Uh, what happens when you play against someone like ryu, who can match fireballs all day? What happens when you get bulldogged into the corner?
Srsly.
Uh, what happens when you play against someone like ryu, who can match fireballs all day? What happens when you get bulldogged into the corner?
Srsly.
i wish abelity would tell people what they’re doing wrong without flat out saying they’re terrible at it. let THEM admit it because that’s the rudest shit ever.
yeah, ive already said my bad there. didnt mean to but its just ridiculous sometimes. plus the poster i was replying to took it well. so yeah. plus i dont think its wrong to tell someone that they’re terrible at something if indeed they ARE. sometimes ppl think they have everything locked down, they can cod fadc ultra big deal but cant tech throws. plus, the point of my post was = learn to tech throws and stop blaming others over your own faults because that might pissed other people off.
Once you realize doing all of that usually has you ending up losing the majority of your matches. Then you realize every sonic boom and c.HP you do is a matter of life and death and you move on to an easier character.
Abel definitely, forward kick to standing feirce says enough, and guile can destroy with offense easily.
I tried to make sense out of this, and then I died.
Your saying Guile has more offensive options than Abel?
Maybe since Abel doesn’t have a projectile. But the CoD makes up for it. Such a sweet move.
CoD is shit, lolz.
ugh cod is such garbage hah
And I think that guile is harder to use just because of his crap damage output, though abel’s mixups and mindgames are more difficult to master, but with a greater reward, which makes him easier. Or something.
Lol, not sure where you got that idea from… CoD is definitely garbage. It comes out slow as hell, puts you point blank and AT LEAST at -3 on block, and the first hit (the only pratical FADC combo Abel has) does a pathetic 40 damage at best. What I don’t get is why Abel is put at -3 on this when Rufus can get away with a -1 on his Galactic Tornado… but that’s another discussion.
Basically…the harder it is for you to do damage in this game…the harder the learning curve because you have to put that much more work in and limit your mistakes that much more to win. Abel has huge health for such a mobile and high damage character so that alone makes his load easier than Guile’s.
I like his CoD. It’s worked well for me so far.
CoD is not total garbage.
It may not be the best move, but in certain situations, it does help to close the gap when being zoned terribly.
I don’t think it’s meant to be used as a high damaging move, either.
I agree with mr.sloppy2nds; It’s been working fine for me.
The only thing I can think of when people complain about it, is; You’re using it at inopportune times.
Edit: When I said it helps to close the gap, I meant the EX version of CoD.
Just to clarify.
This is the post that started it all heh. It seemed like you were comparing projectiles/zoning tools with CoD, in which if its the case, CoD is shit indeed. CoD is good but never really on its own. 99% of my CoDs are cancelled from other moves, that 1% proly sometimes when I’m feeling random and trying to catch my opponent by surprise and then do a clutch FADC Ultra etc. As for EX CoD, we all know its uses are very situational.
hfz69 that’s exactly what I meant when I said “CoD is garbage.” As a tool for combos it’s of course essential but on it’s own the uses are slim (when is a CoD better than a normal that links into a CoD, if the opponent knows how to punish?)
off/back on topic: guile needs his ultra damage buffed, for god’s sake.
yeah, buffing up his ultra damage should be good. maybe even make it do more chip damage. lol
I played guile for years and I found that abel’s combos and set ups are so much easier.
There’s no ridiculous short cuts you need to learn: no iats, no sonic boom flash supers.
Just know your normals and know your option selects.
To the OP how do you play your guile?
Turtle or in your face?
If you play a turtle game with guile then the spacing and zoning game is similar to abel’s [using standing light kick to space instead of guiles crouching medium kick] but the main difference obviously is you really can’t sit there in crouch block waiting to flash kick people.
The other way to play guile is in your face quick jab-medium links to sonic boom resets.
Replace sonic booms with standing medium kick dash ins and that’s pretty much how the majority of people play abel.
[guiles crouching fierce = abels standing fierce btw]
Really, you cancel most of his CoD?..or do you mean you do a normal, then follow up with CoD?
I’m still getting used to Abel, so what do you follow up with aside from c.hp? That’s pretty much the only thing I follow up with now.
I like to play aggressive with Guile. I do the SB resets, but also reset and zone with his normals. Guile’s c.hp is way better than Abels, but then again, you could ultra after Abels c.hp…and can’t do shit with Guile.
Guile is my main dude, and he’s gonna stay my main dude, but I’m having a fun time with Abel. I still lose a lot (with Abel; I went from about 3K BP to under 300 BP…lol), TBH, but for me it’s challenging and fun to solve a match up with Abel, or to have the ability to juggle (something Guile can do also, but timing is retardedly tight) the ultra.
EDIT:
And your right, now that I’ve gotten more used to Abels moveset and controls, he is easier to pick up than Guile. I’ve played Guile since the SF2 days and to me he always felt natural, so when I picked up Abel I had a hard time adjusting. I’ve played shoto’s before (Abels commands are similar to shotos) but Abels playstyle is just way different so I had trouble making the transition. I’m getting better with Abel, though, and even though I might lose a close match, at least I’m in the match now, before I’d get raped in the opening 20 seconds.
Do a normal and cancel into CoD aka hit confirming the CoD.
You can cancel from c.mp, c.mk, close s.mp, close s.hp… though to make it easier, just go and check the combo thread.
Just take a look at my forum handle and guess who my main is/was.
To be honest, I’ve been playing Guile since release and I’ve found that Abel is infinitely more flexible. While Guile may have incredible normals, he has few mix ups, jumping in with Guile is nearly always suicide, and his cross up defense is painfully weak. On my Guile account I’ve made it to G-3A and I feel very competent with Guile - but it’s the zoning shotos with their random jump in/DP game that’s kept me from G-2.
Now I have only been playing as Abel for the past 5-6 days, and on my Abel account last night I managed from G-3E to G-3A in less than a couple of hours. Using Ex-Rekka to get in on those d00ken spammers does wonders, baiting the wake up DP’s out with forward dash and lk.roll means a nice ex-TT punish.
Abel does not have priority normals, but I’ve found baiting sweeps and punishing with a cr.hk>hk.roll means I’m in there like swimwear. Between that right there, wheel kick, ex-rekka>FADC, and just your standard FA - I’ve got enough options to keep them guessing and so long as I’m exploiting their weaknesses I’ve got the health lead.
One HUGE difference between Guile and Abel would be the Ultra. Now - Guile’s ultra can be FADC’d into, but that requires incredible timing and dexterity as Guile’s ultra is easily one of the hardest ultra motions in game. Guile’s air-throw is very useful against characters like Vega, Chun-Li, and the everyday Shotoscrub. However, a good number of Guile’s combos will require that timing, 1 frame links for days.
I played Street Fighter 2 as a kid, but my only real fighting game experience would be Tekken 5 - and the combo links in that game are so easy, that I can spam Eddy’s 10 hit combo all day. I’m learning the SFIV combo system, but I ship out for boot camp in less than 2 weeks now - so I’m content to just be a casual and Abel seems to cater well to that imo.
They’re both cool as all hell, but unless Guile gets a nice buff in SSFIV, I don’t see much hope for him.