now i can’t remember if i tried it while they were in low block stun or not. i’ll further inspect tomorrow after work.
How are the properties on Akuma’s Hurricane Kick in terms of start-up frames and effectiveness against projectiles? I’ve seen Ryu and Ken’s Hurricane Kicks pass over projectiles but there are also times when I see the Shotos get hit out of them.
How do you buffer the RD? Press and hold fierce, jab, jab, towards, short, release fierce?
Akuma’s effectiveness with the Tatsu against fireballs is the same as Ryu and Ken. He can pass through Sonic Booms, Yoga Fires and Low Tiger Shots, but nothing else.
I don’t think there’s any negative edging involved, but I think that might work too. It’s just st. Fierce > Demon. If you do the Demon command fast enough, you can “cut off” the recovery of the Fierce so it looks like a combo. I personally prefer to use cr.Forward > Demon, but whatever.
No, don’t hold the button. That makes it harder than it needs to be. Just pretend the Raging Demon is done by doing Fierce, Jab, Jab, Towards, Short, Fierce. Don’t think of it as two moves. Just do the whole thing as fast as possible and it’ll come out as a Buffer.
- James
Ok…here’s a question I should’ve asked back in 1994. :rolleyes:
Can Chun Li cancel her jumping moves into an aerial SBK? I’m talking Vanilla and HDR. Not that this would be practical at all for her since it won’t juggle, but this inquiring mind wants to know.
He probably could on a tall opponent (maybe?), but there’s no point to that when j.:hp:, cr.:mk: XX :mk: Hurricane Kick, any Shoryuken hurts so much more.
What happens from a 2-hit close roundhouse? (You can do that Morrigan-style, right?)
what he said. the demon cancels pretty late off of the fierce (much later than any other fierce to regular special move combo like shoryu or hado), so the window for buffering the jabs is rather large. if you’re having trouble (like i was at first), you’re probably doing the demon input too fast! slow it down a bit. forget about negative edging, it’s pointless with such a huge buffer window and just makes a simple input more complicated.
The demon can cancel from any normal at any time.
^^^hmm, i must be mistaken. the demon off of fierce would never work for me unless i slowed down the inputs. it would cancel just a bit after a special move normally would, and would be consistantly cancelling at the same time. are you guys demon cancelling at the same time you would be cancelling with a special move? if you are, you guys have lightening fingers, and that frightens me.
maybe a video comparing a demon and special move cancel would be good for you to critique. i should get on that… soon.
edit: forget i mentioned any of the above. fierce is too far from jab so my fingers were having trouble. demon can be cancelled any time during normal move animation, like damdai just said.
Try cancelling off far standing fierce, roundhouse, and forward. It’s pretty eye catching the first few times as those moves have never been cancellable before.
There’s really no need. Damdai’s absolutely right. Raging Demon-style moves have always been able to cancel regular moves at any time…hence my reference to Morrigan. Close roundhouse (4 hit) XX Darkness Illusion has been a standard combo for her since DarkStalkers 1. Also works in Capcom vs. SNK 2. You can try this with just about anybody that has a “button tap and joystick tap” type move. (Akuma in any game he’s in, Morrigan in any game she has the Darkness Illusion available by inputting the Raging Demon command, and you can probably add Anakaris to that, too…though I don’t know how practical that is. I’m sure there are plenty of other characters from different non-Marvel fighting games that can be named.)
Again, like James said, simply take the command in question and pretend that the normal you want to interrupt is the first button of the command. Get good at putting in the Raging Demon command quickly by itself and you’ll start to get the hang of it.
There’s a 25% chance of it being possible to jump out of a point-blank blockstun RD setup.
You have to both react in time and get lucky.
i’m not having trouble with the demon, i understand it pretty well. i feel like there is a gap between the time a special move would cancel and the earliest possible frame a demon would be able to cancel after that. also just asking if damdai and james were cancelling into it at the same time a special move would cancel off of fierce (which to me would seem to take godly finger speed.)
and to damdai: i’ll try to put together a bit of a demon cancel exibition video for you to disect. should be able to get it out in a few days. there’s a lot of talk about this kind of stuff, but i’ve never seen a video actually showing it (aside from the meaty air fb demon). hopefully actually seeing it will help people understand it better. a tutorial maybe.
Are you sure about this Damdai? That’s true in ALL future games, but as far as I can tell, the Raging Demon behaves differently in this game. You cannot whiff moves into Demon, for example, like you can in every other game. They didn’t give him that leeway. So in order to cancel moves into the Demon, it HAS to be a Bufferable Move and it has to occur during a normal Buffer timing.
I may be wrong, but I’ll have to try again later.
- James
I’m sure. I’ll post a vid tonight cancelling off all his normals.
Nah, don’t worry about it, Damdai. I believe you and I can try it myself later on. Don’t bother going through the trouble of recording a video and uploading it and all that. Thanks, though! I appreciate the gesture.
- James
[media=youtube]00eb2DibJrk[/media]
[media=youtube]V-E5-TcjwZw[/media]
this could potentially be pretty useful. i think i might be on to something.
Too late ;p
1st link uses jabx2 > forward > X > lk > lp technique.
2nd link uses X > demon technique.
[media=youtube]cWbhLvwD9iM[/media]
[media=youtube]v7T14PJLLA8[/media]
EDIT: Watch moocus’ links, they’re better.