Akuma FAQs: Quick questions & answers!

hey can i get some advice on what to do against Sagat after a knockdown?
my demon flip dive kick would keep trading with his tiger uppercut> FADC> U1 and that shite hurts!!!

I was in training, did the tasu > sweep almost all the time. I got the timing of when to actually do the tatsu in the air and the sweep is pretty easy. People said it was hard, but I got it hands down, cool. I used the MK demon flip after the tatsu in training and got the timing a bit but I think I won’t use it as much even though it sets me for another mixup. The Dive kick I’ve done against a shoto character and got a reversal because they got hit out of a shoryuken. I guess because I was at pin point in the air or at the top of their hit box or something? I’m going to keep trying that out. I’m still training.

Aim the DF Dive Kick at his head, I believe that stuff his TU. I’ve had success doing HK Tatsu > Sweep against Sagat, its also easier to do on him since he’s larger.

Just practice. And when you sweep, I suggest piano’ing all the kicks. So, hk~mk~lk. If your sweep doesn’t come out, you did it too early. If it comes out but doesn’t connect, it was too late. Adjust accordingly and just practice, practice, practice.

Try doing the initial demon flip (not the dive kick) later. Like it’s pretty much the timing of going for a meaty demon flip throw. So, do that semi-late demon flip and go for a dive kick instead. But the reward for stuffing a Tiger Uppercut has gone down since Vanilla since it resets him instead.

So, I suggest doing cross up tatsu’s or roundhouse demon flip palms to cross up to a combo.

Is ultra 2 100% guaranteed on a blocked messiah kick? Also are there any other matchups that its usefull in?

Why don’t you go straight into training room, record your Rufus dummy on messiah kick and block or crouch afterwards and find it out yourself. Shouldn’t be that hard. :wink:

A lot of info about Ultra 2 -> click

Does this happen to anyone else?
Basically if i do a df palm onto an opponent, and they activate their ultra midway through, sometimes the df will just do a slide instead, despite the fact that i hit p before their ultra activated. So for example it just happened to me in a match where i did a hk df palm to a honda across the screen. It wasn’t gonna reach anyway, so he activates ultra midway through the flip and here im expecting a palm to go off so i hold back to block, but instead it does a friggin slide.

I had done that but I just wanted to make absolutely sure and see if it was good in any other matchups.

C2q, you are doing the palm late and pressing punch during ultra flash.

After the blocked messiah kick… if you do Ultra2 as a reversal you can be “absolutely sure”. :wink:

Thanks, I’m going to hit training mode in a little while and try to get that down.

What about safe jumps? What safe jump setups does Akuma have/which should I go about learning first?

I heard that delaying the overhead follow up of the ex messiah beats U2. I’ll test for myself and post the resaults.

About if it is good on other matchups, yeah its good vs Balrog. You can use it as an OS, preferable after DF palm where it beats every option Balrog has, other than block ofc.

delayed lk followup has beaten my u2 before :frowning:

They can:
-Immediate lk ender to FADC (requires 2 more meters though)
-Delayed mk ender (but this is risky because you could basically punish this in its startup if you predict it)
-Delayed lk ender (very difficult to do)

I have not gotten the hk ender to beat/dodge a reversal U2.

Forward throw, two immediate forward dashes, then jump/demon flip. You have to adjust your timing slightly against several characters, but this will work for the majority of the cast.

Off a sweep is a little more difficult because it requires manual timing. Sweep, wait a bit (or walk forward or whatever), then jump/demon flip.

How viable is grabbing balrog out of his rush punches during a match?

His EX Rushes yes it is. Unless it is point blank you can usually react fast enough.

I’m having a few minor problems after knockdown. I’ve started now following up with the MK DF Dive Kick in order to setup ticks or more combos (no more shooting fireballs for wake-up chip damage, LOL!). Anyway, some characters with good AA’s such as Dee-Jay have no problem knocking me out of the DF. Am I supposed to walk forward a bit after knockdown and then do the DF Dive Kick in order to hit them more on the tip of their head? Thanks.

don’t fuck with deejay in the air. especially do NOT use df kick. mix it up with safejumping df palm and landing and blocking or doing ex srk.

I had a feeling, yeah. Disregarding Dee-Jay are we generally taking a step forward to position the DF Kick above the head? Thanks alot, friend. I also wanted to give a special shout to Richard Nguyen, I took that post you wrote a while back to heart. I’ve definitely improved–I haz vortex now–but I’m still learning the distances for his DF. I think that’s my problem now.

hey i just saw this vid where Eita royally analizes KSK (an Abel player)
[media=youtube]5xZ5rMhvgYo[/media]
at the 0:58 second mark, Eita does far standing roundhouse kick> standing lp> trip
does this work on everyone if i’m close enough?
damn Eita is good, knockdown city