Combo > FRC > x n > knockdown would be a more accurate description, for those who are interested…

still, considering that there are characters that barely use their FRC like Eddie for example who likes to use his FB instead, also not every combo in GG is a loop, but yeah that can sum some of the idea

It’s all about that knockdown.

I buy the argument that Capcom should make it appealing to more people, but how you get to the point is definitely thorny. There is a point that the MvC1->MvC2 transition already “simplified” things (moving from the arcade 6 button layout to controller/pad 4+2), but – yeah, I’m baffled how some of the game aspects are ‘simplified’.
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Dude, it’s just that I’m sure all the marvel players image of what Mvc3 should have, could have been is totally different from whats in development. Most versus games have been very free flowing with room for lots of creativity. Thats where half the fun is in the training room, exploring and trying to figure out what works and doesn’t work in making combos, etc. But man, this is looking to be so restrictive with the same bnb combos.

Dude, it’s just that I’m sure all the marvel players image of what Mvc3 should have, could have been is totally different from whats in development. Most versus games have been very free flowing with room for lots of creativity. Thats where half the fun is in the training room, exploring and trying to figure out what works and doesn’t work in making combos, etc. But man, this is looking to be so restrictive with the same bnb combos.
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It was stated by Seth that the current infinite prevention system isn’t final…

^That’s an interesting quote glitch! Never seen that happen before…

Its because he had a unsigned endquote.

You seem a tad jaundiced on the whole idea >>

people dont understand that a well designed system to prevent infinites still gives you plenty of room for creativity, yet i agree that at this point it seems that capcom hasnt designed it well

Seems like a stopgap for now, the original versions reported certainly needed a TON of tweaking.

It was stated by Seth that the current infinite prevention system isn’t final…
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Dude it’s going to have so many characters, so many new combos… it’s greatness! I have insider info and have heard from Capcom big wigs that this will be the best MvC game ever!

You can get it at least one week early at das cheap! Get it from my sponsors!

Sadly it’s not Capcom who decides whether it’s the best Marvel ever…

Can someone please clarify to me why this fan service, hyper kintetic mash-fest, Super Smash Brothers for 12-15 year-olds, is considered worthy of any interest beyond that of the former demographic?

Am I missing something here amoungst all the photosensitivity inducing, fluorescent graphical insanity? :confused:

Ahhhhhh, what???

Sab is a troll who fails at trolling.

The recurrent theme of this thread seems to be marvel vets who are steadfast in their belief that this game will be bad because it isn’t a replica of mvc2 with updated graphics vs. people who found mvc2 enjoyable, but also found it to be broken, and thus, in need of fixing for it’s sequel. Both sides of this argument have tremendous merit.

So why not surrender that argument, and take the facts as they are?

The Bad:
The game is based off of the tvc engine.
Infinites as they existed in mvc2 are gone.
The tagging system, as it stands, is prohibitive to say the least.
The button layout is undesirable to traditional marvel players.

The Good:
Most of the characters seem viable to a respectable degree. (a la SSF4)
The assist mechanisms seem more expansive than mvc2, which give more variety for setup possibilities.
The cast is peppered with fresh and interesting (yes i know this is subjective) characters as well as the mainstays.
There is a strong likelihood for DLC content, including character additions and balance tweaks.

MvC3 is going to be a game that will have to be learned from the ground up. If you’re not down, that’s fine. MvC2 and TvC aren’t going anywhere. If it’s too crazy and complicated for you, that’s fine also. You can watch and make sidebets.

Now, and I apologize for the wall of text, my personal opinion on the game.
It’s looking very defense oriented, and my prediction is that the top teams, at least out of the gate, will resemble the likes of clockw0rk, duc, and watts. I think that rushdown teams will definately ex
ist, and be effective, but not to the extent that they were in mvc2, which is where a lot of the dissatisfaction stems from.

I’m not sure where all the salt is coming from on the hitstun proration front, because it really isn’t a huge change from marvel 2. In mvc2, if you did 55 or so hits, the character got bounced, unless you did a super or a super into dhc to kill a character, which is still clearly possible in this game. The glaring difference is that you’re gonna have to choose meter or damage, cause you’re not going to be able to build meter, do damage, and still kill a character with full health. QQ

Snapbacks are still in, as well as assist killing/baiting, and with the new exchange system, there’s going to be an entire new guessing game involved. I’m usually not a glass half full person, but I’m really shocked to see the amount of negativity from players who I consider to be great.

in a word: yes

Weeding out scrubs before they even touch the game, brilliant.

So I guess that would make MvC3 a ‘fighting game’ that fails at being a fighting game then…? :wgrin:

lol @ the level of naivety required to think I would touch such a mash-mess gimmick fighter with even a barge pole! :rofl: Much less thinking calling someone a ‘scrub’ for not liking the Gen Wii kiddy fighter in question is an effective insult…! :lol:

I’ll stick to more mature games, like Marvel Super Heroes Squad, thanks! :tup:

PS: The fact my earnest question regarding the validity of such a rubbishy-looking fighting game wannabe wasn’t even approached with an answer proper is definitely not lost on me… :wink:

I don’t get why people feel the need to troll especially after the game (in development) has received alot of positive response from those who’ve played it and the team behind it has proven that they’re open to implementing changes when feedback from the players indicates such change is needed (first UAD was removed; then the life/damage was tweaked where instead of people complaining about time-outs, we get people complaining about folks dying too quickly and now we’re getting jump cancelling back).