AE 2012 requests for chun

LOL sorry :slight_smile: I replied to your YouTube comment btw, so just let me know how

I want tenshokyaku back outside the Target combo more than anything
for one it’ll b a better wake up option than EX SBK as u can use it without meter
secondly ppl wont feel free to jump in as much if u crouched

another thing is the df+short kick…the trade is fine just make the hitbox like super and change her floaty jump too…ppl can see her from a mile away when she jumps …srsly. other than that she is good, still a really solid character and like bahn said u need to work her fundamentals and no look for a free ride just off buffs. I dont feel upkicks (tenshokyaku) would give her that much control of vertical space becoz other character have quicker input options like DP’s, where as charge characters like guile, and dee jay who have upkicks/flash kicks have good normals to b jumps plus there upkick moves.

Mr. Jennings good to hear from you man I remember you speaking about how frustrating the AE twins where and how much it seemed Chun had to work harder for wins and that subpar Yuns/Yangs where winning (believe that was a FB rant LOL).

Anyway I couldnt agree with you more. Seeing as she is a character I used since HF…its hard to know that in my opinion SF4 Chun li is not that good. I believe the suits at Capcom are scared that ppl will think she is 3S Godlike if they do too much with her, but alot of us here are good and only ask for things that will help balance out things for her and not make some situations impossible. To me she have the worst wake up game on the roster…prolly followed by Cody…(thats coming from Sanchez who said Cody’s wakeup is ass) anyway. EX SBK is her only option and it gets safe jumped and stuff by so much, where as Guile have a flashkick and an ex, shotos have Dp’s and EX Dp’s, hell some have teleports like sim and bison, Honda and blanka have upward and horizontal torpedo and ball moves. Chun has nothing…why did she not get upkicks. Was good in ST, good in Alpha, not present in 3S but she was so good and you could parry so it wasnt needed. CVS2 you could roll, dodge or whatever depending on your groove. Oh wait in MVC3 she gets upkicks…with a DP motion…srsly her character design isnt even consistent when it comes to her normals or specials…Im not even gonna get into that, but I’m prolly gonna make a vid for that. Now Ryu, Ken…same normals and supers since the ST days, collar bone punch, kens fancy over head kicks and good jumping MK for overhead…yea always in there…always the holy trinity of specials hadoken, tatsu, shoryuken, guile blanka, honda…same…Chun li…Hell no lets change her design in every game. The First lady of fighters needs to get a bit more respect. SIGH…rant rant rant sorry. But yea AE 2012…prolly wont play it…honestly with VF5 Final Showdown finally getting announced…there is a God coz he at least answered that prayer and KOF13 being so damn fun. I’m not gonna touch 2012…but SF x Tekken Chun li will be viable just becoz of the engine I’ll rock her then until then its back to 3S Oro and slamming Muthafucka’s with one arm.

Shotout to all the Chun li players I still got mad love for ya’ll…I really do…hopefully she’ll b decent if we see her changes in action…i’ll try it but if i see that things are worst then I’m not gonna invest time into it…I’d rather wait for SF X Tekken…and hope she is better on her own in UMVC3 coz in MVC3 if she has no good assist she is done.

Ok I’m dont ranting…OHT good to hear from ya again man and BAHN…bahn bahn…ol no throwing self…man you are too good, you better start throwing in AE2012 LOL you need everything you can now man…i still respect your philosophy tho yer a good man sir

goofyhand: now you know what my insane frustrations were when cody’s buffs in AE were announced. Everyone thought he got a lot better, cuz he got a 3 frame c.short, and he could pick up the knife easier. And I said all his buffs were worthless, which were pretty much all true. atleast now he got real buffs in 2012, that actually help him. hopefully things will change for chun after loketests. i doubt the lists are final

Have you seen the location test videos? 4 hours of footage and only one not-so-good Chun Li getting raped by Yun.
I mean it’s Chun Li, she should be popular just fo being Chun Li.
Maybe it’s a good thing cause she’ll probably get buffs before the next test (I hope so)…if nemo showed up and started raping everybody like he did in the old days of super, we’ll probably be reading this on the next dev. blog: ā€œChun’s c.HK back to 100 stun, also damage reduced to 80 and lower hitbox so it can no longer be used as anti-air. U1 fixed: now everyone drops.ā€
:\

She’s still top 15-20 in a game with almost 40 characters so your not shooting yourself in the foot by sticking with her unless your ulitmate goal is to be eg.mcz.cc.dr.oht.

lol… a bunch of people I know tried, didn’t like her being a chargie, moved on to 3s(o) and the other games where she’s not a chargie. I think many are waiting on her in SFxT. I suppose that even for the average Joes, the :lovin: and popularity factor only goes so far.

Between that and no Cammy footage at all (if that subforum’s reports are right), I feel like I don’t have the need (or the energy) to watch 4 hours worth of loke tests.

I’ve been looking at all the buffs, tweeks, and nerfs that everyone is getting thus far and most of them makes sense. I was just looking at what OHT was stating and agree 90 percent on what he stated as issues with Chun Li.

Just wanted to add…

  • (Back + MK +3 on CH) I believe that this should execute quicker as stated in the 2012 patch. As stated by OHT, The launcher upkick should have a bigger hitbox. In my experience, after first bk mk it can whiff on the launcher kick on small crouching characters and I wind up getting it in the cooche. Also, why do we need to use only EX, Super, or even Ultra after combo finishes? At the height and the amount of damage input after the combo (extremely mild in comparison to a lot of other character combos) we should have the option to stomp and air throw after. Why? Most of her ex’s are used for air repeling and prolonged ball games. Her Anti- air ex-sbk whiffs 10-15 percent or more of the time or get’s poke out. Enough to turn game against you. Which goes to …

EX SBK- I agree. Hit box should be adjust bigger above and below during execution so it doesn’t whiff when opponent get’s in and winds up crouching just to do a meaty. Not sure about everyone else but this somehow happens to me every once in a while when I fight shoto’s. Think of Makoto uppercut hitbox buff? Maybe I just suck and am getting tired of getting nicked in the cooch.

Her EX Hasanshu should armor break. Why- How many of you got focused after hasanshu and got a meaty punish in the face or cooch after Hasanshu? I also main shotos and option select on ball then dp leaving this pretty useless. yeah, I can focus the ball and get in but try that on the new 2012 Ryu/ Oni and see what happens. So, EX should also execute quicker too but without increase in damage.

Also, as Chun Li character, yeah I don’t expect a lot of damage output but her overall stun output should be increased other than the crouch R.house kick. She does have below average health and damage output.

I am strictly speaking out of personal experiences and from what I’ve noticed, PSN/ XBL re-runs, these are some common whiffs I’ve seen.

Yeah, she viable at high play but still not quite tournament ready.
@ RaidenthaShocka- She is top 15-20, but shouldn’t she be top 1-10? Or is it that most of us haven’t stepped up our game? I am ranting but I believe some of what I’ve said has some sort of valid points.

Shouldn’t she be top 10? I dunno. What would effort have to do with the tier listings? It’s theortical for one thing and is based on tools like speed damage output etc. Not really something that someone outside of capcom has any control over.

If by efforts, I meant more practice in the ā€œdanger room.ā€ I actually meant prestine execution and skill to bring out the true potential of the character to it’s fullest. My apologies for the confusion. Some of us do have that and some of us don’t for whatever reason…not judging or making any of it. But under the perfect circumstances (connection and lagless environment) these High Level play says a lot about her weakness, flaws, and raw power against some shotos, Bison, Makoto’s, etc… If Capcom don’t want to buff health or damage output which I really want to also than please buff more on stun output. Chun’s a fast character that can do a lot of carful poke attacks…but poking doesn’t dizzy anyone nor does it carry out a lot of damage. I would say after 3 or 4 pokes the other player can figure out a more strategic tatic and by then find a counter attack that did more damage in 1 shot than the 3 or 4 pokes. Yes, it’s happen to me a lot. The tools she has needs more ummfff!

In the end, she needs more buffs other than what’s currently planned. Maybe faster frames for executions, maybe longer frame attacks, maybe more damage output, less hangtime, less recovery, etc…So far the buffs only do easier executions with exeception the crouch roundhouse and U2 frame. And with the U2, I say complete upper invincibility frame and extend top of the U2 ball further back and maybe forward.

Capcom, please consider what buffs on other characters would do against Chun…She should be A or (-) tier, nothing less…

She wont be better than top 20-30 in ae2012:
akuma, ryu, ken, oni, boxer, bison, cammy, cviper, honda, dhalsim, fei, sagat, yun, yang, gief, rufus, seth, makoto, juri, cody
Thats already 20 that are or will be better than chun and I left many

ok if not top 20 then just outside it. Also it might have been a bit premature for me to say where she is going to be on the tier list when 2012 drops because it takes time to come up with those lists. I was just kinda going off of where she is now in AE. The only matchups I see getting worse are Juri cody and maybe sagat.

smh

It’s not hate. I just want appropriate buffs for Chun that everyone else received to level the playing field.

divekicks ono divekicks for chun nao

And bigger legs.

Chun Li only loses to like 4 of those characters you listed (3 of which are getting nerfed). She goes even or beats the rest (some of which are getting buffed or nerfed).

You’re probably right about the 4 characters, but I do believe she also has a hard time with bison (dictator) as his attacks has a lot of spacing already,… just far out of the pokes and crhouse. Kikoken is slow on execution and therefore pretty predictable. And, since Kikoken is slow she should perhaps have a faster recovery. Not as fast but closer to perhaps the shotos. Maybe a change from the bk f motion to qrt motion. Now…if this happens she will not be considered as a turtle character anymore and therefore fit in more within the lines of AE and 2012.

5 official bad match ups: Rufus, yun, yang, akuma, Viper. Now many agree (and I do) that ken is not 5-5, more like 5.5-4.5 in ken favor, sagat is or will not be 5-5 anymore, that’s more than 4. And that is without adding those who werent listed or were buffed and we dont know where they will end (blanka, evil ryu, juri, cody, ibuki). Gotta finish by saying that in this crucial moment of changes, and when A characters like sagat, bison, ryu, seth, rufus are getting buffed, I find it destructive to see some chun player, say that she is fine, when she has clear flaws that could be addressed.

I’m not sure he was saying she is fine and tbf Darklightjg (I guess that’s who you are referring too) has a very solid Chun so understands the match ups pretty well. I think he was just trying to point out that there is a lot people claiming she is bad now and has lots of awful match ups, but every character forum could easily say the same (and many about Chun) and realistically that’s not the case as she is still a strong character (I’m sure he’ll correct me if I’m wrong :slight_smile: ).

I’ll be honest I don’t see the Sagat match being any different from a 5-5 same for Evil Ryu (though I may be wrong) and as Cody is 6-4 Chun atm I don’t think his buffs will swing it in his favour so that will probably be 5-5 as well.

Yes Chun has issues but if she didn’t she would be broken, if most of Chun’s match ups end up being 5-5 with a few 6-4’s against her then you can’t really complain… Akuma is getting nerfed and Yun and Yang are getting badly nerfed so we’ll have to wait and see…

I’d love Chun to get some buffs as there are a few things that do need addressing and yes she isn’t going to be top 5 but she also isn’t going to be bottom 5 either… If people don’t like it they can do what OHT is apparently planning on doing and swapping character to a higher tier…

Chun has an answer to everything but it’s not overpowering especially in Super. In AE, her moves and attacks were molested (not raped like a lot of other top tiers) and other characters got steroids (frame advantges, better timings, easier combo connects, etc…) started to easily do reversals to her answers. Then we find out she’s not only molested but got a broken air drop on some characters- U1. Now in 2012 she’s just getting a bra feel but claimed to be better than the last while still a lot of characters are getting more steroids -invincible frames, frame advantages, better spacing after their executed move, etc. I’m more curious as to why she isn’t getting similar buffs like a lot of other mid-tiers? I am a fan of her and will not let her go in 2012. I’ve been a fan since Vanilla so I had felt the happy and the gradual changes. She’s mid tier in AE but with a little more buffing than what’s currently being offered in 2012 I think she can come really close to A tier and that works for me.

I like to see her RHouse SBK (mostly useless) changed to a Tenshoukyaku as a wake up 3/4 frame reversal- a 3/4-hit setup to be able to execute a follow up with headstomp…;). (Wishfull thinking)

My apologies for the ranting all. Just wanted my last 2 cents out there.