The recurrent theme of this thread seems to be marvel vets who are steadfast in their belief that this game will be bad because it isn’t a replica of mvc2 with updated graphics vs. people who found mvc2 enjoyable, but also found it to be broken, and thus, in need of fixing for it’s sequel. Both sides of this argument have tremendous merit.
So why not surrender that argument, and take the facts as they are?
The Bad:
The game is based off of the tvc engine.
Infinites as they existed in mvc2 are gone.
The tagging system, as it stands, is prohibitive to say the least.
The button layout is undesirable to traditional marvel players.
The Good:
Most of the characters seem viable to a respectable degree. (a la SSF4)
The assist mechanisms seem more expansive than mvc2, which give more variety for setup possibilities.
The cast is peppered with fresh and interesting (yes i know this is subjective) characters as well as the mainstays.
There is a strong likelihood for DLC content, including character additions and balance tweaks.
MvC3 is going to be a game that will have to be learned from the ground up. If you’re not down, that’s fine. MvC2 and TvC aren’t going anywhere. If it’s too crazy and complicated for you, that’s fine also. You can watch and make sidebets.
Now, and I apologize for the wall of text, my personal opinion on the game.
It’s looking very defense oriented, and my prediction is that the top teams, at least out of the gate, will resemble the likes of clockw0rk, duc, and watts. I think that rushdown teams will definately ex
ist, and be effective, but not to the extent that they were in mvc2, which is where a lot of the dissatisfaction stems from.
I’m not sure where all the salt is coming from on the hitstun proration front, because it really isn’t a huge change from marvel 2. In mvc2, if you did 55 or so hits, the character got bounced, unless you did a super or a super into dhc to kill a character, which is still clearly possible in this game. The glaring difference is that you’re gonna have to choose meter or damage, cause you’re not going to be able to build meter, do damage, and still kill a character with full health. QQ
Snapbacks are still in, as well as assist killing/baiting, and with the new exchange system, there’s going to be an entire new guessing game involved. I’m usually not a glass half full person, but I’m really shocked to see the amount of negativity from players who I consider to be great.