I think throwing in SF is lame for characters unlike Zangief (ken, ryu…etc)
at least when I’ve always been playing that was an undisclosed rule. So i’m use to it being that way.
Also I think winning even some moves are unintended (except throwing) are ok.
Word. I haven’t played SFI since before 3 came out(and seeing as i didn’t know it existed before SFII, i never played it much anyway), but i don’t think i ever managed to pull off a DP on purpose.
yeah i think winning by luck sometimes is totally cool, i mean after all mixup itself is to some (great) extent yomi but both people are guessing so there’s an element of luck and gambling there if your opponent can be truly random on mixup.
although particularly yeah in 3s it bothers me when people get accidental parries since they’re parries and all i mean if they were on point they could (combo into) super you
ST IS random. If there was some explanation of how damage and dizzies were calculated then I might have a more favorable opinion of the game. At least you know certain combos WILL cause dizziness in the pre-Super games rather than having to just hope it happens.
I’ve racked up some accidental victories over the years though, Lol! I had one where I was trying to do a fireball and my opponent jumped at the last second, but I wound up doing a Dragon Punch instead. Profit!
I’d much prefer accidental victories over ones I intended to get mainly because it’ll give me something to laugh about later because it totally looks like I intended to do it. My opponent and I both know it was bullshit but it was still pretty funny.
Damn, and here I was pondering the same thing last night. On one side, I can see why u might feel like it is bullshit but on the other side, I can’t see how a win done in this way can matter. A win is a win.
I think there is an explanation of the dizzy system, it’s just a bit more complicated due to the supers (and yes, there are random elements- but compared to any game since? not nearly as much). Up until (and esp including) HF, the dizzy system was very clear and straight forward: two hard punches/kicks + a light punch/kick would often be enough, or a special with two mediums. But that was too easy, which was painfully clear in AE. Many, many games have come out over the years since ST, most of them forgotten and go unplayed today but I can’t think of a more non-random game than ST since that time. When you lose in ST, at least you can understand why more clearly.