Advice to all new Skullgirls (or any game for that matter) players from a professional gamer

230 hours on 1.5 months is quite a bit. I don’t think the game is 1.5 months old on Steam though, or is it? Send me a Steam friend invite if you wanna play sometime(if you’re in the US).

I hadn’t seen that video. I can see what you mean, that is just ridiculous.

The current version might be in beta, but it will be out of beta in a few days. If they improved the combo system that you had a problem with, you should consider coming back to it. I don’t know exactly what was going on in that video, but now when a combo is repeated, any button press will break it.

I got the beta in early July. BTW, some people leave the game on idle for long periods of time.

Wow, this thread was dead the first few days so I ignored it. Now its blown up. I first want to start by saying I read every post. Some of the criticisms I received are correct and incorrect at the same time. I didn’t go in great detail in my original post which is why much of it was open to your own interpretation of what you thought I meant.

Many of you seem focused on my “2-3 hour in training mode a day” comment. Also, many of you don’t see where your skill level is to fit in my comment. My post was intended for new SG players who casually play FGs and want to strive to be A TOP PLAYER. If you want to get “average” at the game, my post very well most likely doesn’t concern you. I guess if I ever write a mini book or a strategy guide, I have to have different chapters focusing on how good on a 1-10 scale you actually want to get.

Many of you are also saying that I am saying ONLY TRAINING MODE matters and playing against real people doesn’t matter which is COMPLETELY FALSE. You need a balance of both to become good. But if you are NEW, you SHOULD start in training mode. I come from a long line of FGs and the day I got SG, I went into training mode, picked 3 characters and messed around for good amount of time until I got a feel for them, then recycled until I played all 8 characters and made an informed decision on what characters fit my playstyle. For example, if you know MvC2, I will reference that game a lot.

  1. Painwheel is an airbased flying characters with pretty fast offensive high-low attacks. She has good offensive moves and can put a player into a vortex. She can also fly away and run and play a good defensive game. She doesn’t have quick projectiles or very quick/range attacks so her trouble comes when someone is zoning her out well. I compared her to sentinal which fits my playstyle.

  2. Peacock is obviously a zone character. She doesn’t have fast overheads like some others so she lacks the offensive high-low game. She is great for someone who has A LOT of patience and execution/timing. I am a very impatient players (my flaw) so this character was a no for me.

  3. Parasoul has a little bit of everything to me. She can zone well if she needs to, she can control floor pretty well and has great footsies. She also has great potential for resets once she gets the ball rolling. She feels like a storm/magneto to me. Her flaw is her grounding dashing is short/slow/non-normal cancelable (like Dr. Doom). So each time you move the floor, you have to be thinking ahead at all times and protect yourself.

I can go on, but I’ll stop there. Because of training mode, I learned the advantages/disadvantages of each character.

You can ask ANY TOP/PROFESSIONAL player what they think of training mode and how much time they spend and you will see how they answer. Heck, Fanatiq is streaming training mode on a daily basis to upkeep his muscle memory and combos as well as figure out new resets and more damaging combos.

Now, if you want to become just good or an average player, you can spend minimal time in the lab and just learn the basic BnBs of your characters. So you spend about say 10-15 minutes, learn a nice 15 hit combo into super and DHC. Now your ready to go play other people. But you haven’t learned multiple combos, you haven’t learned resets, you haven’t learned how to combo off throws (different combos due to IPS change), you haven’t learned what combos you can do off of a jumping attack, you haven’t learned combos if you used your OTG to start the combo etc…

So when those situations come up in the match, your opponent will burst or you will drop your combo because you forgot you used your OTG.


Now the benefits of playing a person over training mode… There are some BIG things that you can only learn from playing real people. This is more where the mental game comes in rather than the muscle memory. When you hear the commentator say “Oh Daigo just downloaded Justin”, you will understand why. When you play people, you need to adapt your game to your opponents. You need to feel them out and see what they are doing, their patterns, how good their combos are, when they reset, when they jump etc… You will also learn how to block, when to pushblock, when to burst and when to tech throw. This is all specific to the opponent you are playing. You must be aware of the surroundings of the match at all times. You will learn the distance you should keep in order to be safe or when to throw out your pokes or to call your assist. When you actually can start hit confirming, you can now implement the combos you learned from TRAINING MODE.

General stuff you will learn from playing people is blocking and situational combos your characters can do off of specific hits (though I think training mode can help here as well). Playing people better than you will show you where your flaws are. You will say “dam, i should’ve blocked high. I should look out for that reset.” You will also learn “I see my super isn’t safe against that character when he does that”. You will learn all your situational encounters playing a live person. You will also learn accidental new tech that occurs by coincidence.


All in all, what I meant was for fresh players to start in training mode because some of the players I run into don’t even know how to pushblock or launch or even a simple 3 hit chain. They are clearly just holding forward trying to hit me with anything. I don’t care if you don’t agree with me, but I am not only speaking from my 10+ year personal experience, but also from other top players’ experience.

Now can we turn this thread into more of a Q&A for getting better for new players that are actually determined to improve and not blame lag for their loss?

@Dude Try in 6 months for the console version: https://twitter.com/Skullgirls/statuses/363412057036562432

Hmm. That is unfortunate. Though it’s not really clear what they mean by definitive. I mean, assuming that it’ll take 6 more months to finish the rest of the DLC, they could just mean that PC will have the DLC earlier in each case. I really doubt they signed a contract with MAQL that said “we can update the console with new DLC characters, but no further patches until all characters are released”… I’d like to get more details on this. Thanks for the info though.

@Dude I know, I’ve been considering buying the PS3 version as well, but this makes it hard. They need to be more clear about this.

I tweeted them for clarification. I’ll page you on the off-topic thread (don"t wanna derail this thread too much) if I hear back.

Doesn’t it cost money and take a lot of time to push out updates for consoles? Microsoft removed their update fee but I think PS3 still has it.

Steam you can just put out updates whenever you want so it’s very convenient, especially for a beta.

this is understandable.
It is probably the first time PC fighters get such kind of fighter, emulated ones excluded.
Closest I can think of is Melty Blood and some obscure anime fighters, but they arent so popular either to guarantee a wider player base.
Other more popular games based on similar mechanics, like BlazBlue and Guilty Gear, havent been updated on PC for years, since they received a small market share.
Also game is far from keyboard friendly for some moves (eg 360 motions), unlike SF4 or BB CT.
The majority coming from SF4 will meet a completely different game.

While the game looks easy and very user friendly, its core gameplay is basically for the hardcore players, rather those of anime fighters instead of MvC2.
In contrast to SF4 I dont think it will motivate a lot of players to become top.
But the good thing is that a lot of good console players entered the community so, just like in your case, they’ll motivate the beginners to become better to the extent they can. I’ll try to learn the game a little better once I am back from vacation…

Skullgirls started as a console game with an anticipated PC port.
Now it became a PC game with an anticipated console port…

I think Mike Z said that it’s free to patch on PSN, but not as quick as Steam. Also, I heard that lobbies will be PC-exclusive for a short time, but I’m hoping they will be updating the console versions with balance patch and DLCs soon after this week’s PC Release.

LOBBIES will be a PC Exclusive for 6 months, as they’re funded by MAQL (actually MAQL could’ve demanded for them to be forever PC exclusive).
The patch aside from that will hopefully arrive sooner than that.

22 Aug + Additional Dev Time + 2 Weeks + Lab0 Time; I expect something like Oct/Nov.

E: At least that’s what was communicated up till now. This tweet indeed sounds like they mean they won’t patch consoles at all for 6 months, which is rather weird.

Just a quick heads up I’m giving to some Skullgirls peeps:

In light of the forthcoming major update for SG across all platforms, I’ve created a Facebook group. Anyone here is more than welcome to join. This group was made in an attempt to bring more SG players together to a place where everyone can easily share insight on the game, find people to play against, and to discuss general Skullgirls related content. I’ll be updating the page on a regular basis as well with news on the franchise, art, combo videos, ect ect, so if any of you have art or combo vids to share feel more than welcome to share them with everyone in this group. The more the merrier.

I’m hoping to bring in a lot of new and old players by the time the new version drops on all platforms, so if you guys have any friends who have a passion for this game, tell them about this group! The main goal here is to make it into a resource for new and old players alike, so everyone be respectful and insightful and we shouldn’t have any problems.

https://www.facebook.com/groups/541765629224128/

Let’s get this game the recognition it deserves!

Extra text so my posts don’t show up on whatever possible spam filter this site might have.

While I totally applaud your enthusiasm…

https://www.facebook.com/groups/298284046938097/

Yeah.

that comment about console versions being behind 6 months better not be true.

if it is then seriously i am out. what a fucking joke.

edit : just read vulpes post. thank god for that. i can wait a couple months but 6 would have been the straw that broke the camels back.

fuck you buddy