That’s because it was only one match. The numbers referred to the number of rounds not matches.

And level 3 focus ftw haha

does the link still work? i get some weird page when i click the link

NVM, link’s been taken down. :frowning:

Here are the links:

Mago, Iyo, Nuki, Nemo, Shiro Full Version

Shiro vs Daigo Standalone Version

Enjoy!!

Haha holy shit at that combo from Daigo at the end of the 1st round.

lol, those lk Rolls > grabs

Ah cool, I was wondering why Abel would want to do regular grabs.

what shiro used to do also was get their opponent used to teching throws and then throwing out a command throw instead. thats why he tends to throw a lot or from all the videos i have seen that was something i noticed.

When I see a marseilles roll, I’m usually trying to throw him out of it rather than trying to tech. I get TT when I fail at reacting in time.

I don’t watch a lot of videos, but I remember you saying that in the strategy thread, so it got me thinking. Why isn’t TT the first thing you try?

Abel can tic TT if he’s +3 advantage (cl./far lk on hit, cr. jab on block). If the opponent tries to tech or mash, they get command grabbed unless it’s something unthrowable like Rose’s cl. mk.

Any other opponent is forced to dp, jump, or back dash. So any decent opponent is going to try to escape from tic throw situations, which is when you do non tic throw mix-ups.

If you see them jump out of your tic throw, cr. jab > f. mk is fast enough to stop jump away and leads to combo damage. Good timing also usually counter-hits mashing, so 4 frames isn’t too bad.

If you see them back dashing, either never punish them and ultra when you have it; sweep xx lk wheel kick; or ex wheel kick.

Throwing after a roll is just safer cuz it’s harder to whiff punish and it’s faster. If they’re not trying to throw you out of your roll, they’re probably just gonna lame you out with something unthrowable.

are u an abel player? have u whiffed a tt before? the recovery on it sucks. doing tt is a risk that you are willing to take. when you whiff its the worst feeling ever.

Why do you whiff TTs? How exactly do you get your opponent used to teching? Roll up to them and grab? Your opponent is already used to teching or they’re bad at teching.

I do play Abel and I’m learning him. I also know how to counter Abel with my main, so I’m not planning on playing him poorly after I have my execution on point. I’ve whiffed random TT because I’m bad with Abel.

TT after a tic is a low-medium risk imo. Definitely something I’d take a hit for since at the least I’ll get insight on my opponent. Throwing it out without set-up, or randomly after a random marseilles roll doesn’t seem very rewarding for a 50/50 situation since it’s hardly a surprise you’re going for a throw of some kind.

what a waste fucking game

well when ur opponent plays ryu or sagat and neutral jumps ur TT, its a free bnb shoryu combo with possible ultra all because u whiffed it.
that being said, there are times i will dash forward and tt, becuz either the opponent doesn’t know the range of tt, or he thinks im going for a f+mk string after the dash and simply holds back and on some occasions i tt a ryu doing c.mk trying to keep me away.

Throwing is much faster and safer than (ex)TT. A throw after a f+MK-> beats normals and is safe against backdash/vertical jump. Its basically conditioning your opponent to expect a throw instead of a TT.

Using (ex)TT is dangerous guessing game for Abel. It is not a 50/50 guessing game. Abel technically has a 33% or less odds of getting it right. EXTT gets beaten by throw but can absorb 1 hit. TT can beat throw but has no invincibility. Both lose to dp/vertical jump/backdash. Against people who know how to fight Abel, they will be always on a lookout for his TT and punish it.

That’s why its so much safer to use more pokes and throws because the odds of you guessing right are against you. Backdash is pretty safe against Abel because you’ll most likely on hit them with one c.short and the most you can do against a vertical jump is j.hp or s.hp-> roll. c.hp seems to be iffy against vertical jumps.

Abel’s main advantage is that he initiates the TT/poke/block guessing game and tries to make educated guesses by conditioning the opponent and mixing up his flowcharts to keep them guessing.

even when you do have a setup doesnt mean that your tt wont whiff and yes read the above post, neutral jump owns tt. you train your opponent to get used to teching throws through out the game. im sure you got that part. now when you really need the damage you replace your throw with a command throw. why? because you have your opponent used to teching throws which he will try and you get the TT throw. why not do it earlier in the game? because now you have trained him to get used to TT and now he will not tech but rather do something to get out of it since he knows he cannot tech throw a TT. yes there are options instaed of TT of course but its all guessing. man this is why i stop really reading the abel threads. :rofl:

Dropping the knowledge. :tup:

I can’t believe you of all people asking those questions:

“Why do you whiff TTs? How exactly do you get your opponent used to teching? Roll up to them and grab? Your opponent is already used to teching or they’re bad at teching.”

Not being mean but reading that statement is just ridiculous, Bustabust knows what he’s talking about, he’s trying to help you. You just said you trying to learn Abel and you’re contradicting his advice?

This is why he hates the Abel thread, for stupidity.

Alright, I understand that whiffing TT puts you in a situation that can get very bad. Grab first, TT later. Sorry for being an Abel scrub… I’ll try to give back when I get my flowcharts in order.

Edit: @ Dae - The questions were kind of dumb, but I didn’t understand what he was talking about in the post above it.

Everyone starts somewhere, glad you understand :lovin:

lol I’m glad I get to start somewhere different, cuz this was gonna be my backbone strategy after his week in training mode. :blush: