how to deal with aggressive players… good use of FA and backdashes as well as being able to anti-air those jump-ins so they are forced to get in via footsies instead of being able to get away with murder (jump-ins). At that point all you have to do is out-footsie the opponent, which is a skill based thing so its not really as simple as just saying to do a certain move since your question was so broad.
also, sounds like you don’t tech throws enough. Ken is the most throw happy character in the game with his great kara, so its little wonder if you already have trouble tech-ing that the match-up would be hard. And I’ll assume u means ken’s f+mk as his hk is not akumas… unless I’m completely reading your statement wrong. In short though, you just need to play more and get better. Its a skill thing it sounds like, not a “I don’t know the right counter.” Though checking the match-up forum is always useful (or use the site’s search feature).
Where can I learn about all of Akuma’s option selects? If there isn’t an online tutorial or whatever, how could I figured what can be OS’ed by myself? How is it that the engine selects the best option? Thanks.
-Are there any shortcuts for instant jump back/up/forward fireball?
-For shotos, you can safe jump them with your air dive kick by aiming at their shoulders…how do you safe jump sagat/cammy?
Sorry but you can not safe jump shotos. It is impossible, their srk’s startup too fast. You are most likely doing early jumps, which is not a true safe jump. You can only safe jump characters that have 4+ frames on their reversals. As for how to safe jump, it is all about timing. You need to be landing as their reversal is starting.
Since I started SSF4, I have only improved on my execution. Everything else (footsies, zoning, baiting effectively) has stayed at the same level and for the 1.5 months I have had this version, I have been throwing out the same bag of tricks. I figured that the more I play real games the better I will get but that hasn’t happened. Execution is easy to improve on, just practice.
How can I go about improving the other parts of my game?
^ make sure you are playing people better than you. If all you ever have to do to win is random sweep 20 times a match and c.mk randomly then thats all you are going to learn. Playing people that will sweep your c.mk, will anti-air bad jump-ins, don’t random uppercut every 5 seconds so you only feel like doing cross-up tatsu, etc will up your game because the shit you used before no longer works. Not only that, but you’ll be seeing examples of what they are doing which means you can implement your own versions of that same poking scheme (or the exact scheme if its a mirror match) to win. The best thing you can do is to try and find someone who is better than you, but not completely out of your league, and play them. You’ll get a better feeling of the do and don’t with the given match-up which even if you only can find a good (bison, ryu, ken? who knows) you’ll be able to implement that knowledge in other match-ups as well and figure what works best.
and if you are talking about mostly online play, MAKE SURE its a good connection. It doesn’t matter if you are playing Daigo if the connection is only 2 bars as you’d be much better off playing joe random in a good connection. At that, don’t play ranked as you want to play someone many times in a row so you can analyse what they are doing and see if they can find a way to beat what you are doing so you’ll know what your moves and set-up’s weaknesses are.
In short, both take practice and trial and error, but execution can be done on your own while you need a friend to get better at the other things.
Ok, is there a thread or something that explains which normals of Akuma are better to use against certain normals of each character?
For example, what is the best option for an Akuma player against a Ryu who’s jumping forward and doing a MK?
You can actually use HP (or any normal) to kara any special as a kara is just cancelling the first couple (I think only 1 and 2) of frames into something with more priority. Demon just has properties that allow normals to cancel into it at any point. Only kara demon and throw are the useful ones.
Shoryuken or ant air demon lol. You can sometimes stuff his jump with c.mk if you’re lucky. If he’s just out of shoryuken range, f.hp works really well.
I very much doubt it. Guess it depends on the timing though, but looking at this it doesn’t look like there’s enough time: [media=youtube]tZz-tSkPUgo&feature=related[/media]
Very general question, figured I’d ask it here since I frequent this sub-forum the most: When playing Endless Battle, does it count against either your ranked or player W-L totals? Thanks.