Last time had my joystick made by taking apart a thrid party 360 controller, the analog triggers were not wired.
Now my stick builder is using a Cthulhu, and I’ll try converting ps2 to Xbx one and PS2 to Xbox 360 and finally PS3 USb to Switch and see if those work. if they do. I’m fine if not Bork Universal USB.
My friend wants a fight stick for an Xbox One, and someone recommended, an official Xbox One PCB. But my guy doesn’t know how to do analog sticks.
Will the official Xbox ONE PCB let you wire digital buttons to LT and RT for someone who just knows basic stick making soldering, meaning I can’t convey well enough for him to understand the way to do digital wiring of analog triggers?
Is the Power A Enhanced Official Xbox One Pad an easy to hack stick? If so, then all you have to do is program the 2 ring finger buttons to be the triggers, ( How do I know, I did it) and you have easy to wire digital buttons as 3P and HP. If he doesn’t understand how to do the digital wiring of an analog trigger, would this be a good solution, or does the pad have to many problems? It’s also cheaper at $30 retail, vs $40 for an official Xbox One PCB.
One thing to note.
The game software (and MS Windows on the PC) will still register the triggers as triggers and not button presses.
As for the Official Xbone PCB, there is a optional Interface board than cleans up and simplify the wiring
Yes it’s a extra $30 ontop your other costs, but its well worth it
Also, this isn’t for your Pad’s PCB but it shows your the tried and true means of Inverting Triggers for Arcade sticks
@darksakul, you kind of ignored question number 2. I have a pad with “ring finger buttons” which can be defined as A, B, X, Y, LB, RB, LSB, RSB, LT, RT, and any cardinal direction on the D-Pad. I tried setting the LRF and RRF as LT and RT, and both worked. And i believe they are digital buttons.
So is wiring a Power A Enhanced Xbox One controller the same as any other PCB? Do you like my solution of defining the 2 extra buttons as triggers, and have them actuate an analog as a digital?
I’ll be sure to bring this up to my fight stick maker. But if he doesn’t understand this, would my solution work?
The Extra programmable buttons?
It’s extremely irrelevant.
Does not matter what the button wired as, but how the software decides to see them as.
Microsoft wants the RT and LT to always behave like analog triggers, even if their a digital button acting as those triggers. Its the same for every single Xbox Controller ever, Even the Adaptive controller.
It could work, but the problem is do not expect the PCB to hold onto that memory of what those buttons can be programmed for, even if they say its saved in the PCB. It still can lose that programming.
Also I don’t know if your Power A pad is common ground or not, which will upset your wiring plans.
if your guy can’t figure that out, you need a different guy
Actually, because my controller is designed with Colecovision in mind too, there are 18 inputs, 18 corresponding grounds, and one voltage pin. They can either be tied together if it’s a common ground, or can be split in any 2 ground wiring combination thought of.
Hell, it can be 18 separate grounds, one for each control unit, and it would still work, if my theory works right.
Something that a easy open arcade stick like the TE2 or Razer stick with 3.5mm TRS connectors
I suggest keep the wires internal to avoid accidental pulling or damage. There also less case modding.
Generally wire the stick with a DB 25 (or something like it) going to a project Box which has your PCB inside. You can interchange PCBs and expand with forwards compatibility. PCB specific functions can be installed on the Project Box. Like the few consoles that use a number Keypad. And that eliminates trying to mount a keypad onto the stick it self.
The reason I ask is because
a) I also have extra Power A sticks with ring finger buttons for Power A for complaining about an ear-piercing tone present in the first 3 Power A sticks (1 plus 2 replacement, a third replacement seems to notnnot have that problem, but Im not sure it’s a settign, and if the setting makes him unable to communicate out with a micrphone. PLus tere’s an isue of watching a monvie and it suddenly going dead in the middle, and it’s wired, so why would thee be a battery-saving sfeatureif it’s USB wired?))
B) one of my friends likes my ambidextrous desgin for a fight stick and would like one himself.
C) and the guy I hired to build mine, Stan, does not know how to pad hack the analog triggers on the standard Xbox One controller,
D) has 2 other systems that use the Brook USB Fight Stick PCB and may be needing 2 more
Assuming I hire Stan, and all my friend wants is an Xbox One fight stick, and nonoe of the other compatible systems, would programing the ring finger buttons as the triggers, and wiring up those ring finger buttons be a solution that would work?
We wouldn’t have to either buy a Brook UBS Fight PCB, buy a ready-for-fight Xbox One only PCB with digital triggers instead of analog ones, or either have Stan learn the method described above, or hire someone else.
He does have a Wii U, a Switch, and may eventually get a 360 for non-backwards compatible games. Based on the same I see when comparing Xbox achievements, I think he wonws enough 360-only, download-only games that justify adding a 360. But I’m not sure if he’s getting that
I don’t know his Wii U or Switch list. 3 questions about that:
Which 1 or more of these standards are used on the Brook?: Wii Classic, Wii U Pro, Game Cube, Switch Pro, Single Joycon augment? ( thought I saw 6 button fight sticks where you can plug in one joycon and has external casing that runs the fight stick that allows for 8 joystick players in Bomberman. Apparently, it’s a Switch On the Road Fight stick.))
If one’s missing (I suspect Wii Classic if I remember right. By the way, the way I get it is via PS2-> Wii classic adapter. He does not have a ps2 machine.) and he has enough of a reason to get it, how would one acquire a PBC and wire a Wii Classic?
Besides fighting games and other obvious 4-way and 8-way games, are there any “sleeper” games that would have a good enough improvement with a digital stick to justify buying something for it, and which 1 or more of the 4 arcade stick standards do they use?
How about any games, based on historical pre-conceived notions about the series before playing the new game, that “sound” like fight stick games, but are impossible to use that way due to the 4 buttons not working predictably like a d-pad? This is in case he goes shopping on the virtual stores and might be eyeing a title.