Adon AE changes for 2012 Edition

thats nice damage tbh, plus if it works on ryu it should work on all shotos :smiley:
does it work from j.mk crossup?

yo murry chirsmas to yall or w/e ya celebrate

There is a list against whom the combo jump mk close mk crouch light rising jaguar light works even if it hits cross-up :

Abel, Blanka, Chun-Li, Cody, Dudley, Fei-Long, Gouken, Gouki, Guile, Hakan, Juri, Makoto, Oni, Rufus (with crouch lk), Sagat, Yang, Yun, Zangief.

Most of the time even the rising jaguar medium will hit on both sides except against Oni if the jump mk doesn"t hit cross-up and against Fei-Long if it hits cross-up only one hit will touch.

With the rising jaguar light the combo will do 275, 303 with the the rj medium juggle and 437 with ultra II.
With the rising jaguar medium, 282, 331 with the rj medium juggle and 465 with ultra II.
With the rising jaguar ex the combo will do 296, meaning the rj lk cancel is almost useless except for the ultra II.

The combo works against everyone with one hit of the rising jaguar light if it hits crouching characters except Sakura but who will try to guard a cross-up being crouching.

The close mk isn’t +3 on guard but -1, +5 on hit and +3 on guard will be really good, maybe too much.

@Seratna -1 was the the advantage on block for AE, but it was supposedly changed in 2012, I’ll try to see if I can find out roughly what the advantage is on block, but I don’t think they kept that -1, but I want to test it and be more sure.I’m not too great at testing this sort of thing, so I may need someone else’s help on that one.

@Evilsigh At least with ryu, if you use j.mk to cross up instead of j.lk, it pushes the opponent back too far away to be able to cr.lk/lp and cl.mk, as the far mk comes out instead. Obviously if you take away the jab you can still do cl.mk, but I brought it up as a hitconfirm crossup combo. I can only guess this is consistent with other characters as well.
(update: j.mk crossup, cr.lp, cl.mk xx hk rj (280 damage) works on adon.

In my early testing, cl.mk seems to have a decreased push back, (I have pc AE and xbox 2012).

In 2012, when you stand as close as possible to ryu, cl.mk , cr.lp, lk.rj is possible.
In Vanilla AE the cr.lp wiffs when done in the exact same distance.

I do feel that this will be consistant with other characters as well, but I will try to test with a few characters here and there.

Have you guys been seeing Gamerbee playing lately? He’s making a ton of use off that buffed Close St. MK. I think people really underestimated that change, but it looks like it’s becoming a pretty big buff to an already great character.

yeah I know what you mean. I have been using it loads as well. (mainly after watching him) its really handy! nice frame trap and pretty easy to combo with :smiley:

Now that I played a bit, I gotta say the nerfs aren’t that bad. In fact they barely change anything.
MK jagkick has a worse hitbox, but I stopped using it to counter pokes a long time ago anyway. I’m sure most of us spend much more time baiting jagkick reactions that actually doing jagkicks. It barely changes my gameplay if at all.

The cs.MK buff is actually great. Finally adon has a proper frametrap that’s not risky like HP. On a lot of characters you can do crossup MK c.lk, st MK, c.lk xx RJ. Without worrying if they’re standing on crouching, and it’s a great string if they block too, you are in throw range at any time.

The HK rising jag is indeed a good buff. Now if you connect with it you’ll be able to cancel it. That might not be very obvious but it just makes things more reliable which is always good.
I know it’s not a 2012 buff but far stand MP is also ace for a poke.
The rising jag ā€œno switching sides after FADCā€ is bullshit though. You still switch sides and have to be on point with the timing against the same characters and situations you had to before. He’ll never be as good as in super because of the wakeup time but is still a decent character.

tl;dr : Adon is still fine.

tbh im more annoyed by how far it launches them. I used to sit and buffer the motion so I could do the follow up rj after a FADC. But some some characters and some combos it whiffs unless you walk forward. Again as said previous I may be messing up but a friend tried it too.

Hey,

Sorry if this is a stupid request but could someone post all the unannounced changes by Capcom to Adon?

Thanks

I can only state for certain that close st.mk got a buff from 6f to 5f of start up and less pushback.

is it just me, or did they make his Jaguar Kick harder to do now. I kind of stopped playing fighting games for a bit (Skyrim) now I’m hopping back in and messing with some new characters. Picked up ol’ Adon again, and am having a hell of a time pulling off his Jaguar Kicks… I can do other character’s reverse DPs no problem like Fei’s flame kick. but I really have to focus on doing Jaguar Kicks all of a sudden…what is going ooonnnnn?

I have no trouble with it, I have far more trouble with T Hawks than his.
Strange issue you are having though! :frowning:

i can assure you it’s -1 on block because i’ve tested it but with less push back and +5 on hit for following combo is definitely adon’s main normal frame trap.