Funky wiring problem with a Madcatz 360 Fightpad and a Madcatz PS3 TE.
I’m modding one of my PS3 Madcatz Tournament Edition MLG version sticks due to the lack of PS360+ boards using a Madcatz 360 fight pad and a ImpV2 by Toodles to handle the output switching. I also added a Neutrik using the select button hole, so I hooked up Turbo button as Select/Back by soldering to the 1 pad on the back of the TE and connecting to the barrier strip using a QCD.
I wired the 360 fight pad’s signal wires by soldering to the bottom of the TE’s barrier strip. Home button is scottlocked 3 way to the imp, fightpad, and TE’s 2 pad. Direction signals for the 360 fightpad were soldered to the pins on the reverse side of the joystick harness on the TE.
Everything works perfectly. All buttons test and work correctly when running PS3 or Xbox360 modes.
The next step is where I ran into problems: I want to bring the 360 fightpad’s player LEDs to the TE control panel. For my implementation I decided to use the turbo LEDs for square, triangle, R1, and L1. I accomplished this by soldering to the + and - sides of the fightpad’s LEDs and running to the TE’s turbo LEDs (+ to +, - to -, parallel setup).
At this stage, the fightpad worked perfectly and all 4 LEDs activated as expected when running in 360 mode.
When running PS3 mode using the TE I discovered that 4 buttons failed to work: Square, Triangle, R1, and L1 - the buttons associated with the turbo LEDs I was piggy backing on.
I then disconnected my fightpad LED wires from the TE. After removing the LED wires from the TE pcb, all PS3 inputs began working.
I’m still pretty noobish on my electricing so I’m not sure what’s causing this problem and how or if I can fix it. I’d really like to use the turbo LEDs since that also makes it different between PS3 and XBox boards. If there’s an electrical reason why this won’t work, can I connect to the player LEDs safely instead?