Akuma FAQs: Quick questions & answers!

Something has bothered me as of late:

i get a THROW then standing hk => hard DF PALM and go for a sweep. but my opp gets a throw on me… this happens a fair bit in my vortex in different scenario.

also im trying mid screen cMK => FB FADC now here sould i use cMP/close HP/cHP into light tats blah blah…

and (kinda newb-ish question) but there there a vid (or anything) on focus attacks in defensive/offensive/footsies scenarios that help me get a crumple or just use it better?

thanks!

After Palm there is 4 frames of recovery or enough time to get a throw in before a move can come out. If you know someone has a throw reflex though you can blow it up with a late dive kick.

Any jump ins non meaty will open you up to wakeup throws,. That’s the purpose of meaty attack, to beat vulnerable moves. The setup you’re using is supposed to land the palm meaty or later but not earlier (whiff). And the OS sweep is supposed to come out only if opponent escape the meaty (dash). Character specific. Adjust your numbers :slight_smile:

thanks guys!

also is there a good spacing resource for akuma ala footsies (or should i just use the match up thread)?

what are akumas best pokes ?

cr.mk cr.hk st.hk fireball

sad you forgot about his powerful cr:mp: ^^

Good button but doesn’t have very much range, which I thought was sought by asking for the best pokes. But definitely, I spam cr.mp more than is probably wise…

How do you get in and initiate Akumas offense? All I really know is to do a jumpin which can be very predictable.

The “best poke” is heavily dependent on the match up because no one poke is good in all of them. Some match ups sweep gets crapped on or is massively unsafe, some match ups s.HK is insanely good, some match ups s.HK is trash, etc.

Don’t get comfortable using only one button because you need to be able to use all 3.

Same way you do Ryu’s. Walk in, poke, poke, poke, oh there’s a spot for a sweep or a throw! Then do it and it’s mixup time. Or you zone with the intent to frustrate - Akuma’s zoning is good but low damage (60 ground fb, 40 air fb/light air normal), so you either have to have great patience and precision to win with it or use it to force the opponent to do some sort of mistake you can capitalize on.

And don’t forget TK’d EX Air fb. Very reliable way to get free pressure. Buffer it after a c.mp or c.mk to increase the chance of stuffing any button they press. Non ex zanku’s can be made safe and leave you at +frames as well, but that’s timing and spacing dependant and each range requires a different strength of the fireball. I will make a thread explaining this tuesday.

Just looking at tier charts and stuff. Would you guys agree that Akuma is the safest character in the game? 2nd was Cody (surprised). I’m still trying to find a secondary/new main from Bison. I’ve been messing with Cammy, then Ken, now Viper. This has to be the first Street Fighter (or cross over) where I’ve probably never used Akuma.

Akuma is a character that you can play against any match up because even his worst match ups are still winnable.

That said, Akuma is a lot of work to pick up so you may want to consider the fact you may not be able to play him well as a secondary character.

just picking up akuma which combos should i learn?

seems his tatsu dp combo doesnt work on crouchers.

which links is akuma capable of so far all ive found is
cr.lp st.hp,
cr.mp, st.hp
st.lp cr.mk/cr.hk

which ones should i know and which should i be doing?

Thanks for the help :slight_smile:

The critical links to learn

s.HP > BnB
LP x2 or LP x3 > BnB (Basic hit confirm)
s.HP > Fireball FADC > s.HP BnB

And Tatsu sweep. Every other link is gravy on the side. After those links you can work on s.HK > c.LP and other links.

ah which bnb is for crouching?

im assuming normal bnb is starter>tatsu>shoryuken?

and the s.hk > cr.lp link is it the close HK where he throws his leg up and down on his opponents head or is the far HK roundhouse?

no, close HK can’t be combed into anything, it’s far HK and the follow up can be cr:lp:, cr:mp:, cr:mk: or cr:lk:

Against crouching you have to end with either Fireball or EX.Tatsu. Akuma’s combo abilities against crouchers is rather average and requires meter to do anything significant. To combo into fireball you have to link the jabs into c.MP, but for EX Tatsu

And I am talking about far s.HK or the double kick. You will only use it consistently against characters like Abel or Makoto so it isn’t the first link to learn (Although ironically it was the first one I learned).

If you’re really in his face, couldn’t you do cr.hp xx lk tatsu?