Akuma's Confirmed Changes for Ultra SFIV (updated 23rd May, 2014)

Im actually very excited about this, rejuvenated my want to continue playing this character. CH cr.mp, fs.fiercexxu2 is going to be fun to hit.

Just having a consistent comboable option into fireball is awesome.

No buffs since 2008 and nowe got a stronger ground game now that we really needed it! Looks like capcom actually knows what is doing(more or lees)

still no idea why this lk tatsu miss Ryu after the cs.mk on him crouching.
Visually it should hit.

There’s strange hurt box interactions that can cause LK.Tatsu to whiff. For instance some times you can connect close HP on Akuma and the Tatsu will whiff.

I don’t believe it ! We got a buff ?? A really USABLE buff…? Can’t wait until the unavoidable new bitching about Akuma begins lol

I hate when the LK.Tatsu whiffs for no reason on certain characters. I heard Evil ryu is getting that fixed. I wish ours were but alas I heard nothing about that. >_>

3 things about Akuma I hate…

  1. His Medium and Heavy shoryuken’s pursuit (or lack thereof) property a.k.a. you correctly read and hit the opponent with a DP and yet you still go flying in the air, susceptible to a full punish with a low life character.

  2. Ex tatsu glitch - where opponent will not go into a juggle state but will happily stand there next to you and punish you instead

  3. LK tatsu whiffing where it should absolutely not. Ex: Majority of shotos (didn’t test on all). Knock down with sweep. Empty jump low to the other side; hit confirm starting from cr.lk, to cr.lp, and cr.mp (will hit) xx lk tatsu will whiff. However cr.lk, cr.lp, cr.lk or cr.lp will not. Like wtf…

Teh strugeel iz reel

I’m a bit sad there’s no tatsu FADC oriented char. It looks just badass and would have been a very nice key move to look less like a regular shoto.

Well we do have the best tatsu if that makes you feel better. Everyone loves roflcopter (ultra 2).

You can technically FADC the HK Tatsu, there just isn’t much point in it.

So here’s the idea I’m thinking based off these reported changes. Based on my calculations close s.HP > EX.Shaku should work if it works off far s.HP.

The new optimal punish for 1 bar or less might be HP > EX Shaku. Does roughly the same or more than HP > Tatsu > Sweep (Have to double check the numbers when I get home) BUT! The oki might be more controllable or at least safer compared to tatsu sweep.

I think Akuma will have to burn more meter for mix ups in Ultra, but at least with the changes I’ve seen so far I think I might be able to scrap together a good Oki game.

A +5 on hit tatsu FADC on crouch AND stand that’s what I was talking about.

I messed around with st.fierce in matches the other day. never really used the moves in footsies. The move doesn’t have as good of a range as I thought initially but it’s still exciting.

I think it’s safe to say with changes to that move and cs. mk that Akuma’s will significantly be buffed in the department of counter hit damage, damage when the opponent is crouching, and standard bnb damage output. This makes our ground and footsie game more versatile and threatening.

This is the type of change I really wanted after hearing about the removal of sweep demon and dwu nerfing vortex. Our footsies were strong, but one dimensional vs large amount of the cast where st.hk is highly situational and sweep and walk speed is all we really have that’s scary . This really helps compensate for that loss, because situations where they can just camp outside c. mk range and fish for focusing our sweep was about to suck ass. The only thing I would have loved is either a slight expansion of c.mk’s hitbox or additional hit stun so c. mk x hadou becomes a true block strong string. But I guess with the other buffs that may have been too much.

Since it seems we can still sweep cancel into super, our gameplan remains relatively unchanged during the rare occurrence we have full meter. It’ll be funny catching people with this who forget.

Do you guys think we will get a lot if mileage out of red focus combos, or will be better off saving it for max damage far fierce combos?

In all the the matches I’ve seen of eita and tokido so far, they’re all using ultra 2. I wonder if this will be the go to ultra for most of us now that sweep demon is gone or if far fierce being cancellable into demon will reinvigorate people’s interest in sticking to it? There’s still the option of double ultra for maximum versstility…

I’ve been toying around with the PC mod for Ultra and I can’t say red focus offers a great deal for Akuma over regular focus cancels in terms of both damage and utility. Double Ultra isn’t exactly appealing due to the damage reduction either. I feel Akuma’s Ultra choice will still be matchup driven for the most part.

fs.hp instead of sweep for demon cancels lacks the same utility (namely cancelling a crouching state + reach) so I don’t think the two can really be compared.

Happy to be proven wrong in the coming weeks though.

keep in mind we’re not the only ones that can fierce cancel now… and the others that can, already had far reaching 2in1 true brainless combo. So basically, you’ll bet your entire round against them if you want to challenge the mid range counter poke game.

Who else got the fierce cancel buff besides sakura and akuma?

FINAL CHANGE LOG BEING POSTED RIGHT NOW
http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list

LK tatsu hitbox expanded slightly downward…can we hit crouchers with this?

It either means that(doubt it - wouldn’t they just say light tatsu now hits crouchers?) or it means it reaches farther out so it won’t whiff when it used to whiff during combos.

its expanded DOWNward…if they’re buffing it to not whiff during combos they should have expanded it OUTward…someone get on Toof’s mod and test this

Don’t be ridiculous, of course not.

It will still require a standing state, but evidently it will permit lk tatsu to connect from further out - perhaps to add some reliability to fs.hp cancels (given that you need to be quite far for the fs.hp to not only trigger its animation, but allow a cancel) into lk tatsu. This might also clean up the fickle nature of confirms into c.mk xx lk tatsu, as this often whiffs on a few characters.

I expect lk tatsu’s reach might be comparable to E.Ryu’s in 2012, which is noticeably further than Akuma’s.

Edit: Its possible the downward expansion allows it to catch some of the weird reeling animations from cs.mk forcing stand. Recall how it once whiffed on Ryu as some of the guys above reported - perhaps expanding it downward was their method of fixing this.

I’ll be using U2 in ultra more often than u1 reason being, you get more chances to land it, gives Akuma burst damage, makes footies very rewarding, and it doesn’t give out meter.