Hahaha
Do you think this A in my ISM stands for FRANCE?!
What a quote which hide a way of hate about France. Itās really immature and ridiculousā¦
Also, the level in there is pretty high so please stfu when you donāt know the Fighting game community and do such comments, thanks.
Damage scaling is important in about every fighting game. Iāll give you an example of Guilty Gear Accent Coreās:
In GGAC, there is a very special type of damage scaling called āProratingā, a damage scaling different from GGACās other, normal damage scaling. Prorating is the procentual reduction of an entire combo in terms of damage that a move, with the ability to prorate, does.
Now you have to know that only certain moves feature Prorating, not every move prorates. And not every prorating move prorates at the same rate. Most prorating moves scale down the damage of the combo when done at the beginning of the combo, i.e. as first hit. Prorating is a manipulative damage scaling, a scaling you actually can control and might even be able to take advantage of.
Letās say you want to do the following combo X, A, B, C, D and letās say that āXā is a move that prorates the combo only if done as the first hit of the combo and that X scales down the entire comboās damage for about *25%.
And letās say that every move X, A, B, C and D does exactly 20 points of damage. Now, everyone, take out your calculators for some kick-ass math lessons with Sevenskirt:
20 + 20 + 20 + 20 + 20 = 100
Y = 100 - 25% = 75 Exclusion of GGAC's regular damage scaling
Letās call the end damage āYā; Y like āYES, I love mathā
Now, I have to note that I have EXCLUDED the additional damage scaling for GGACās combos in general, the scaling that counts for every move. I wonāt include it as I donāt know it and it would make things even more difficult than they already are.
If you did X, a move that only prorates the combo if done at the beginning, NOT at the beginning this would change Y (end damage) for the entire combo, it would change Y to YOUR FAVOR as it would do more damage to your opponent than Y if done with X at the beginning:
A + B + C + X + D = 100
Y = 100 - 0 = 100 Exclusion of GGAC's regular damage scaling
Now, the point of my comment is to show you how damage scaling can be crucial in an actual match against somebody and that itās sometimes even possible to trick the game for additional damage (crouch-cancelling in SFA3) or even for damage prevention (Roll-cancelling in CvS2).
Thatās why we do lots of research on this subject because it is part of a strategy.
*There arenāt any moves in GGAC with a prorating scale of 25%, that would be likeā¦ Heaven AND Hellā¦