I got sweeped out of a stomp. Like I landed right on the guy and lost to his sweep hitbox. Seems like a lot of weird, dumb things still beat stomps / headbutts despite the buffs.
I definitely feel like the cr.MP / cr.MK nerfs were unnecessary. If they wanted to make his buttons slower they should have just added a frame of startup, without adding so much recovery + hurtbox changes. Cr.MP was the 2nd best button in the game S1 if you ask me, but it wasnāt enough to make Alex a problem, or even competitive, so they should have just left it. (Gief cr.LP was insanely good and that character was still bottom tier, so itās not like 1 good button is gonna break the meta).
Cr.HP is super good now. Punishing max distance sweeps that people think are safe with it is joyous.
AA jab is still really solid for punishing closer jumps, although small characters jumping close for cross ups is hard to deal with. The only defenses Iāve found to it is throwing out Lariat when I expect them to jump, or just keeping my spacing so that they donāt have the option. Hilariously, on certain characters you can just df cr.HP to duck their crossup and get safely out of range.
Still nowhere near optimizing my punishes and combos in actual matches, but his damage and stun feels very strong still. I have a feeling his stun nerfs were for Akuma, because one combo + one mixup on that character and heās dizzy, basically guaranteed.
I got freakin DINED UPON by a Cammy, the throw pressure was insane. Seems even though some characters lost their throw loops, some characterās throw pressure actually got stronger.
Question, when am I supposed to press buttons against Urien? Seems like I can only deal with Uriens that donāt know what theyāre doing.
Overall Iād say I like the way S2 plays a lot more than S1. I was sceptical about the invincible wake ups going away, since theyāve always been a thing, but in a game where hard knockdowns are this rare it actually feels more natural. Securing an advantageous knockdown scenario feels a lot more valuable now that your opponent isnāt 50/50ing you on wakeup whenever you get one. That change, plus the nerfing of AA jabs really does make the characters play more unique, the top tier ones at least. I think S2 is a solid improvement for the game, despite Alex getting screwed over for basically no reason.