Akuma's Confirmed Changes for Ultra SFIV (updated 23rd May, 2014)

i just thought of something that actually scares me. with DWU, after tatsu sweep, would we have enuff time to walk forward and do a TK fireball? and if we actually find setups for the DWU, couldnt this possibly render DWU useless against akuma and thus a complete waste of time and money?

Wow, it does sound scary. I’m sure you experts will find many options including this.

I see the full changelog, and it says it will display “technical” if delayed wakeup is performed properly. Akuma will have enough time to confirm after forward grab, that’s a good thing. Also after demon palm too right? What else? Probably too hard to confirm after sweeps?

How can someone even successfully ask for a DWU if you palm him ? this shit is like insta KD, and you ask him to react to that and press 2 buttons for a DWU ? he might haven’t realized himself that he’s downed before the 3rd frame of recovery. I wonder.

Hey guys,i was thinking…can we ask for the DF to have a hit invins. start up?But throwable? or vice versa?Do you see it viable or usefull? Most of the character nerfs are being reverted but not Akumas! So i was thinking for sm new to propose! And having back our ST.HK back to 0 on block will be nice! I know im daydreaming but i cant stand watching for the next 2 years our Demon being slain over and over! People who play other characters (adon ibuki etc) cry to capcom so hard that they actually did!

Nothing will help for Akuma. People will complain and complain. And it doesnt help that Tokido raped Ryan Hart and Luffy this bad in this strange ESGN…thing.

Ibuki players and Adon players complained hard and got some of their changes reverted. Can we at least get our sweep -> demon back?

Like i said before, if you guys are down to right a petition, we can put one together and pass it around. Were being too passive about these changes compared to others IMO.

All I’m asking if anything, is to either add some damn active frames there and there (palm if possible because meaty this shit is hella hard) or update this new cl.MK so it come out at the range of actual cl.MP.
They gave Oni a secret godlike advantage with no close normals version at all. Look at what magic he can do with his st.mp from 3km away. It’s like some chars just don’t play under the same rules…

I fought in the rebalance thread to only have the cancel removed on block. we were close to compromise, but ppl fucked it over

Actually most Akuma palyers were ok with the nerfs up until AE. Around AE 2012 the nerfs got dumb.

apparently not dumb enough because hes still considered the strongest character in the game and is still in every top8

im glad they are finally toning down his bullshit
i’d like it if this character relied more on solid play rather than herp derp i sweep you cus i have u1 and once i land my sweep on you there’s a 50% chance you lose the round

i like the way they are going with akuma make him a scary character like in 3s where he did not win off of 50/50’s but off of brutal aggression

They make him a scary character ? How ? I dont see any changes that make him scary.

They weren’t dumb in the sense that they crippled the character, they were dumb because they basically did nothing but make us relearn everything because Capcom was to stupid too understand how the character actually worked.

Coming out of Vanilla most of the nerfs made sense. Lower stun output, removal of really stupid options, etc. Things like the round house loop were silly and DF Throw OS was flat out broken. Most people didn’t know about the Throw OS till after Vanilla.

The change from Super were mostly reasonable like the removal of the coward copter.

It’s when we get to AE 2012 that the changes started making less and less sense.

nothing about AE2012 made sense same with regular AE

my gripe with akuma in sf4 is that unlike feeling like im playing against a strong offensive monster i feel like im in a casino playing roulette with the odds heavily in akuma’s favour
hence why i like them buffing akuma’s damage potential and getting rid of rock paper scissors

…they buffed akuma’s damage potential?..how? cuz we’ll get a little more damage if we hit cl.mk? not saying its not a good change, but in the grand scheme of things, its not much of a buff to overall damage potential

2 words. Red focus. I know it’ll cost 3 meter but the damage potential could be huge and Akuma builds meter and builds it fast. Consider that his best combo deals 477 without u2. hitconfirming off cr.jab, s.fiercexx redfocus, u1 could be a huge damage return. Its hard to say since we don’t know the specifics on the scaling of red focus but this could definitely push Akumas damage output into a new level. Also consider that Akuma doesn’t really need to utilize W ultra since a lot of his match-ups call for u1 or u2 so that prevents him from taking hits on his ultra damage.

And yes c.mk will also help with his damage totals too.

Yo guys, I’ll be attending the Heart of Gaming’s loc test in the UK on the 21st, 22nd and 23rd. Anything you guys want me to check out for Akuma?

Yes please. Check if they did some unlisted changes like more active frames or damage and stun(both giving and receiving!) And of course try if you can see “technical” and react with a change of plan on DWU! Last but not least…Please check if the last hit on our srk’s still wiffs (MP,HP,EX) (Lost to many matches for that!!!)

We are crossing our fingers and wait for your safe return! :slight_smile:

I thought of that too but something tells me scaling will be bad! I dont think this should worth the meter! But on the other hand,if you know more or less that your opponent will use red focus…you can land anything,hit confirm their red focus untill HP and then cancel it to U1 or TP into u2! Now that should be damage if you consider the grey life they lost…and a non scaled ultra!

AAAAAAHAHAHA (Devilish laugh)

Cool, will do. Sol, Gam, Shin, you guys got anything that you would like tested?

The reason why this change heavily increases his damage output is because right now his combos on crouchers dont do much with this change akuma will be able to land his most damaging bnb sequence without the opponent standing
Allowing him to dish out more damage from a very common situation

Personally id like it if they speed up his divekick and demon flip divekick increasing his offence

Red fireball I would also like to see it return to the old damage/stun values of vanilla

Basically I want sf4 akuma to play more like 3s akuma which was a character that could actually scare the shit out of me

I also think the damage of his super should be increased but imo 90% of the supers in this game could do with buffs