Hello all. i made a video and hope it is useful by any chance. SADLY! a big chunk, of like 1 min regarding combos and setups ending with Drop kick are missing ::(…mistake in the editing and forgot to include it. they are simply combos and setups using the Drop kick meaty/ or advantage on block to follow up with either pressure or f+MP~ reflector setups.
i shall post the rest later. i got to go now . hope this aweful vid is off any use in that case lol until i upload the rest. my apologies
I recorded some lab work on a Urien mixup that does 1000+ stun and 700+ damage.
‘Zevak’ on the Urien Discord chat showcased it there, and I decided to lab it up a bit and do my own version of it.
The video:
The r/sf thread (with some more details posted in comments)
Got a meaty st.HK (charged) setup going after CC sweep. The thing with this is that you need to instantly dash forward and throw two jabs without any delay in between inputs for it to work. Instantly dash as soon as you can after the CC sweep, and throw two jabs like you’re linking them, then start charging st.HK. It should work every time if you do it right. And IMO it’s more reliable to go for meaties after CC sweep instead of post-H Tackle because you eliminate the factor of having to predict/react to what direction your opponent will recover.
Sorry, folks! I totally forgot to post my new Urien video here. It blew up a bit lately, which is a nice surprise, seeing as how much Youtube butchered the syncing on it, ugh.
Well, basically I noticed that Urien’s st. HK has somewhat “hidden” properties. The grab box on Urien moves back by about 50% during frames 3-9 of startup. So I figured there’s probably some ways to utilize this in a throw bait setup.
Well, turns out I found some, had a lot of fun experimenting with it. I know this is actually an age old tech from 3rd Strike, where st. HK moves back Urien’s whole hurtbox, but in SFV it looks like it only shrinks his grab-box (for the time being, who knows how it will be on release).
In any case, it definitely feels intentional looking at his st. HK is 3rd Strike, and it’s definitely usable as an auto-shimmy / throw-bait in SFV. And it’s highly rewarding if you have a read on the grabs!
I threw in some very basic Headbutt Oki as well. Just because I happened to record some along with the st. HK shimmy footage. The oki is nothing groundbreaking, just standard stuff. There’s tons more options of course, and a lot better ones as well that cover both wake-up options similar to the b+HK setups I show in the video.
It’s still useful against characters that don’t have an invincible reversal like Nash or for when your opponent doesn’t have any meter on deck in general. I like it anyhow because it stops wakeup buttons which is one of the most annoying things about this game, especially if you have a 3f normal.
Combo Video from FMHeart https://www.youtube.com/watch?v=tMPCBh9g0oI
Lot of V Trigger stuff, really like the last one. Never thought about using headbutt after a throw into Aegis OTG.
I don’t feel like yuri played that matchup correct,y as far as the spacing goes. Also he never did Fmp target combo on block to CH haitani who was obviously pressing buttons everytime he blocked a Fmp.
Something else I noticed is that earlier in the set, haitani was making guesses against Fmp even when there was no Fmp.
So it seems like a decent go is to do st.mp instead of Fmp. Against people with slower reactions it may prompt a button press out of them if they like to press buttons after blocking Fmp, since they won’t be able to distinguish between the moves fast enough.