wow. wonder what’ll happen with those two? lucas vs lucas would be one boring match. thanks for sharing.
so whats the deal with down+B?
the parry?
It seems to get stuffed in the air?
can any1 tell me its active frames?
Possibly. DK goes even/advantage with a few Top Tiers, and is considered a very good character, but Dedede can true infinite chaingrab him. Lucas (and to a lesser extent, Ness) are still good enough characters that this shouldn’t hurt them too terribly much. If anything, it’ll make the Marth/PK match closer to 8-2 or even 10-A Marth, not completely hose them.
Mother mains, time to take up a secondary. I suggest DK. :looney:
It isn’t everyone, thankfully. Marth, Pokemon Trainer, Snake, Bowser (Okay not really changing tournaments anytime soon), Wario, and Lucas can all infinite grab the Earthbounders.
Only two of them are top-tier and the other three are all just med-high. It isn’t awful, but it sure as hell sucks.
I’m just glad I love ROB.
You sure about that? I know that Wario and Lucas’s chaingrabs were recently shown to be escapable, and I’ve never heard of Snake/Boozer having an infinite on the Mother kids.
Uhh… You know this can sweet spot, right?
It kills at around 85-110.
You must be facing some really light people.
I tested that on Mario at the center of FD with no DI sir.
And yeah…I know it can sweetspot. >_>
I read though this thread and didn’t really see much of a mention of marths amazing up-air, up-air has ZERO frames for recovery on landing, allowing you to instanty grab them immediatly after block, I use it all the time after they get used to me doing forward air.
Up Air land-cancel can be comboed into the some of marths moves, and while you can do 2 forward Airs in a row, I perfer to do a forward Air then a up Air, then grab on block up tilt on hit.
good info here guys, just wondering is wave dash still neccessary here because i heard using it too much aint good.
Wave dash doesn’t exist in Brawl.
lol damn. how about this sword tips, are they still high priorty? like in melee…cuz i am prolly gonna commit to marth since i mostly practice with him, still thinking of an atl char to practice with to.
Any ground attack can clank with pretty much any other. This has always been true in any smash game.
Marth has great priority overall since his sword is a disjointed hitbox, but if two attacks collide at the same time they will cancel each other out.
oh ok, btw what are his worse match-ups, i heard he has trouble vs ice climbers.
Nah. Worst match-ups are Metaknight, Snake and Dedede.
Metaknight is 65/35 MK’s favor. Snake is around 55/45 Snakes favor. And Dedede is around 60/40 Dedede’s favor.