j.HK is good for an instant air-to-air attack like when you’re reacting to their jump, it gives a upward hitbox.
[media=youtube]Ko1dnA-wPB8[/media] How exactly does this plinking work? I was under the impression that due to the nature of the system, it doesn’t work when you want to get an LP input.
In that particular situation, can they wakeup Tiger Uppercut (or SRK, or Thrust Spike)? Or is the timing JUST RIGHT for you to end up throwing them unless they backdash?