Akuma Combos, Strategies, and Match-ups!

The two should be rather difficult to confuse…:confused:

One is an empty flip demon

The other is just a normal kara demon. The demon flip had hardly anything to do with it if you think about it. Match just used the divekick to get in close.

Judging from that match, I think the demon grabbed because J might have pressed something. Usually a demon can be easily jumped out of if the dive kick connects first (a lot of hit stun).

One is an empty flip demon

The other is just a normal kara demon. The demon flip had hardly anything to do with it if you think about it. Match just used the divekick to get in close.

Judging from that match, I think the demon grabbed because J might have pressed something. Usually a demon can be easily jumped out of if the dive kick connects first (a lot of hit stun).

Yo diablo - you gonna be in Lyon for the SBO qualifiers? If you’re around for the informal tourney the previous day, you and me should team up and make everyone else remember how badass Akuma can be :rofl:

Nope. too lazy to go. plus i don’t go to tournies anymore.

I think adding a blockstring section would be great :tup:

i’ll start first:
after knockdown- c.lk, c.lp, c.lk, c.mk (into fireball/flip/tatsu)
after flip - s.mk, s.mk

block stun is very short tho

Cool,

Can someone contribute some nice blockstrings?

cl mk, cr. lk x demon flip is one I like. I think I’ve seen Benson do something like this.

^ I’ll try that tonight. If its good, then at SBO quals :clap:

I was watchin’ Jiro just now and saw:

cl mk, cr mk x mk demon flip dive kick
cr, lk, cl mk x mk demon flip dive kick

I, myself like to do crouching stuff and kara throws after empty demon flips (I’ve seen PaulT do this) during reset situations.

i did this one to friend in a casual… cr.lk, s.hp, into demon flip kick, s. hp, lk.tatsumaki, into feirce shoryu…

he jumped after i did the cr.lk…so i caught him with the s.hp then did a late demon flip kick…payed off with high damage as well as stun damage

Everyone should start doing this due to its high level of safety relative to other block strings…
I dont know about cl.mk into demon flip, but cr.mk into demon flip is very safe
if someone parries your cr.mk and try to punish with ANYTHING less than an instant super (most people go poke into super for punish parry… unless its hugo or something) you are homefree…
Not only that, but if you cancel into lk.demon flip kick, you can punish a poke if go into divekick early… very useful tool…
similar but different to cancelling cr.mk into hurricane

I was reading on the first page all the strategies for the demon flip mix-ups. It’s all very good info but I kind of wanted to throw in my two cents if that was ok?

(Correct me if I’m wrong on any of this or if it’s already been discussed)

I noticed in the section of “Demon Mixups” that when talking about the the Punch variation to the Demon Flip all that is mention is:
“Don’t really ever use this punch. No real reason. Bad recovery. It sucks.”

Although what is stated isn’t wrong I don’t want to go so far as to say it sucks because it does have some uses that new Akuma players may not know. Allow me to expand.

Unlike every other jump in, Akuma’s dive kick can be blocked high and low. So the opponent doesn’t have to react and block high much if he is blocking low and you go in for a dive kick. Although most people will block high anyway.

So to counter that, people will do the slide and catch their opponent low should they keep blocking high or do the demon flip throw.

However, the throw requires proper distancing and the slide, if blocked, has terrible recovery.

So one use that I use for the Demon Flip Punch is if I Dive Kick and notice they will always block the Dive Kick low then that also eliinates my option to Demon Flip Slide.

Given that the Demon Flip Punch is an overhead, if I do a cl.FP canceled into Demon Flip, I have enough time to see if they are blocking low. So to mix it up, I’ll use the Punch which then also knocks down. So then it turns into a wake-up situation.

I would say that much like the Demon Flip Slide the Demon Flip Punch is a good attack as long as its used sparingly. Also, if done really late the block stun from the punch will last long enough to make it hard to react to.

What say you?

careful with SRK’ers though they pull shit out of their ass when they see that comin…good pressure tactic though very useful…it is recommened :tup:

well you have a good point on comparison between the other variations of the move but the only reason IMO why most players dont use it is because it doesnt apply as much pressure compared to the dive kick…not only that but also because its not something that you can combo off of where on the other hand if the dive kick lands you can immediately go into a s.hp into lk.tastumaki, shoryu XX super
there is more of a reward doing a dive kick into a combo or applying presuure rather than knocking your opponent down or just putting them in block stun…i see where you’re coming from…its just most akuma players prefer to stay safe with the dive kick due to his lack of health, or stamina i should say, rather than to take the risk of getting punished from a simple interpretation of how your opponent is blocking and executing the move

You hold a good argument. I just wanted to validate that the move isn’t entirely useless is all. :sweat:

oh i know i was just stating why most players dont use it not because its useless but because its more preferable to use the dive kick for safety thats all…in some cases demon flipping in general is sort of a risk especially against shotos with there shoryukens…and one of the most dangerous match ups…makoto lol but yeah its better to be safe than sorry lol

Fyi, all the demon flip stuff is from a thread dedicated to demon flip mixups. There are some small additions, and some corrections, and good discussion that isn’t covered here. That is all just the first entry w/o any corrections copy pasta’d.

In regards to the punch, you’re right and wrong (at least in my experience). The biggest strength of the kick is the variable timing of it. VERY few people are just going to sit back and block all your demon flips, and if they are, just do the flip throw, or do flip kick, c.lk, kara throw. You aren’t really going for a high low mixup as much as you are trying to bait parry attempts. Because demon flip kicks are air attacks, people think the parry timing is easy, when its actually really difficult, because the Akuma player has a big window of when to activate the kick.

If you can’t get them to stop blocking, abuse the flip throw, and just use the kick as part of kara throw setups. You can also kara demon off a blocked flip kick, or kick them, and continue with any of your normal tick kara demon setups (cl.mp, lk, c.lk etc.). Once people know thats in your arsenal, they won’t just be blocking, I guarantee, or your money back :tup:

good shit…but yeah i knew about the raging demon and all that stuff i was just giving from an overall point of view as to why most akuma players or at least the ones i’ve seen use the dive kick demon flip…LOL at “your money back”

I meant it more as a response to typetenchi, and in agreeance with you. Just hope you guys find the stuff useful. For me, the punch in practically useless.