Akuma FAQs: Quick questions & answers!

Strength of the Hadouken doesn’t matter at all. You can use jab, strong or fierce and the results will be the same (as far as s.HPxxFB>FADC s.HP at least). As far as getting the DP motion from cancelled normals, I’m assuming you mean you don’t want the DP? In either case, I’d say it’s best to just grind it out. Try thinking about whatever you’re trying to cancel it into, (be it FB or DP) as two separate motions. Hope it helps, and sorry if I didn’t speak clearly enough.

I could be wrong, but at max distance where cr.mk can actually combo into a fireball, wouldn’t it have higher success rate with fierce fireball since it travels faster?

As for DP motion while crouching, the shortcut really helped me out at the beginning, in example for doing Sagat’s cr.lk, cr.lp XX Tiger Uppercut:

cr.lk, cr.lp + down forward, down, hp+down forward

If done fast enough you’ll cancel the crouching jab into a fierce uppercut. Some people are against using short cuts, but I use whatever gives me a higher execution success rate.

Yes of course. Sorry, fierce is definitely ideal. But off of a close standing fierce, you can use any version of fireball.

He asked for normal cancel, but then talked about st.HP xx fireball, so I think Messatsu was referring to that - and fireball speed doesn’t seem to matter when cancelling from standing fierce.

Though I wonder: with all the fireballs dealing the same amount of hitstun, wouldn’t the jab one being the optimal one in that combo? I mean, if it hits the opponent slightly later, but still gives the same amount of hitstun and comboes effortlessly, it should result in a larger window to do FA dash and thus a even easier link into st.HP.

Still, canceling with fierce fireball already takes no effort (using negative edge here), so it’s pretty much irrelevant…

For some reason, I actually use jab fireball whenever cancelling off of a close standing fierce. From a low forward I use fierce of course. I’m not sure why this is however haha maybe I’m just weird.

Sorry, If I wasnt clear, I do want the DP. Cancelling into everything else is ok.

Alright, thanks for the responses, I’ll try that shortcut. I was actually trying DF, DB, DF ( I think) as I read that was a valid shortcut and was tryna avoid gettin super when playing with the other shotos.

I’ve always cancelled with Jab or fierce sometimes off of C.mk. With the Pad I just kinda settled with that, felt natural from the get go.

You don’t really want to do cr.MK xx jab fireball, the hitstun for the low forward is bad and the fireball starts up slow, you need all possible speed (so fierce or EX).

As for canceling normals into SRK, I go for down forward, down (you don’t need to go downback actually, downforward + punch.

When canceling into specials, I generally hold down fierce to prevent negative edge mistakes (fierce red fireball comes out at times when cancelling into LK Tatsu, fierce DP comes out when cancelling into jab DP).

And don’t forget there is one exception when it comes to c.s.HPxxHp FB : Chun Li.
When she crouches she has a very weird hitbox during hitstun when hit with a Fierce move. The HP fireball will go through her and hit her really late. It’s better to use LP FB on her after cl.s.HP mid-screen. However, the advantage about this is that in the corner we can do INSANE meterless combo’s against her.
for example: cl.s.HPxxHP FB, cr.MKxxFB.

I hate that bitch’s crouching hitbox. Has cost me many a Chun-Li match.

here is a tut I did for ya
[media=youtube]pXXI2iIiI-U[/media]

Does anyone know if rapid fire chains chain only on hit or do they chain regardless of hit or whiff?

They chain on hit/block/whiff all the same, although the rapid fire speed needs to be faster in the whiff scenario

[media=youtube]t8p3BW9gQ-A[/media]`
kara super

Thanks a lot man, appreciate that. Definitely helps my understanding, just gotta hit up training mode!

I see you’re working on a tutorial, thats cool, when its gna drop?

hmmm…i wonder if that method would shorten his dash by say…1 or 2 frames??

That is up to machinima, there are working on their MW3 webcast so possibly in a week.

try it out in training mode and see for yourself

sup guys,
i figure since akumas high/low mixup is getting nerfed i might as well start practicing his left/right mixup.
whats a good way to setup the cross-over whiff demonflip palm?
what i mean is, i want to whiff the demonflip and land on the other side of my opponent just to get him blocking the wrong way.
thanks.

Hey Ugo, as u seem to be the helpful sort, u reckon u cud do a little section on TK air fireballs? I know the motion but my results are inconsistent and I’m trying to improve my zoning and make my air fbs safer/more effective - it’s really night and day when u face an Akuma that uses them well. Would defo help the visual learners. Just really break it down, mayb even include a comparison between TK vs non or something…provided thats not too much.

I was planning on asking about it actually, maybe even making a thread or posting in the thread a couple pages back. Obviously knowing when and when not to air Fb plays a part ( and match up knowledge) but when I watch videos of players like Eita and Tokido and how perfectly placed their fbs…its definitely indicative that i’m not using them to their full potential.

hmmm… well I am not really an Akuma main, but the thing about TK air fire ball is the smoothness of the motion, if you roll the stick smoothly to the up forward position and press P as he starts to jump it will come out 80% of the time. but I will look into the possibilities and make a vid tut for it I guess. but this may take a week or two to make.