what are you talking about? (and i don’t mean this in an asshole way or anything, i really don’t know what you’re referring to; unless you mean the recovery)
Think I saw your Rog on Excellent Adventures if I’m not mistaken.
All I’d want is giving Balrog his SSF4 self back along with a quicker overhead punch and Ultra 2 with Zangief properties and more damage, maybe 100 more points of damage. At least then I would have to choose either one instead of automatically using Ultra 1 and it wouldn’t be useless.
IkI
79
For example, when Ryu jump into you with Hk, then jab jab on guard, then he jump over you for a cross up, jab jab, etc etc…
I think it’s this kind of situation.
I punished this too with with a jab headbut in super but in AE I was wondering if it was me doing it too soon. The HB is always in the wrong side. Maybe it’s another nerf for AE ?
Exactly what I mean, and I believe it a nerf on AE
yeah I was at EA, I faced mike ross’s honda with my balrog, and I lost.
as much as I like the idea of Balrog’s overhead punch faster, and U2 with throw distance like Zangief I think that would just make Balrog OP, and something to complain about more since all I ever get in AE is how Balrog is still OP. -_-;;
azproc
83
Well, glad I didn’t drop Rog (well, I just played minimal AE!). I’ll take 2012 Rog as is with these buffs.
Sure there isn’t the far standing jab and headbutt mixups… but I’ll deal with it because that overhead smash buff is the awesome along with returning headbutt damage.
Hmm, yea I guess you have a point there. It’s just that with Balrog getting super nerfed in AE he needs something that can make him a credible threat to players again. Since Balrog’s Ultra 2 is all but useless right now our opponents know that you will choose Ultra 1. We Rog players need a way to have Ultra 2 be a threat so that our opponent will have to not only watch out for multiple rushdowns but also avoid getting caught in U2. 300 dmg and 1 frame start up is no where near enough.
azproc
85
Well it’s not like we’re free up close anyway. It’d be a nice bonus for some matchups and actually having a choice at the character select screen.
But Ultra 1’s still very useable, even in AE for positioning and a small flick of damage.
It could be worse… see Guile, Claw, Rose, Honda
I don’t know what happened with Vega and Honda but yea at least he didnt get the Rose treatment.
I’m ok with what he has now, really waiting for that headbutt damage to come back, and for my case, I don’t think I would use U2 even if it was more deadly, at least not when I’m playing for real.
I know that you’ve posted this long ago but DAMN, I love this idea. It’s quite unfortunate that we won’t be getting this. Maybe we should’ve made a petition, who knows what Ono could’ve done?
I personally feel like Boxer is just a suckier version of Dictator. Am I the only one who thinks he actually relies on gimmicks to do continuous damage? A straight up rushdown character with weak mixup kinda feels dumb. I’d take ST Rog over Super Rog anyday.
But on a more realistic level, I’d want HB’s recovery back (dealing with fireball spammers was easier than ever back then >_>), I don’t mind its damage on AE honestly. Probably a hitbox adjustment on his cr.LP (since part of the front glove is actually ignored completely) and st.LP hitting tall crouchers. For an addition, adding a F+MP/MK overhead would be pretty darn cool.
EDIT: I’ve found out about the Ono! AE Moveset Editor a moment ago and was wondering if somebody that owns AE on PC would like to try out Jav1ts’s changes and make a video showcasing how he’d play. Anybody feels like doing this? I know it’s kind of pointless but I’m curious.
Final list of changes for all characters are out. Nothing surprising for Rog.
Still wish they gave us st LP against crouchers. Using st HP might leave you open to punishes esp if they focus through it.
yeh, and notice they changed the wording for the modifications to Overhead.
Correct me if im wrong but in most ways rog will be better than ae rog. He got his headbut damage back and he can now combo Cr.Mp on all characters which is another damage buff. excluding the standing light punch. We got some good buffs and where doing pretty damm well where most characters got minor buffs we got some good important buffs for rog. we can complain really its pretty damm good.
Yeh, it says the hitback (pushback) has been reduced on hit so he’s always in range for cr.mp, but it doesn’t allude that OH, cr.mp xx hp.hb will work on all characters. I’m almost 90% sure that OH, lp.hb will work on the more of the cast crouching. not looking forward to testing that for the cast again :[
I don’t know, that’s a hard argument, i think SSF4:AE was his worst iteration with his SF4 iteration being the strongest. But in general balrog has probably had the fewest changes then the rest of the cast. But yes I agree with you, better than AE rog in the sense that if you land the same bnbs and punishes, the match should end faster.
Hmm i know OH, Cr.Mp,HB would works on some characters so i assume that MP headbut will work on alot more characters maby all characters. the only thing i worry about is characters like blanka and whatnot.
cr mp makes blanka stand up, so yeah it should work. it won’t work on akuma and sagat though