[quote=“SSJXCloudStrife, post:31, topic:175486”]
So, I’ve read your proposed changes before from the other topic, and I’m gonna assume it’s MOSTLY the same. Back then, I had already formulated an opinion about your ideas. And after reading the comments above, it pretty much cemented what I had previously concluded. So here I am, specially creating an account to comment…
Firstly, BIG props for having such a well thought out post. Usually when I play theory fighter for character ideas, I’ll do a few frame data changes, but you went the extra mile and did them all. Even displaying USF4 data. Seriously, well done. It’s the main reason why I voted so high.
However, that’s where my praise ends really because while I appreciated the frame data, the biggest problem right off the bat: Locking Karakusa away into a “mode only” move is a serious black mark on this proposed change list. I understand that you want to make her more scary when you eventually get into V-Trigger, but removing Karakusa from “normal mode” play essentially ruins what makes Makoto scary to begin with. It’s like telling Ken players that their Shoryuken is gonna be locked away as a V-Trigger only move. It doesn’t make much sense.
Sure, we may have other moves that are useful, but Makoto’s gameplan is to bully the opponent into making the wrong decision and then punishing them for it. They press a button and you stuff them with a well timed/spaced normal. They don’t, and you choke 'em out. There is NOTHING more satisfying than landing a Karakusa in a match. Sometimes just dashing up and grabbing them. Gives me chills! It’s one of the reasons why I started playing her all the way back in 3rd Strike to begin with. And now you’re telling my I have to wait till I’m in V-Trigger before I can use it? No. Just no.
See, what is probably pissing off most of the people above is, your changes gives the impression that Karakusa is a move that is OP. That it can be used and abused with no repercussions hence why it has to be locked away and its usage “earned”. When quite the opposite it the case. Karakusa is really but a scare tactic. Truth be told there are many matches that I have had where I don’t land a Karakusa at all. But it’s something that my opponent knows exists and it’s something that I can pull out of my bag of tricks at any point and land do big damage with. That’s the sort of mind games that is yet ANOTHER reason why I love playing this character. And cutting myself and others other off from that is the reason for most of the negativity.
Another glaring observation to me is that you’re making character changes and comparisons for her based off of her USF4 version. No mention of 3rd Strike. Now this could be (I’m assuming) because your first introduction to the character was SF4 … but I’m of the opinion that SF4’s mechanics doesn’t lend itself well to Makoto’s style of play. Yes, she can be good. Yes, you can be successful (like Misse and Haitani), but overall she wasn’t translated over from 3rd Strike correctly. And to top it off, if you’re playing her WITHOUT the use of Karakusa, then quite honestly you’re playing the character all wrong.
Where I’m going with all of this is that, if you really want to learn this character and how she should be played, then you need to invest some serious playtime with her in 3rd Strike. Maybe you’ve dabbled with her before in that game. But it’s clearly not enough otherwise you would be able to appreciate her original playstyle more.
Personally, I am currently training with her in 3rd Strike for an upcoming money match and I’ve made the conscious decision to NOT play her in an USF4 games because the way she feels between the 2 games is so vastly different… I’m afraid I’ll mess up my 3rd Strike lab work!
With all that said though, due to the offensive nature of SFV, I feel Makoto could be a natural fit if they stay mostly true to her 3rd Strike version (with obvious, but not too crazy, changes where needed). I hope really she makes it!
Anyway, all this Makoto talk has put me in the mood for some 3rd Strike!
So I’ll conclude this post with video from my all time favourite Makoto player, J, and the reason why I started playing Makoto to begin with. Enjoy and good luck with your endeavour!
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Well put. However I do love her play style. I don’t think Karakusa is Op. I think her Normal Attacks (short range, high start-up) are hindered because Karakusa is there. But with this new character Necalli who can stay in his mode. That very same thing could be done to Makoto and cater to both you and me.
Also several changes have been made. Thanks for your highly appreciated input.