Rose and Bison’s best tools against Akuma is just that; footsies. Rose’s block strings into safe spirals are annoying, and Bison can counter hit you on most pokes. cr.mk has some success against Bison’s st.hk as far as I know. When it comes to Rose BE PATIENT. counter hit cr.mp xx spiral can rack up damage quickly. Just do what you can to get a knockdown and go from there (until she gets U2 lol)
it works just like with all the other characters.
If you can PREDICT they’re going for a crossup you just stay in crouching position and do a dp (obviosuly with the shortcut motion since you’re crouching) as late as possible…it’ll autocorrect against 90% of crossups. The problem is that if you guessed wrong and they were going for a frontal jump in you’re not gonna reversal in time and you’re gonna eat a shitload of damage.
Although I am maining Akuma since Vanilla, I have not found any meaningfull useness of the demon flip (jump, down+MK). Or at least nothing that the special demon flip (dp+K) can not do anyway or even do better…
The rare situations are, for example, fake cross up in front DF, or F.HK on block and jump into DF to escape and punish command throws attempts like EX TT. Sometimes u can also confuse players who like to AA with normals. Seemingly there are also some Vortex set ups I do not use with this move.
Do I miss something utterly important? Could you please share your insight? Thx
command dive kick can stuff certain reversals
If we could get a list compiled that would be awesome.:tup:
I almost call Bison’s options “footsie F-U’s”. His scissor kick is less of a footsie tool and more of a “HAHA YOU WANT TO PLAY FOOTSIES NOOB?! EAT THIS!”. He is pain because he can play footsies without the scissor kick and when you add that on it becomes a pain.
It is great for safe jump set ups. Since it is faster than the Flip version it can actually land before some reversals come out. Cammy is a great example.
:lol:
This is so stupid I just had to post it. You’ll see why its in this particular forum, lol.
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Is it me or mp.DP>FADC into hp.Shaku has the most damage and nobody is using them? Why so?
I use command dive quite a bit against some chars. Mainly learn to cr.lp s.hp hitconfirm off it because it works really well as a combo starter since it looks like i go for a crossup on wakeup so they block the wrong direction and eat a combo.
Just dont use it against anyone that has a decent reversal on wakeup like ryu or ken. I find myself using it a lot on chun also cause it can stuff ex sbk when aimed right.
I actually I get the best results by imputing the SRK motion, but instead of just tapping the button you hold them down you get the auto correct more consistently. So the motion looks more like this
:dp:, Hold :df: :hp:
Though keep in mind auto correct isn’t perfect so you still need to judge the situation and determine if auto correct will work or not.
That will only net you 130+66 damage.
What’s the point of that when your EX DP does the same amout of damage (190) with only 1 meter?
SRK fadc HP Shaku is totally worthless in this game, damage wise.
Thought Id ask here before making any kind of thread. Im looking for some Akuma online players (PSN) that I can play with daily for practice.
Sorry if this shouldn’t be posted here.
This has been giving me some trouble. During mixups involving whiffed palm into a low or something else, i tend to fuck up a lot with the ranges against certain characters. For example when i think ill land behind sagat ill actually end up landing in the front and walk right into whatever he may do. Is there a guide to know how many dashes i can take or something to make me land in front or behind etc.
Hey HE mate. Just look in the matchup and safe jump thread @ hardedge. There you’ll find Crankys excellent safe jumps tuts and vids.
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Command dive kick as a combo starter? You mean df.mk? If it hits the opponents upper body and higher it doesn’t combo.
If you go for cr.lp after this you will get thrown or eat a reversal. Better do late throw tech.
So what do you do against Ryus? Always bait and hope? Good luck.
Use it! It’s a very strong option against him and all chars that have good answers against our vortex. Imho.
Look at those vids above and you know why.
Question for Akuma’s player: How many frame are you after an overhead on hit? 0, positive? Thanks.
probably depends how deep you hit…generally 0 or even -1 I guess
This shows I’m not thinking wisely enough lol, Thank you much for clearing this up.
Actually i use it as a combo starter quite a bit. I know the hitstun is horrid so its hard to do it :X. Against ryu, yeah pretty much because online at least every ryu will srk every time i jump. Like literally. Theres no end to it. I always play cautious because these guys just throw out random lp srks every time which costs me the match if I’m not careful. I will df+k on their wakeup to stuff srk sometimes when the range is right, and crossup tatsu. But other than that i play it safe.
Hehe, I know exactly where you’re coming from. I’m playing too much online, too.
Super Duper online tactic (:D) against those srk spammers: Begin the first round with a whiffed demonflip palm and throw them. Then 2x dash and df.mk them. They WILL go for the srk. But then they realize you can stuff it. Try to get a UKD. For example: LP, c.HK. You can go for another df.mk then or bait. If he still does srk, he can’t get cured. But you can punish him for that. If he blocks the c.mk you know he started thinking.
I know it’s no tactic (at all) and it’s bad to acquire bad habits. It’s just for the fun with those online srk spammers. It’s better to make fun of them then getting frustrated because you fall for their spamming ish (that seems to have the only goal to mash their f***ing Ultra1 after a landed or traded AA SRK.)
If you beat people online and they keep running it back with you until they win a match then never connect to you again, are they salty?