A3: Chun Li

SBK is crouchable by most characters (maybe all?) and is really only safe if you catch them airblocking it. even if they start blocking it while standing they can just crouch mid block and punish you. if blocked i generally opt for mash standing forward for chip damage, or cr.rh for guard break/safety factor. if it hits, i think you can do close standing fierce->palm strike (depends on how deep you end up after the super) or maybe cr.strong->palm strike/SBK for longer range.

Hey guys.

I need a mini-tutorial on Chun’s j.FK semi-infinte.

-Does it work in all isms?
-Good starters / Finishers?
-Tips for keeping it going? Do you need to CC, and if so, what’s a good way to practice doing this?
-How viable is this in actual play?

I’ve seen it and heard about it, but to me it just looks like once a guy gets popped up, you can just j.FK him to the corner. Any tips?

Thanks!