what
I’ve never heard of this. Could someone please explain further?
what
I’ve never heard of this. Could someone please explain further?
Read up here. The recovery on Ryu’s fireballs depends on the normal done last before them, for some bizarre reason. As a result, you can just kara a short or a jab into every fireball to give them all the recovery on the jab one.
Also, Zangief can escape the air fireball trap by straight jumping over any of the air fireballs headed for his feet. And he can bait demons safely with the kick lariat. He also takes less damage than any other character, while Akuma takes by far the most. I don’t think that match is even close to 9-1. I’m not even really sure Akuma wins it.
I haven’t seen anyone do this. Can he hit Akuma when he’s in the air? Maybe I should move the fireball trap forward a little bit.
Akuma’s recovery is better than ryu’s jab fireball
Are you guys sure Akuma’s fireball start-up is equal to Ryu’s?
Unless sirlin was lying when he said “Same startup as ryu’s fireball”, then yes, we are
By 1 frame. C’mon.
Hey, better is better.
Plus, if it makes your opponent kara-cancel everything, that’s better for you. It’s a little bit of extra execution that you don’t have to worry about.
I played over 200 matches with Akuma online and at least that off line.
Demon is to good. SOOOOOOO many set ups. It is very easy to get it in. Dude is a beast.
UD: I get it a a reveral al the time. I use the jiro’s method of raging demoning.
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Piano jab (double press: pointer & middle finger)> towards>short (one press: pointer)> firece (one press :ring finger).
I feel the same as Ultra David so far. Blanka wins the matchup 9-1 IMO but that’s just me.
Oh and does Akuma get dizzy faster than other characters?
Man, Akuma is fun to play. He has probably the most setups in the game. He takes a lot of damage, but I think he’s top tier for sure.
I realized something funny tonight about Akuma: His red and blue fireball animations are invincible on startup. In other words, he is invulnerable for a few frames as soon as he goes into his horse stance. This is almost certainly what Sabre was talking about earlier - doing a reversal fireball to avoid crossups.
Also, an idea that I have yet to test: Since both are invincible, can you do an option select with them to dodge crossups in any situation?
For example: Let’s say your opponent knocks you down and goes for the crossup. Theoretically, it seems as if you could just try to reversal with Hcb+P, and no matter what side your opponent is on when you get up, you’ll reversal with ONE of the two fireballs (if your opponent is still on the same side as you, you’ll get the red fireball, but if you do this motion and the opponent is behind you, it’ll register as Qcf+P and get you the blue fireball). I am so testing this out the next time I get the chance.
They’re not invincible, it’s just that your hitbox moves all the way to your back for some reason. So yes, you can indeed beat some crossups with hcb+p (super wide crossups like Gief’s splash and Honda’s splash still beat this). I use hcb+strong, since fierce red fireball seems unsafe on block. But yeah, there’s no reason for your opponent to ever try to cross you up, you have 3 great ways to beat it: invincible shoryu, retarded-hitbox fireball, and, of course, the demon.
Put it on Speed 0 and look for yourself. There really are no hitboxes at the beginning of the move. I’m not talking about the ‘oh snap you can’t hit the front of his horse stance’ (which I’ve tested pretty thoroughly - the hitboxes are no different than Ryu’s or Ken’s), I’m saying that there are definitely no places you can hit him at the beginning of the move. If you still don’t believe me, try doing some reversal hadoukens against meaty attacks.
According to YBH, his fireball had no invincibility in ST, so I doubt he has it now.
I just fired up training mode with hitboxes, and skankin garbage is definitely right. There’s a flicker of a few frames (easier to see on lower speeds) where Akuma’s hitbox flat out disappears. Check it out yourself, it’s very clearly there.
I wondered how I went through stuff with FB… thought I was going crazy.
So, you guys will never believe this, either.
I looked at ST Akuma’s hitboxes to make some comparisons, and I found something pretty surprising: STHD Akuma has some hitboxes that are EVEN BETTER than ST Akuma’s!
Here are the biggest examples:
Standing Fierce (S.Hp): This one used to have the exact same hitboxes as Ryu and Ken. Now, as already stated, the red hitbox is much, much bigger.
All Neutral Jumping Normals: These used to have the same blue hitboxes as Ryu and Ken. Now, as I’ve mentioned, they’ve all been cut in half (except Neutral Jumping Fierce, which inexplicably didn’t get changed). There doesn’t appear to be any differences in the red hitboxes.
Red and Blue Fireballs: This is is probably the biggest one. The change is specifically in the prefireball animation. In STHD, not only did Akuma’s blue hitbox match Ryu’s and Ken’s (which is really weird, because it makes the front of Akuma’s horsestance have no hitbox), but it also is invincible on startup. In ST, however, Akuma’s blue hitbox during the prefireball animation actually expands to take up most of Akuma’s horse stance. Also, there is no invulnerable period during the animation.
What button do you push to get Akuma’s white haired color? I keep getting his red haired normal color scheme.