Why would you wanna do a kara shoryu with Akuma? Its done the same way as Ken’s, but I dont see the point.
If you want to try the second set of air hurricanes, do it on Urien as he seems to be the easiest (relatively speaking) one to land them on.
Yeah, I was thinking more along the lines of max range air tatsu, kara-shoryu, or something.
But the point is kinda moot, because he can’t do the kara with either cr.mk or cr.fk, and doing it with f.mp is prohibitively difficult. So Akuma will just have to leave the kara-shoryu juggling to the other two.
Well the Ryu kara juggle you mentioned makes sense, but in that exact same scenario, akuma can’t do it. He can only attack after sa1 if it hit while the opponent was fairly high in the air to start off.
By the way, that Ryu juggle you mentioned can be made much easier if you can time a HK tatsu - exactly the same damage if I remember correctly.
If you do lp shoryu xx SAI while both of you are on the ground and in the corner, Akuma can immediately juggle with another shoryu (xx SAI again if you want, and then another shoryu to top it off). Inserting a fierce at the beginning makes the last uppercut whiff on some characters, though…st fp xx lp shoryu xx SAI, lp shoryu xx SAI, lp shoryu whiffs on Ryu, for example. Might have been a good candidate for a kara-shoryu finisher.
As for the Ryu juggle, the HK tatsumaki whiffs after mp shoryu xx SAI on almost every character in the cast (the exception being Makoto). The reason for this is that the last hit of the SAI passes under them, so they don’t bounce as high. The only person the tatsu connects on is Makoto, because she eats all 5 hits of the SAI for some reason.