Akatsuki BLITZKAMPF - PC Thread (1131sp1) - Its still playable!

good shit to everybody i played today.
learned a lot i hadn’t thought about today.
sorry i’m not better at the game, everyone in the community’s so solid now.
i’ve got a lot of catching up to do.
let’s do our best to make this netplay tournament look really strong and solid everybody :smiley:

also ATTN: ayaimmortal:
DURO! MONSTAA KAADOU!!

lol chibita. It was nice seeing you again today. Keep up marilyn though, Good shit yesterday. Well play again sometime soon

revised tier list (according to #akatsuki):
Top: Mycale
High: Fritz, Marilyn, Sai
Mid: Akatsuki, Wei, Soldat
Low: Kanae, Adler, Murakumo
Crap: Blitztank, Anonym

correction, Kanae is mid tier, Not low haha

woot sai is top tier

Fixed.

:looney:

Achtung!!!

Thanks to the ppl that are showing interest in the upcoming event despite it being a while from now and also being (gahk! - :wasted:) netplay.

All future updates will be posted HERE

Those who wish to sign up still or have changes made to their given information please regard the above link in this post.

Danke! :annoy:

~Herr Zar

So is this tornament going to be a round robin? It’ll make more sense if it were.

Kanae will always be Top tier for me : /

Why, pray tell. Only reason for me to see her being mid is if your genius rivals that of Einstein.

I might try out Anonym, just to see what all the negative fuss is about.

Wow are you guys serious soldat is mid… wow

You know, Anonym wouldn’t be so bad if they just added a tiny little bit more range on her melee normals, and maybe make her 4C move forward a bit more.

But, I guess they want her to suck.

Yeah, it’s one or the other pretty much. If they had it so she didn’t have bullets to worry about she’d probably end up being too good (ie Mina), but she’s got it, plus they fucked with the recovery and range of her normals in the patch, plus your opponent doesn’t really have anything to be ‘afraid’ of, or rather she doesn’t have bullshit to work with, and she’s just ass.

And yet I can’t stop playing her. Most of my matches against Zar and others go down to the wire, but it’s still just UGH the entire time.

:sad:

Hmm…I’m curious as to why Mycale seems to be so above everyone else and why Sai is high on that list.

Other than that, the only other thing that seems out of place from the videos and comments I’ve seen here is Wei being below Sai. However, I know nothing, so ignore me.

Ignore me!

Kanae is mid because low tier doesnt fit her. She has a really good mix up game, very nice pokes and decent matches against the tiers above her for the most part. Her corner game is also pretty good and she has really nice normals. She has good AA options with 2b 5b and her 22 air grabs. Her damage output is also REALLY good compared to that of her fellow mid tier character soldat.

While soldat is a corner machine he doesnt have any type of overheads whatsoever outside of jump ins, Which means you could litterally just sit there and block low for the entire round and be perfectly fine unless he was to grab you, Which is his only real way of breaking guard. His Damage isnt too good either outside of corner and outside of random jump ins. Which soldat really shouldnt be doing to start without fireball pressure. His air to air game isnt too impressive honestly and his cross up isnt as good as people think it is. Sai, Wei and Aka all have much better cross ups then soldat. Soldat does have SOME tricks but he isnt top or even upper because it requires so much more work to play him effectively.

Sai is considered top tier for so many reasons. Midscreen and Corner sai can deal out 3000+ damage combos at will on any hit. He has INSANE zoning and also has insane wake up game (as you will see in my tutorial coming soon) Not to mention he completely counters Soldat in every way(for those who wanted to know why soldat is lower tier. This match up was broken down in IRC as well)

As for why mycale is considered to the best in the game i can answer that as well. Mycale has everything.

*normal AA
*great keep away game
*great air to air(only matched by marilyn and sai)
*wake up super(this bitch really didnt need this but they gave it to her anyway)
*Close range and midrange control
*her grab throws you into the corner(this is very important because once she gets you there, she pretty much wins the match right there)
*her damage output is one of the best, if not the best, in the game.

Hopefully i have answered all of your questions. Alot of these things have been discussed in IRC between myself and other members of the channel and these are the general consensus that we all came up with.

For those wondering about Aka, Ill post my post from dustloop.

Well thank you Chipp on that information on soldat :china:… still I thought he would be a tad bit little higher on that list but whatever the tiers only go so far anyways.

The 82 Killing Arts Of Akatsuki

The young doctor yawned deeply, outstretched in her chair, eyes going blank observing the dull brilliance of the green text layed out upon the computer monitor’s surface. The code scrolling across it wasn’t telling her anything new or interesting that she couldn’t already guess. Reactionary, calculated clicks sent file after file blazing across the system, yet she seemed intensely bored. She was thinking about the “pinhead” ideal, the ability to hit the head of a pin 100 percent of the time, and how little it applied in this situation. As brilliant as she was, she just wasn’t finding out what she really wanted to know from the gargantuan mass of electronic data in front of her.

“Who are you? Who are you really, young man?”

“…and why does he still look the same even though he’s been stuck in the Arctic for over 50 years, yadda yadda yadda. That’s what you’re wondering, right?”

The doctor didn’t even look; she already knew her supervisor was standing behind her.

“When did you get here?”

“Look, as smart as you are, I know how you really think. You’re a hacker at heart, sweetie. If we hadn’t have taken you in when we did, you’d have been sent up for the works. Infiltrating top secret information databases, illegal data manipulation, virus planting and implementation with malicious intent…should I keep going, miss genius?”

“Oh my god. I think I found it.”

The clicks of her hands came to a dead stop.

“Found what?”

“Look at this. This is amazing. This is information so encoded that it has to be from them. This was written by someone deep inside the Gessellschaft network, years ago.”

“What is it?”

“I’m not sure but…I think it’s instructions. A mission of some sorts.”

“A mission for this kid? Instructions? Instructions to do what?”

“We won’t know unless we reactivate him. But…that’s too dangerous. His Blitz engine could overload, we don’t know how long that thing’s been inactive~”

“Do it.”

“…what!?”

She almost had a heart attack, her blood rushed up to her face so fast, as she whirled around in her swivel with the look of an insane woman.

“Has the committee completely lost it? Do they know what this will mean?”

“I said do it. This is a direct order from the top. This is why you’re here, this is why I’m here, and this will happen.”

“…”

Fingers clicked over tabs.
Dull, thick wires hummed to life. Neuralchips clicked into place.
Artificial flesh recoils from intense shock.

“…Look at this. He’s downloading it.”

sys.cryogen replenish
entryplug okay
1st connection okay
main power supply circuits online
2nd connection okay
internal recombinant oxygen supply init
a10-nerve operational
fundamental language op.sys active
language: Japanese / Nihonjin
mutual neuromind synchro 100%
harmonic rate 41%- normal / rising
physical containment locks disengaged
safety control restrictions disengaged
int / ext power supply all green
unit “blitzkampf”: MISSION STATUS?
op. 82killingarts.rtf:

  1. throw into the corner, walk up 2a whiff, overhead
  2. whiff normal from just outside range, reflector, 2B 6C or super
  3. blocked 2A,2A dash up throw
  4. meaty blocked 2A in corner, close 5C,6C, loop
  5. meaty blocked 2A whiff 5A. 2B
  6. far fireball dash up 2B
  7. jump over them on wakeup, 2C
  8. fireball against jumper, 2C tripguard
  9. blocked 6B overhead, backdash, 6C their whiff
  10. blocked 2A 5B, 2A counterpoke
  11. throw escape, far B xx ABC
  12. 2C knockdown, dash, whiff overhead, backdash wakeup attempt, far B xx ABC
  13. far B, 214A, 2C counter sweep, dash up throw their tech
  14. 2C knockdown, whiff overhead, reflector wakeup, 22C xx super
  15. blocked close 5C, 214A, DP counter
  16. 2A, walk forward 2A, 2B 6C into air combo or 2B xx super
  17. crossup B, 2A, walk up throw
  18. crossup B, 2A, wait, 2B counterpoke into whatever
  19. 2A 2A, overhead, if no confirm, 2C for knockdown
  20. far B, dash up 2B into whatever
  21. empty jump in on their wakeup ( timed landing to avoid instant wakeup attempts ), 5B 6C
  22. throw into corner gets teched, whiff 5B, throw or jump above them 2C
  23. 2A, stand, again 2A, 2C knockdown, fireball 214A ( -2 on block, so guard or backdash )
  24. on your wakeup, 2A ( if nothing better, +1 on block , cr.B is -3 on hit, don’t do it on wakeup )
  25. latest possible crossup meaty j.B, reaction 22+A xx super?
  26. in corner, meaty blocked 5C, overhead into whatever
  27. start of the round - far B, 6C counterpoke to launch into aircombo, end with 214C to get them close to the corner
  28. 236A, 214A zoning tools
  29. 214A, 22A their wakeup, 236 B+C if blocked ( you lose meter but you’re somewhat safe +0 frames on block, probably best
    to backdash after )
  30. 2B, then watch the reaction - a lot of specials can be punished with 214C as it is 11f.
  31. close 5C, 214A, walk up throw or DP
  32. crossup B, cr.B, 214A, step forward 2C
  33. throw into the corner, backdash 2B, j.a,b, land throw
  34. 2A 5B, pause, far B, ABC
    35: 2B 214A 2b walk in throw
    36: 2A 2B reflector
  35. 2A 2B, wait, 6C
  36. 2B 214A,far B 214A
  37. ex fireball their wakeup ( +0 on block, ), 22B reaction or throw
  38. light fireball their wakeup, walk in close C, 6C, loop
  39. anti air j.a, j.b, land 2B 6C/super/214C
  40. far B dash in 5c 6c
  41. 2a 5b 214a, far B 6C
  42. 2a 2b overhead wait, reflector, followup
  43. 2c knockdown, dashup, close 5C
  44. j.b crossup, reflector, light fireball,
  45. j.a, air reflector ( hey it works sometimes :confused: )
  46. throw gets teched, whiff 2a, 22a xx super
  47. 2a 2b xx ex fireball blocked ( +0f dead even ) , 6C or DP or 2C to knock down
  48. 2b 5b 214A 5b - opponent jumps- 22C xx ex fireball or just ex fireball into backdash to remain safe
  49. crossup j.b, 2AA 2B, pause, 5B, 214A
  50. j.c close C 6C, j.a, j.b 214C 2 hits, super, backdash and wait for a tech, 6C
  51. walk up throw, throw is teched, crossup j.b 2b 214a throw
  52. j.a into neutral j.c beats attempts to jump out of the corner, juggle followup
  53. blocked anti air j.a j.b landing throw
  54. 1/4th screen knockdown, j.a j.c on wakeup ( if air c connects it will wallslam )
  55. 2c knockdown, 214a whiff on wake, throw or meaty 2b xx 22c xx super
  56. throw, throw unteched, dash, 214a, throw
  57. throw, throw unteched, buffer dash hop over downed opponent
  58. throw, 6C to get close, immediate j.c if you think they’ll jump away, will net a wallslam
  59. anti air 5b, 236B
  60. anti air j.a, airthrow
  61. opponent in corner farb xx 236a frametrap, 22b if they jump
  62. on hit when properly spaced a 236a will combo to 236b+c, use this in conjunction with far b
  63. overhead on hit, walk up throw
  64. overhead on hit, walk up throw, while throw is tech rolled do insta jump 2C whiff, land and throw or 22B
  65. 236A their wakeup, pause, 6C ( best when spaced with them in corner )
  66. meaty corner 2Ax4 5B 214A throw
  67. 2C knockdown, dash up whiff 5A meaty 5C 6C
  68. can do j.A, j.A, late LATE cancel to 2C or j.A, pause, deep deep j.B j.2C
  69. when anti air 5A is blocked in the air 2C low sweep guard breaks / becomes unblockable and knocks down (??? needs more testing )
  70. anti air fireball to 6C
  71. spaced anti air 5B 214A whiff throw
  72. deep j.C 2C, 2B 214A for positioning
  73. close C, pause, far b 6C
  74. 5a 5a, step forward, close C 6C
  75. reflector attack, ABC, 214C to hop over downed opp
  76. opp cornered, j.B 2A 5AA (all blocked) j.2C their reversal attempt
  77. opp blocks wakeup 236a crouched, overhead ( or 214C - third hit is an overhead but they probably know that )
  78. 2A 5BB 214A, reflector
  79. their wakeup, low j.2C, reflector or throw, or block antiair attempt and punish
  80. knockdown 22a whiff, 2a whiff 22a wakeup attempt

Ice cracked and splintered, fracturing into chunks as bursts of steam chewed their way through. Muscles having laid dormant for ages whirred to life driven by unseen force. The two assistants stood mouth agape as the android channeled his body to a standing position, a fiery, intelligent gaze arising from an otherwise cold and calculating frame.
“Ninmu…kanryou! Ore wa RAIJIN!”

^ I believe that post belongs in the Street Writer forum section.

good shit.
you know, this is why i should just keep my fucking retarded whims to myself.

have fun in the netplay tourney, guys.

Anonym is great. Stupid sexy nun~

But yeah, I kinda see why she’s meh - another one of those ‘has a lot of potential, but evidently sucks’ characters. Won’t stop me from using her though.

Her normals could be a helluva lot better…