If he doesn’t get his nerfs reverted I will switch to Kolin and probs use him as a tertiary character like I did in S1.

Deejay treatment inc.
It’s ok, it’ll be “More rewarding to win with him”.

So I’ve been doing some hitbox review and reviewed the hitbox of stlp (season 1) and fhp. Apparently, Fhp has the same hitbox as stlp except that its wider.

Pity it starts up in 11 frames.

They released Kolin’s move list. Together with Akuma, it seems Season 2 characters are coming with a broad array of tools, being more flexible overall.
…will Alex get more tools?
(vain hope)

Alex doesn’t really lack for number of tools, just the tools that he does have need to be tightened up.

https://www.youtube.com/watch?v=E12utJrcv_s&feature=youtu.be
So this is a thing. Only back dash that can completlty escape powerbomb in neutral seems to be cammys. But this really shows why powerbomb is the worst command grab of SFV.

You can do stutf like dash in f-crhp to beat it, but thats extremely risky.

Anthem of Alex lol

any tips for guile and dhalsim guys?

Guile is actually one of the easiest matchups for Alex (at least for me). You bait his somersaults and punish heavily; you wait for his sonic booms and ex stomp him. You keep him at a distance (even countering sonic booms with crMP) and control the space, he’ll have more trouble reaching you than you’ll have trouble reaching him (truly, ex stomp buff on season 2 was a godsend for this matchup).

Against Dhalsim, your big friend will be ex elbow. You’ll cut through Dhalsim’s big limbs when he throws them at you and you can get close right away (dash, fHP). The problem is that you always need to read him, can’t really react, but as Alex we’re kinda used to that, right? Ex stomp helps a lot too, as it jumps through his fireball arc. Other than that, just watch out for his teleport (both s.lp and cr.hp beat those) and AVOID HIS SLIDES. His strongest weapon against Alex is probably his worse weapon against other characters, which are his slides. Try to watch out for patterns when they use it, block, parry or ex elbow it, and you should be fine. His slp seems to be a bit quicker than others, though (probably because of the hitbox trajectory), so try not to delay your meaty fHP, do it as soon as possible to CC him and not be hit.

This advice for Guile is spot on, just be patient and anti-air consistently when he tries to jump away it’s pretty easy to corner him, then just bait flash kicks and eat him alive.

The only thing I would add to the Dhalsim advice is that if you’re right outside of his st.mp range it’s actually pretty easy to snipe his limps (st.mp, and st.mk) with st.hp and if you have charge when you hit his limb mk.elbow will combo from Fullscreen for an easy way in.

Question:
After PB, if I dash forward and normal throw, can I beat 4f with it?
It is 3f faster than another PB, but I don’t fully know how useful it can be.

Regular thow is 5 frame starup so you save 1 that’s for starters. And even if it was 3 you’re -4 after a dash.

On a side note I love that the hitbox on CA is smaller than regular chop. Makes 1 hit shoulder juggle-> lp.chop -> CA a total crapshoot.

okay guile is getting a bit easier…his upside down kick > cr mp > flashkick hurts though ugh! plus his neutral j hk is hard to aa. How about Juri guys? she’s a pain to fight…feels like she throw me to death. her fireballs are hard to get around and she actually has a dp now it seems.

https://www.youtube.com/watch?v=HPUS-8AuT_Q&feature=youtu.be

Edit - Just realised how this might be taken.
I’m not saying you don’t play Alex, just that I’ve heard a lot of people that don’t play Alex thinking that he gets something from Power Bomb, Dash.

Powerbomb - dash - Powerbomb is a legit 3f trap and can’t be escaped by backdash

It’s overpowered

No offense taken.
Dashing after powerbomb is obviously risky and you’re not in an advantage. But stHK after powerbomb DOES CC and that threatens the opponent enough to make him/her block, which opens the way for a dash pb/grab.
If they’re inclined to block post-powerbomb, they’d need to react super fast to press a button and hit us when we dash. Usually they just jump (looking for a better opportunity to punish with a full combo if we whiff the PB), which opens other possibilities for us.

It’s that mindset that made me start thinking of normal grab after PB - I always queue air knee so that if they jump, I get them in the air. If this connects, usually the opponent gets so scared that they just keep making mistakes throughout the rest of the fight lol.
I thought that normal grab was 3f. So I was totally wrong then. It’s only 1f faster then PB, which doesn’t really produce any real good frame traps. BUT the recovery is still a lot faster, which makes it valid for mixups like the one I just mentioned.

(in other words, normal grab was just unusually connecting in my games because the opponents were probably being slow, not because it’s gotten any super good utility hehe)

hahaha I wish that was the case! :slight_smile:

The issue with using st.hk/light elbow and dash forward post-Powerbomb is that his dash is reactable on sight and if your opponents know what they need to be looking for you’ll be hard pressed to actually find success with this stuff. It’s really easy to just stuff him with jab.

I find more success with things like EX Headbutt or Stomp purely because it’s a stupid thing to do and nobody expects it, and if you’re looking for my dash or st.hk you may not be awake enough for the neutral jump.