AE 2012 Guy vs Ryu matchup

What’s “correctly?” The cr.mk will either be a true string to hadoken, meaning you can’t do anything, or, it’s not a true string, from further away, which means there is a gap for you to input something.

Unless there’s less blockstun when he cancels to hadoken, but is that how the game mechanics work? I thought blockstun was fixed from when the active frame is blocked.

Ryu’s fireball into Hadouken will likely not be a true string, as even Evil Ryu doesn’t have as a full blockstring at the tip.

Ex Run Stop vs Ryu’s crMk: If Ryu’s crMk is absorbed by the last hit of armour and you block a normal fireball, if your close enough you can punish Ryu with Guy’s far stMp. Also in a similar senario, a good universal punish for Ryu’s crMk is Guy’s Ex Tatsu. Whether Ryu cancels his crMk or not, Ex Tatsu still can win, but it will require 2 meters (ex run stop, ex tatsu).

EX run is certainly an excellent approach tool, sometimes during Ryu’s approach you can absorb his f+HP and punish.

Yeah I didn’t know you could punish Ryu’s normal fireball on block if your close enough. But I haven’t tried punishing Ryu’s f+hp yet, interesting discovery.

I’ve been practicing whiff punishing Ryu’s crMk with Guy’s crLk from max range. When Guy’s far stMk is out of range, I think using crLk is good. “A little damage is better than no damage”. And you can also buffer it into Ex Hozanto if your reactions are good.

Punishes against E.Ryu on Block: 1. Overhead - Ex Tatsu, Bushin Chain 2. Srk FADC Back Dash - Ex Hozanto 3. CrMk - crLk 4. CrMk ~ Normal Fireball - Far stMp 5. Medium, Fierce and Ex Srk - if you Crouch Block at a slight distance to create 1 hit, you can punish E. Ryu with a Neutral Jump Hp 6. Sweep - Ex Hozanto or stMp if your close enough 7. Whiffed stMk - Far Hk or Far stMp 8. Ex Hozanto is safe at max distance against Normal Srk in the mid-screen.

Close stMk, crMp, TC ~ Run Slide works on a crouching Ryu, E. Ryu and Ken. It also works against Akuma and Oni, standing or crouching. Does 292 damage - 382 stun. (didn’t realise this combo worked on shotos)

Max Damage Meterless Punishes: 1. Level 2 Focus Attack Crumple, F. Dash, stHk, stMp ~ M. Tatsu (292 dmg - 500 stun) Vs. stHk, stMp ~ M. Tatsu (280 dmg - 460 stun). 2. Level 2 Focus Crumple, F. Dash, stHk, TC ~ Run Slide (281 dmg - 466 stun) Vs. stHk, TC ~ Run Slide (269 dmg - 418 stun). Note: these punishes work against Ryu’s medium, fierce and Ex Srk on block. These also work against other shotos and note the timing can be tight.

Nice meterless punishes. I guess you would choose the non-focus crumple version if it would dizzy the opponent.

For corner only, the max damage meterless punish is still cl HK -> BC -> HK hurricane (329 dmg - 478 stun)

but I would instead suggest people get into the habit of using: cl HK -> ninja sickle -> MK hurricane (320 dmg - 560 stun)

Starting with level 2 focus crumple does the same 320 damage, but you deal 10 more stun (570 stun)

Technically I think it is close stHk, BC into back throw, Feirce Tatsu which does 364 dmg - 425 stun. You can Dash under certain moves such as Feirce Srk on Block in the corner, of coarse it is circumstantial. “It appears we as Guy players are leaving alot damage on the table”. But overall, I agree, close stHk, BC, into Fierce Tatsu is still the best meterless punish for most circumstances.