hey hey hey — i have some questions to finally finish that book. mostly 2012 changes, and if you have any good new tech (from last nov to now) that you think should be included. sorry, i’ve really been out of the game lately.
1 . 2012 backthrow — seems like it’s 4f less time on the ground now? i can safejump honda (8f ex headbutt) but not viper (7f hpTK) using the old whiff toward+mp setup, which used to be a 4f safejump …
so are the knockdown times now:
???
2 . what are the ‘new’ setups off backthrow? the only one i actually know is dash forward, nj = 4f safe jump.
for reference, here’s the old set:
edit
oh! i’m a moron. someone posted a bunch of backthrow setups in the other thread (and i’m assuming they’re all 2012)
[INDENT=1]Dash, neutral jump HK 4 frame safe jump
Dash, c.HK whiff, perfectly meaty s.MP
Dash, s.LP whiff, perfectly meaty MP Oroshi
Forward jump attack whiff, perfectly meaty c.MK
Dash, f+MK whiff, as perfectly meaty LK Karakusa as possible.
Backthrow into corner, dash, s.LP whiff, MK Tsurugi
V-Ryu:
other instant overhead vs big character (gief, seth, etc):
backthrow -> backdash -> dash -> backjump H[/INDENT]
3 . i’m assuming the 2012 dash change (closer in) AND the backthrow change completely fuck up OAR’s old xup tsurugi chart — is there a new one?
4 . did the 2012 changes mess with anything else? is the srk wiki (http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Makoto) up to date, frame data wise (damage, frame counter for super, etc.)?
5 . how fast is makoto’s backdash?