Thanks, I always double tap in alot of my combos but I never thought of doing it for that. Sorry I know that was a stupid question but thanks man
I hate to say it but the SRK after the tatsu is the ONE thing in ALL of SF that I mash. I don’t even mash reversals, never have.
liar!
I have no problems saying I sometimes mash reversals…if I have 2 bars to FADC then why not, it’s a good way to get the pressure off of you. Everyone does it once in a while, as long as you don’t get too predictable and get baited it’s ok. That’s the cool thing about akuma’s srk, you don’t have to waste the bars to FADC if they don’t block because his srk is hit confirmable.
As for the lk tatsu > srk, try double tapping, worked wonders for me
Where can I find info on his AE changes?
ex tatsu does less damage
teleport xx U2 has better hitbox
MP srk gained 1 or 2 invuln frames making it the “go to” AA
Escape Tatsu nerfed
Hahah. Its an ST habit, I got used to “piano’ing” reversals. Lollo makes a good point regarding mashing + 2 bars of FADC, I’ll keep that in mind. I have a nasty habit of teleporting too much with Akuma on wake-up, so much so that I sometimes try doing it with other characters.
Yeah, a healthy combination of reversalling when you have 2 EX stock and teleporting occasionally can help a lot with keeping RTSD characters off you once you get knocked down, I’ve found. I should know - a lot of my local comp uses RTSD characters (Ken, Cammy, etc.)
It may be a stupid one, but what does " DP " means ? I saw it on Akuma combo thread, and couln’t find anything…
Thx
Dragon Punch
MP SRK is confirmed for 5f invincibility (dev blog).
I’ve yet to uncover how much damage EX Tatsu now deals, though. They said its stun was nerfed too.
How would you recommend learning the match ups?
I just watched the crosscounter AIR Ryu Tutorial (I recomend everyone serious about learning how to learn the game better watch it at crosscounter.tv)
My question:
I’ve been trying to learn how AIR recomends the shortcut for auto correct DP and have been having major problems with it (online of course, not sure if it makes a difference in semi-laggy matches. It is still tough for me in training mode as well.) I either still DP the wrong way on a cross up, or i get stuff with HP DP.
AIR (if i understand correctly) says “hold DF, then at the correct time, UF and back to DF” Am i understanding this correctly? Or is there a timing issue here?
I’ve got some frame traps and ghetto blockstrings I do with Akuma, but I find that a lot of people online just mash SRK out of them because my blockstrings aren’t air tight. What are some good air tight blockstrings with Akuma? Just like cr jab x2?
Sorry if there’s a thread for this, but I couldn’t find it.
Any combination of jabs and shorts lol.
cr. lk, st.lk (option select with st.HK), cr. lp (or cr.mp) is one I use alot.
Honestly, your best bet for online is to just jabx2 and walk back a little then low forward into fireball. If they were mashing out DP, it’ll come out and be blocked, and any throw or crouch tech they throw out will be punished by the low forward.
Maybe I’m mistaken, but from your post it seems like you’re mistaking rapid fire/chains (true blockstrings) with blockstrings.
I mean, people cannot Shoryuken you out of a true blockstring (like cr.LP xx cr.LP xx cr.LP, a simple combination of jabs and short works too ofc). And it doesn’t matter how tight the blockstring is, as long as you leave a 1frame gap, people will always be able to reversal - it makes it harder for them.
So, if you don’t want them to reversal through your attacks, your best bet it to go for one of the things Azn Boy suggested. Once you’ve trained your opponent to block (or you’ve figured whether or not they’re the reversal happy type), then you can start applying “safe” (it’s not really safe, as I mentioned above) pressure through stuff like cr.MP, cr.MK, st.HP etc.
Of course this doesn’t mean you cannot start a match with a cr.MP, cr.MP, cr.MK into fireball blockstring or something like that (and, at the same time, it’s never really possibile to guess whether or not they’re gonna mash something out) but you’ve got to keep in mind how it works.
I’m sorry if you already knew about this and I misunderstood your post. ^^"
Hmm, thank you. I never knew that blockstrings including things other than jabs and shorts weren’t airtight, I just never tried mashing out of them or anything so I just kind of assumed. I’ll keep this stuff in mind. I play with a guy (regularly) who likes to occasionally mash SRK out of my frame traps and non-airtight block strings and it gets really frustrating not being able to use those tools at all.
That’s because you’re playing against someone you know regularly. He knows how you play. I guarantee you if you played a different person every game your stuff would probably work.
This.
Aside from Ranked on XBL of course, but that should never count lol.
I tried doing that for about 20 minutes and got pissed because it wouldn’t come out consistently. I still get AC(auto corrected) DPs, but I just do the real motion for it when they’re in the air over Akuma’s body and press HP when their crossup attack is just about to hit me.