m an Alex main at heart, been a little on and off since S2 because well…S2 killed him a little bit.
Season 2.5 updated wishlist. I get it’s already released, but it’s just what I want without pushing boundaries.
- Powerbomb damage adjustments
L180/M190/H200/EX220
This is due to the fact that Powerbomb resets into neutral, with turn ending options post-knockdown. I feel like Alex players should be rewarded slightly more for landing this move, as the range is poor and getting the M/H version is very unlikely from his tick throw options due to walkback pushing them out of range.
- Cr.mp back to 7f
Alex’s normals are slow. That’s probably a defining character weakness, but he has no strong 7f options in his medium normals with range, which limits his footsie ability in poke wars or taking back turns after a far blocked roundhouse etc. One singular tool to control midrange paired up with st.mk to beat lows would really buff up that midrange game he should be powerful at.
- Head Crush damage adjustments
L160/M/170/H180/EX200
All versions of this move do identical damage, and because of how slow M/H Headbutt are, I see no reason to ever use them as of right now. Should Alex players get a little more reward for landing these incredibly slow and telegraphed moves?
- St.lp +3 on block
A big issue at the moment is 3f traps, and 3f gaps into tick throws. He can only land a 3f tick throw from f.hp in block pressure, which makes his mix-up game really weak and telegraphed. He really needs a tool that both serves as a 3f trap establisher and also opens up 3f tick throw options. St.lp doesn’t serve much of a purpose in S2 after it’s AA nerf and that fact that cr.lp now combos into L.Chop, so making it +3 would give it a use, whilst also keeping the +3 on block scenario balanced due to the very short range of the normal.
- Slightly reduced pushback on st.mp
This is due to st.mp > tick throw Powerbomb being able to be walked out of just by holding back, this seems really underwhelming to me personally. Characters like Cammy, Vega, Karin and a couple other faster moving characters don’t have to respect Alex’s mix-up potential at all due to his lack of low attacks that hit quickly and keep his turn. Reducing the pushback would allow st.mp > Powerbomb tick throw to working consistently and reward Alex players for properly mixing up.
If you read this, thanks for your time. I don’t think my suggestions are incredibly overwhelming but they would give Alex a very much needed boost in his attacking potential.
- Froztey[/details]