if anyones discovered any more tips on fighting ryu they`d be appreciated. i was doing some nice work online lastnight till i met a good ryu player and couldnt seem to win anywhere. ex run to overhead seemed to work somewhat, but then had to swap to ex slide. footsie wise he just seemed to dominate in the air and those fireballs were so distracting and kept messing up my spacing
Ryu has many AA options against Guy so walking forward is your friend. Throw your furthest pokes to stuff or trade his fireballs.
Good Ryus tend not to fireball much against Guy (unless this Ryu has good spacing) but if they do, respond with MP hozanto to make them think twice. This will make ground approach much easier.
IROC
33
I found that CrMk can technically go under Fireballs at close range but the timing is strict.
af0
34
You mean it goes under if you connect with both hits after they release a fireball? Cos I doubt it happens on whiff.
Used this against some shotos and it really changed the way i play and view the shoto matchups. alot of them i found just throw out fireballs hoping they`ll hit. when i played as gief, id just jump over and wait for them to get bored. now knowing to use mp hozanto underneath and cause some damage is really satisfying. once they give that up and start jumping in then it seems alot easier on the matchup.
thanks everyone
i was nervous to ask in the beginning but now i have, its really upped my game for sure
Also you can use mk tatsu to interrupt crmk hadoken. If you block the crmk then input mk tatsu. Itâll hit them right out of the fireball. This should make them think twice about throwing one ayer the crmk giving you the opportunity to FA the crmk for a crumple.
you donât want to just do the hurricane because you blocked the cr. forward. the way to do this is watch ryu once you block the cr. forward. pay attention to him canceling it. if he doesnât cancel then youâll see him pull his leg back⌠if he does cancel it⌠youâll see the animation of cr. forward stop suddenly and heâll be standing about to throw the fireball.
something else to be aware of is if you have ryu cornered⌠be aware that a fireball is gonna come your way at some point. most likely an ex because of how much faster it comes out. this is a commonly used tactic by fireball characters to push their way out of the corner relatively safely. you can train yourself to react to this with forward hurricane⌠this is not easy though no matter how much you practice it.
af0
38

MADma3str0:
you donât want to just do the hurricane because you blocked the cr. forward. the way to do this is watch ryu once you block the cr. forward. pay attention to him canceling it. if he doesnât cancel then youâll see him pull his leg back⌠if he does cancel it⌠youâll see the animation of cr. forward stop suddenly and heâll be standing about to throw the fireball.
something else to be aware of is if you have ryu cornered⌠be aware that a fireball is gonna come your way at some point. most likely an ex because of how much faster it comes out. this is a commonly used tactic by fireball characters to push their way out of the corner relatively safely. you can train yourself to react to this with forward hurricane⌠this is not easy though no matter how much you practice it.
Seems pretty difficult on paper to down-back the cr.mk and then do quarter circle back for the MK tatsu on reaction.
You can also focus dash-forward if they have no meter or u suspect they wont use ex fireball.
Wonât this be obsolete in Ultra though - if theyâre making Ryuâs cr.mk fireball a true string? Or am I mistaken.
itâs not hard at all honestly, itâs actually pretty easy. you just have to train yourself to see it properly. like i said⌠just keep your eyes on ryu once you block the cr. forward. i notice a lot of players donât watch the opponentâs character when iâve asked if they do. watching the opponent helps a lot in terms of your reaction time.
doing this isnât that much different to training yourself to see a standing opponent on hit and hit confirming into ff chain. anyone whoâs been playing guy long enough can do that without even thinking about it.
itâs all just about practicing it.

MADma3str0:
you donât want to just do the hurricane because you blocked the cr. forward. the way to do this is watch ryu once you block the cr. forward. pay attention to him canceling it. if he doesnât cancel then youâll see him pull his leg back⌠if he does cancel it⌠youâll see the animation of cr. forward stop suddenly and heâll be standing about to throw the fireball.
something else to be aware of is if you have ryu cornered⌠be aware that a fireball is gonna come your way at some point. most likely an ex because of how much faster it comes out. this is a commonly used tactic by fireball characters to push their way out of the corner relatively safely. you can train yourself to react to this with forward hurricane⌠this is not easy though no matter how much you practice it.
if you input it correctly and they do the hadoken the tatsu will come out. if they dont, then you will just continue to walk back. also against shotos im trainin myself to block back after CrMk. this really helps with the evil ryu ex overhead. and you can walk away from ryu.
af0
41
Whatâs âcorrectly?â The cr.mk will either be a true string to hadoken, meaning you canât do anything, or, itâs not a true string, from further away, which means there is a gap for you to input something.
Unless thereâs less blockstun when he cancels to hadoken, but is that how the game mechanics work? I thought blockstun was fixed from when the active frame is blocked.
Ryuâs fireball into Hadouken will likely not be a true string, as even Evil Ryu doesnât have as a full blockstring at the tip.
IROC
43
Ex Run Stop vs Ryuâs crMk: If Ryuâs crMk is absorbed by the last hit of armour and you block a normal fireball, if your close enough you can punish Ryu with Guyâs far stMp. Also in a similar senario, a good universal punish for Ryuâs crMk is Guyâs Ex Tatsu. Whether Ryu cancels his crMk or not, Ex Tatsu still can win, but it will require 2 meters (ex run stop, ex tatsu).

IROC:
Ex Run Stop vs Ryuâs crMk: If Ryuâs crMk is absorbed by the last hit of armour and you block a normal fireball, if your close enough you can punish Ryu with Guyâs far stMp. Also in a similar senario, a good universal punish for Ryuâs crMk is Guyâs Ex Tatsu. Whether Ryu cancels his crMk or not, Ex Tatsu still can win, but it will require 2 meters (ex run stop, ex tatsu).
EX run is certainly an excellent approach tool, sometimes during Ryuâs approach you can absorb his f+HP and punish.
IROC
45
Yeah I didnât know you could punish Ryuâs normal fireball on block if your close enough. But I havenât tried punishing Ryuâs f+hp yet, interesting discovery.
IROC
46
Iâve been practicing whiff punishing Ryuâs crMk with Guyâs crLk from max range. When Guyâs far stMk is out of range, I think using crLk is good. âA little damage is better than no damageâ. And you can also buffer it into Ex Hozanto if your reactions are good.
IROC
47
Punishes against E.Ryu on Block: 1. Overhead - Ex Tatsu, Bushin Chain 2. Srk FADC Back Dash - Ex Hozanto 3. CrMk - crLk 4. CrMk ~ Normal Fireball - Far stMp 5. Medium, Fierce and Ex Srk - if you Crouch Block at a slight distance to create 1 hit, you can punish E. Ryu with a Neutral Jump Hp 6. Sweep - Ex Hozanto or stMp if your close enough 7. Whiffed stMk - Far Hk or Far stMp 8. Ex Hozanto is safe at max distance against Normal Srk in the mid-screen.
IROC
48
Close stMk, crMp, TC ~ Run Slide works on a crouching Ryu, E. Ryu and Ken. It also works against Akuma and Oni, standing or crouching. Does 292 damage - 382 stun. (didnât realise this combo worked on shotos)
IROC
49
Max Damage Meterless Punishes: 1. Level 2 Focus Attack Crumple, F. Dash, stHk, stMp ~ M. Tatsu (292 dmg - 500 stun) Vs. stHk, stMp ~ M. Tatsu (280 dmg - 460 stun). 2. Level 2 Focus Crumple, F. Dash, stHk, TC ~ Run Slide (281 dmg - 466 stun) Vs. stHk, TC ~ Run Slide (269 dmg - 418 stun). Note: these punishes work against Ryuâs medium, fierce and Ex Srk on block. These also work against other shotos and note the timing can be tight.
Nice meterless punishes. I guess you would choose the non-focus crumple version if it would dizzy the opponent.
For corner only, the max damage meterless punish is still cl HK -> BC -> HK hurricane (329 dmg - 478 stun)
but I would instead suggest people get into the habit of using: cl HK -> ninja sickle -> MK hurricane (320 dmg - 560 stun)
Starting with level 2 focus crumple does the same 320 damage, but you deal 10 more stun (570 stun)