Take this with a grain of salt, as some things may be incorrect, though i hope most stuff reflects real changes.
1.General Changes
-changed unability to guard low hits while in the air
-characters, guard crushed in air, now, upon landing, are vulnerable for 60F now
-changed so that if wakeup throw’s invincibility puts out reflector it is cleared (i don’t get it…)
2.Character Specific Changes
Akatsuki:
-unificated so that invincibility for 22 move lasts until attack frames start
-EX 236 invincibility -2F, aerial EX 236 invincibility -5F
-damage reduced for EX 236, Air EX 236, EX 214, Air EX214 and Level 3
Mycale:
-changed the counterattack move for crouching parry
-j.2 attack +2F, falling speed decreased, damage is a fixed 1000pts, vulnerability upon landing +2F
-vulnerability after EX 236 +5F
-startup for normal moves +1~2F, priority changed
-vulnerability for 22 move +4F, priority changed
-vulnerability for 632 move +4F
-damage reduced for EX 236 and EX 632
Sai:
-standing C startup +1F, priority changed
Kanae:
-changed so that it’s no longer possible to delay EX 236, vulnerability if the throw whiffed +10F
-normal ground throw has +2F advantage
-vulnerability upon landing +2F
Marilyn:
-feints’ vulnerability -2F
-6B and 4B vulnerability -2F
-3rd hit C version (C-Sanjou) vulnerability -4F
-C version of [2]8 is no longer invincible, priority changed
Wei:
-2A priority changed
-changed unability to roll after airthrow
-recovery after A and B versions of [4]6 +2F
-no more invincibility after the 22 move’s timer has ran out
Anonym:
-changed priority of normal moves
-4B and 1B no longer travel forward, startup +1F
-damage of 6C reduced by 100pts, forward momentum was reduced, startup +1F, vulnerability +2F
-damage of 4C reduced by 100pts, startup +3F
-shortened the delay for shooting normals (?)
-changed so that it’s no longer possible to guard back (?) during 5A, 5B, 214 and 22 moves
-vulnerability upon landing after aerial shooting +8F (normals only)
-reduced health gained after the revival from 25% to 12.5%
Soldat:
-[2]8 hitbox increased from behind
Murakumo:
-travelling distance of 2B was shortened a bit
-changed priority for j.B and j.C
-no more partial invincibility of [2]8 move, damage reduced by 200pts
-ground throw startup +1F
-distance travelled after crouching parry was shortened
-EX [4]6 damage reduced
3.Bugfixes
-fixed a bug with Marilyn’s level 3 super, where if she recieved damage after the first (?) hit, the opponent would freeze in hitstun motion and Marilyn kept moving (something like that)
-fixed a bug in Time Attack when even if the CPU was defeated, timer did not recover
-fixed a bug in Sugoroku where in encounters with several opponents judgment was incorrect in case of time up
-fixed a bug with Marilyn’s triangle jump in Tag Mode
-fixed a bug in Tag versus mode, where command list in pause screen got screwed up