AE PC mod with 2012 changes, ready for training mode/online play

Sweet job yeb, maybe this will bring even more people to play on PC too! I will be giving it a spin tonight :wink:

That’s interesting, when I made the change I only tested it a couple ways, but j.MK vs. Balrog was one of them. In my experience, these kinds of things normally have a small window where they can work, so I’m not surprised it’s still effective. I just expected it to work against a different group of characters. Instead, it might actually work against more characters now than it did before. I think you’re right that Capcom would have to do more than adjust his timing by 1f to remove the setup.

Haha, fellow gen player modding AE.
Good job on making accurate changes to it. You used Ono, right? I always had probs making accurate to the number changes to it, which is why I’m just doing whatever looks/is cool to it right now.

RE: Juri’s FSE, during making my own juri for the SF4AE Remix project with anotak, I discovered through a looooot of fucking around that I can’t really make juri’s FSE normals actually build meter. It must be one of those hardcoded things.

Then again, that’s what I said about meter usage during SF4 Koryu development.

You gen players love to mod the game. The guy that made koryo is also a gen player

Hey yeb, great job with the 2012 changes, it must have took you a lot of time and dedication in order to make this happen. Anyway I wanted to ask you something (not really a question, more like a favor), could you make a detailed guide/tutorial on how to use dantarion’s moveset editor? It doesn’t have to be a video tutorial, just a text guide would be a tremendous help for other modders. I already watched error’s ā€œtutorialā€ on YouTube, but that wasn’t very helpful at all in terms of explaining most things. It was more of a video footage of him messing around and hoping that the viewers learn… something. So I did a lot of trial and error by myself, but there are still a lot of changes I don’t know how to apply (e.g. adding super armor to some special moves). I checked the PC mod thread, but as you can guess it’s mostly Q&A and doesn’t cover everything.

And yeah again thank you for your contribution.

Is the video the only thing you used? Error also made a lot of random posts that were really helpful to me, but I found his video very useful too. I’d run into a problem and then realize I already knew how to fix it, because he covered it in the video. It may seem scattered at first, but that’s just because it’s how the program itself is. A lot of closely related properties are in completely different sections.

Is there something specific that you think needs to be broken down step-by-step? There’s a LOT of information out there, but the editor was never finished so a bunch of things are still unlabeled, even though we know exactly what they do now.

when E.Ryu is grabbed during his MK axe kick, he does a tech hit. And by himself. lol :smiley: . I cant imagine what you have done tweaking the move in order to get this colateral.

Haha wow, never expected something like that but I know why it happened. As someone else mentioned, there are various hidden properties to moves that can’t be accessed with the moveset editor, and one of those properties is causing an untechable knockdown. The only way I know how to do it is to duplicate another move with the hidden property I want, and I happened to use Evil Ryu’s throw. I guess ā€œauto-tech during startupā€ is another hidden property of throws. It would probably work if I used his super instead, but that might just create a different glitch.

nice, probably if you use the super to have the hard knockdown the axekick will become unthrowable.

Couldn’t one just use sweep?

Sweeps work a little differently because they cause a special type of hit, kind of like a wall bounce. The problem is that it makes the opponent fall in a different way and changes any setups afterward. It was a huge difference for other characters with new untechable knockdowns (Gen/Dhalsim) but it probably wouldn’t be as noticeable for Evil Ryu.

Just wanted to show my appreciation again Yeb, this mod has been really helpful in my preparation for AE 2012. My character(Evil Ryu) has undergone some changes that really adds some new dimensions to his game and I’ve been putting a lot of time into the training room to work on this new stuff. I hope I can surprise some people on the first day of AE 2012 with stuff they’ve never seen before from a Evil Ryu.

Hi yeb. I’ve got some questions !
Do you have change yun’s dive kick ? I’m sure you did for the high restriction, but what about two more frames of ground recovery, block and hit stun ?
Yang : Cross up mk seems to be the same than AE in your mod. Do you change it ?
Last question for ryu ^^ : hurtbox’s cmk is from ae or ssf4 in your mod ?
Thx for your anwser and great job by the way

Yes to all the Yun dive kick changes.
I made only a very small change to Yang’s crossup, it was kind of hard to make the change noticeable without going too far.
The PDF didn’t say anything about Ryu’s hurtbox on the c.MK, so I left it like AE.

Ok thx man !

Since PC isn’t getting the update until who knows when, I decided to give this a go.

I have a question about Gouken’s Denjin though, yeb. Were you able to change it so doing the directional inputs increases it’s speed? It doesn’t look like it’s working correctly. At the moment, when doing a regular Denjin with no inputs to speed it up, it looks like it’s traveling at level 2 (maybe even level 3) speed. From what I’m told a regular Denjin is supposed to travel at AE speed.

No, I didn’t include the spinning, that would be really hard to recreate. Instead I just made it faster by default, so you could hopefully get a feel for any new combos.

I actually thought I made a post about this before, but I guess it wasn’t here. I should have mentioned it in the OP, sorry about that.

Wow, tremendous work, man. After Capcom turned backwards and showed me their smelly arse (once again) i was pretty happy to discover that PC community consists of such hard-working people. Thanks, taking it.

Thank you so much! Awesome work!

thank you ))
awesome I play offline with it ))