Niggas always talking about learning combos and hit confirms under pressure and junk. Turn on random guard in practice mode and there ya go.
I don’t know, but for me I never had an issue bringing a combo I was grinding out in training mode into versus. It’s anecdotal and I presume every other person functions differently and has different experiences; but for me, when I have a combo down in training mode it pretty much transitions seamlessly into versus.
Then during versus, I just have to open up people or play a strong neutral game where I sacrifice opportunities to “get a chance to combo” in order to hold positions to force people to go into the areas and circumstances that give me free hits such as anti-airs or make them do something dumb that gives me free combos.
In regards to time spent in versus mode vs. time spent in training mode is irrelevant to getting better. Fighting games aren’t a Korean MMORPG grind where you put in “time” and get a “quantitative result.”
The question shouldn’t be about “how much time should be spent” in either modes, but rather “how do I use the time spent” in either modes. Going back to my previous post, what is the point of training mode if the player doesn’t know what, how, or why he or she should be practicing a combo, learning a set up, perfecting movement, shadow boxing pressure/retreat, knowing the optimal ranges of each normal attack, and etc.? The same goes for versus mode: what is the point of playing versus mode if the player doesn’t know what to look out for to improve, what bad habits to iron out, what decisional fallacies and mistakes to avoid, what tendencies and patterns to look out for from others, what to experiment with what new tools or tactics against certain opponents, how to take in and take away from a recent game to apply it in the next game, and etc.?
If the player doesn’t know how to use either training mode or versus mode properly to “learn” the game, it doesn’t matter how one “quantitatively calculates” one’s time is spent to “optimize growth and improvement.” This concept simply doesn’t exist. Any little bit of training mode or versus mode is important regardless of “quantity” but what exactly is learned and gained from those experiences regardless of duration.
So rather than trying to tell people to use one mode over the other and for a concentrated period of time within a schedule, I would rather tell people how to properly use their resources and let the person decide what is the appropriate use of one’s own time and let the person choose how to improve.
Not to toot my own horn, although that sounds quite lascivious, but if a person were to take me and another person that is completely new to fighting games and were to give each of us a completely new fighting game for us to play and play against each other in, I would most probably find out more about the game in 30 minutes of training mode and 30 minutes of versus play playing other people more than the other person that never played fighting games before would find in 2 hours of training mode and 2 hours of versus mode per day for a week. This is because I would simply know what to look for, what is relevant, how to apply it in real matches, and how to take away what I learn in real matches to apply it to future matches. Being able to do all of that, however, is not exclusive to only me though and anyone else can build the knowledge base to get to that level of understanding to be able to learn games just as fast or even better than I do; and, I know for sure there are plenty of people that know better than me, learn better than me, and perform better than me as a fighting game player.
So although I didn’t like using myself as an example, I would just like to once again reiterate that it’s not about how one allocates time to a particular type of mode of training, but how one uses that period of time playing to learn and refine. As long as the player knows what to do with that time, it doesn’t matter how much one spends that time in whatever mode as long as it’s spent wisely.