Alright this is going to sound really bad but, what options does Abel on wake-up. I have heard the Abel pretty much has no options. But there’s gotta be something, right… right?
His options are pretty bad. Depending on what you think the other person is going to do, you can:
jump back or neutral jump
backdash (this can be beaten with option selects)
ex roll (can be beaten with OS throw) [if this is a safejump setup by the other player, you can not normal roll out]
ex tornado throw (this can lose to OS dp with a lot of characters, otherwise this isn’t too bad)
look into armor cancelling (it’s mentioned earlier) as a possible option to beat safejump setups.
I need some help, guys. Just started SSFIV after about a 2 year break and I’ve been practicing in the lab for about 3 hours. One thing is kind of confusing me: after a step kick and dash, why does my TT miss sometimes even when I’m close enough? Abel just grabs right through the enemy and nothing happens.
??
Is it on hit or block? You cannot throw someone while they’re in blockstun or hitstun.
Your probably going to fast. You can not combo a command grab. Try a slight pause before the TT. I prefer step kick then crouching like kick then TT. You can actually use 2 crouching attacks and still reach with light TT.
Thanks guys, I’ll try to slow it down a bit and let them recover before trying TT. That c.lk doesn’t sound too bad either.
I’m still having nightmares with Abel’s 1f links. His FADC > c. hp is somewhat doable, but that step kick into the st. hp is a fucking nightmare. Not to mention the concept of plinking is completely new to me… I’ll be practicing that st. hp from step kick for days before I get it =/
Just remember when linking f+mk into st. fierce it will not link with 50 percent if not more of the cast if they are crouching, now there is an exception if you perform what is called the frenchie or getting frenched; I would refer to the Abel beginners guide for this.
Start off practicing with standing oppenents then practice punishing whiffed shoryukens or blocked shoryukens. I myself am starting to practice this more. It does get easier over time.
Hi guys.
Sorry for the random question… but I didn’t want to make a new thread for this.
Abel is one of the few characters I am interested in… Is he an okay character to pick up for a newbie?
He’s rather difficult because his main combo is a 1f link and it doesn’t work if a lot of people are crouching.
Just fyi, If you get a counter hit with stepkick, and the opponent is crouching, you can combo close st.mp instead of close st.fp because that hits crouching. This is especially useful against honda, because the combo doesn’t work on him unless you hit him from max range with the stepkick. Learning to confirm off of a counter hit is an important skill to learn, too. I recommend going into training mode and setting counter hits to random, and if you see the counter hit pop up, hit mp instead of fp.
So I’ve been reading up a but on Abel.
c.lk > lk roll leaves Abel at +8 frames. What does this mean for his c.HP?
It means you don’t understand how frame data works…you can get thrown after the c.lk, and most reversal DPs will stop roll startup unless it’s EX.
If you’re close enough, you can combo c.lk, st.mp, or hp. no need to try for a roll mixup there.
uh, it means i will recover 8 frames faster than my opponent, was wondering if it was viable ultra setup, but i should have just checked the frame data on his elbow launcher to begin with.
I actuall think he is pretty easy to pick up. His preasure is pretty easy to learn off of step kick. However to become good with him is not easy. However puting alot of work in training pays off really big and is very satisfying. The character is very fun to play with which helps with getting your ass kicked.
Where did you read that?
Sent from my GT-I9100G using Tapatalk 2
Somewhere around these forums, I think? I’m pretty sure I misread though, cause I can’t find it again.
Really depends on whether you’re a newbie to the game or FGs in general. If the former I say he’s a solid choice because you should be able to learn from your losses and pick up the intricacies of Abel’s game fairly quickly, plus most of Abel’s match-ups on paper are even. The latter I would recommend a character with more clear cut AA options, quick ranged normals, and an invincible “get the f off me” move. Getting buttoned to death only leads to “Abel sucks” threads.
Just wondering, what is the frame data for Step Kick xx fwd dash on block/hit?
I have recently picked up Abel as a sub due to fitting my playing style.
+1 on block, +4 on hit… I think.
^ that is correct. But I don’t think the +1 on block is consistent, it can also be +0 correct me if I’m wrong.
What’s a good AA against people who neutral jump really close to me? For example, after a step kick dash. Would st. HP work?