Akatsuki BLITZKAMPF - PC Thread (1131sp1) - Its still playable!

Wow, that is one great book. Phillip K Dick at his best. Amazing to think it may have been the inspiration for a fighting game! But then why not, I’ve seen a fighting game based on Les Miserables out there somewhere (although it was of nowhere near the quality of AB).

Everyone seen the new vids?
New AB matches

Spoiler

Nun wins won, loses one. Gets totally beasted during the loss actually, but good to see her pick up a win.

kanae rapes nun in the corner…

In the last pack of replays (14.07), in the second match between Adler and Soldat (in Akatsuki’s stage), the former did a 43 hit combo using his lv3, that took away ~1/3-1/2 of Soldat’s health. Did Soldat miss his opportunity to recover or this combo is actually possible in a real match?

Haven’t played in awhile but I’m curious about how Wei has been affected by the patches. Anyone got the lowdown on the current state of Wei?

Known changes for Wei.

Wei:
-2A priority changed;
-changed unability to roll after the airthrow;
-recovery for A and B versions of [4]6 move +2F;
-no more invincibility after the 22 move’s timer has ran out;

And that one Adler combo was sick. I had a feeling you’d be able to do some kind of loop while the projectile was out but I had no idea what it could be.

Name of this Les Miserables game? I’m interested, unless it’s a mugen type.

It’s called Arm Joe. I think.

As Spooty Whiteboy says, is called Arm Joe, but was made it with ASCII Fighter Maker…

murakumo is still not unbalanced, say hello to damage scaling

The only character she rapes…? .___.

Plenty of things Kanae could do, but the developers are too scared to take the risks! If they’re gonna throw out game revisions every now and then, at least, you know, try something daring like, allow Kanae to cancel from her medium attacks!

yeah i really hope the developer actually buffs the characters because right now the game is really lacking in lots of fun bullshit. half the fun of fighters is having really broken shit countered by really broken shit.

ps kanae sucks

nuh uh

I tried the patch finally now that finals are over.

I see why people are pissed, I sure as hell am about Sai. He seemed slower now, enough to throw off some of my combos. It seems like everyone but Akasuki and Marylin got the shaft, though the slight delay in Mycale’s attacks seems for the better. (Save for the backstabber spear, now I have to bounce people into it more than use as a wakeup.)

Adler though is pure sex. I found the ability to ‘hide’ his Heavy projectile within his projectile special or overlap the special onto the projectile, which gives me ideas for projectile traps and combos with him. Would this be considered cheap?

Thanks guys.

I tried the patch finally now that finals are over.

I see why people are pissed, I sure as hell am about Sai. He seemed slower now, enough to throw off some of my combos. It seems like everyone but Akasuki and Marylin got the shaft, though the slight delay in Mycale’s attacks seems for the better. (Save for the backstabber spear, now I have to bounce people into it more than use as a wakeup.)

Adler though is pure sex. I found the ability to ‘hide’ his Heavy projectile within his projectile special or overlap the special onto the projectile, which gives me ideas for projectile traps and combos with him. Would this be considered cheap?

Maybe it’s a common knowledge already, but one of the replays demonstrates a bug (Adler v Soldat in Muro’s stage, VS20070714154144).
At the end of the first round Soldat, being on the far right side of the stage, fires his EX projectile, Adler start backdashing like crazy and Soldat follows him. At one point both of them outrace the fireball so that it’s left behind the screen. And what do you know? It actually disappears. ._.
I’ve reproduced that in Practice. Now i wonder:
-Are japanese players aware of this bug? Seeing how in most matches they start backdashing from every projectile, makes me think positive. Abusers.
-And do Akatsuki’s/Murakumo’s fireballs have the same problem?

edit: probably no, Akatsuki’s are too fast…

edit2: also, Sai recieved only 1 change (if only the patch readme listed all of the changes that is), how can he be slower?

I’m having trouble with Adler’s combos. Anyone have any yet?

Edit: I found that you can follow up your throw with a 22A, B or C. The super version doesn’t do too much more damage but you can end a match with it.

B, 214C comes out with about 2K damage. AB214C gets about the same. That’s all I could find for now. Adding a 22C adds about 200 damage. It’s a nice little OTG; passing it up keeps them down a bit longer if you want to do some more on wakeup.

Anonym still have most her useless and useful stuff except super after knee, she can also now link an dd+C after 123 guns. b+A, b+B, b+C, f+C still works but the timing is different . Kanaes 3 supers combo timing is different. Adler has some fun otg stuff with his qcb+a. In the corner qcb+a qcb+c xx qcf+bc is it unblockable? Can someone try it since i dont know anyone who plays it and training mode dummy guard options suck.

A couple of new vids on Ko-Hatsu, from 21.07 (under the Event menu). Only 2 vids (Aka v Soldat, Fritz v Soldat), no replay files so far.

Also, there is now a Words page on game’s site. So far it’s a short storyline glossary (contains mild spoilers, but i bet people here have already seen all the endings). As there is no separate page for story thingies in Akawiki, i’ve put translations into the Akawiki Glossary.

And i think you could combo Adler’s OTG 22 into EX22. IIRC, in replays the guy did something like OTG 22A > 22B > 22BC (i may be wrong). …Adler’s flashy combos remind of GG…love that nazi creep.

Wouldn’t dd+C xx dd+BC give more damage? And it can be done everywhere.

Doing the 22C 22BC only gives about 100 more damage than 22BC alone. But a throw followed by 22C then 22BC gives a nice 3000 damage on Akatsuki.

I just tried chaining together all the 22s, but after 2 of them they seem to get up right as you’re done. I don’t know if you’re at a frame disadvantage at this point, however… Now, I’m not sure if everyone gets up at different speeds or if the marginal differences will affect Adler’s room for 22s. I’ll test it more later and see what I come up with.

Edit: The difference seems negligible, using 22 twice seems to get the opponent up faster than usual.

It is worth noting that with his level 3 rotating around it’ll combo with an OTG in the corner for relatively minor damage. If you’re confident in your corner pressure and ability to churn out throws this may be worth it… But it seems that EX 22s help damage more.