that was me.
I’ve been trying to do this one combo and I think it’s possible but pretty hard:
combo into f+C, then crouch A, charge back f+A, crouch A, charge back f+A, crouch A, (crouch B after?), C flash kick
Have to experiment to see if there are better variations where damage scaling doesn’t screw up the combo.
We really, really need the full version of this. Isn’t the Comiket 69 version pretty much the “complete” revision? Where the fuck can we get it from? If someone can tell me where to buy it from, I’ll try to.
Umm I think I’ve done that before?? Not exactly sure but I think i’ve done it, I’ll try it later and tell you what I get. Yay for quick charge times!
full version of the latest trial aint out yet, but if you still wanna know about purchasing/when to purchase/if you can purchase the latest, then you should prolly ask him on the support board i guess!
Anti-airs are amazing in this game, but makes jumping completely obselete unless you are jumping in with a parry.
Remember, you can always air block, even though generally the AAer will remain completely safe and the blocker will take a lot of guard meter. And of course classic stuff from SF2 is present like safe jumps and timed crossups to make the AA go the other way.
I wish the CPU played with some sort of intelligence and air blocked one in a while…so I would know about that. Not as horrible as the Monster CPU AI though.
What is the disadvantage with jumping in witih a parry as opposed to jumping in with an air block (assuming you can’t punish the anti-air if you air blocked).
There are a lot of things that makes parrying way risker. First you could mistime it and get hit not only in the air, but on the ground as well since the parry recovery transfers to landing. You are also unable to break throws when you parry, so you could get air/ground thrown.
As for punishing an AA when blocked, the only thing that can punish effectively that I know of is Akatsuki’s f+C, and he still can’t do anything if he blocks it high in the air (an A strength AA move that is).
!!! DOPE ALERT !!!
DANDY MAKES SWEET COMBO VID [AND FORGETS TO CREDIT MYSELF FOR MARILYN COMBOS AND POLARITY FOR AKA WALL COMBO]
[media=youtube]zzhyMwnNmY0[/media]
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!!! DOPE ALERT !!!**
Excellent find.
Looks like there are Tekkenish corner juggles…wodnerful.
Nice combo video Dandy, thanks for crediting me, but there was no need.
Some nice combos in that video That last Fritz one looks pretty sweet.
hot damn dude!!
corner juggle that jap player was doin with mari seems mad fun to try. gonna give that shit a shot once i get home today A
nazi fighter? :wtf:
this game offenses me!
[media=youtube]iPkNeE4Y0Ak[/media]
Yeah, looks like this is my new doujin poison. I like how the in-game sprite art literally looks like it’s KOF, except hi-res and with more detail (although some of the sprites do seem kind of strange, almost as if they went from low resolution, through a filter, and then painstakingly smoothed out – it’s still totally stylish). Azagtoth and I have been playing the shit out of this. Fuck the lolis and fuck the furries, give me some nazi lolifursecution up in this shit.
FUNNY SHIT: Akatsuki’s QCB+A can be used to tick. Not sure if corner-only or not though.
This game looks very good. And ive played it a few times. Its pretty cool
I practice this game at work. :looney:
I would play it some (loved that last one), but it’s still beta. They are still missing the Yakuza guy, the magician, and the throw girl from the last game…
The Marylin user can’t seem to do any damage without jumping in. He’s pretty mediocre.